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[OtherT6

Description: For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use a D3DXMESH object, including loading it from a file and rendering it. One thing D3DX does not handle for us is the materials and textures for a mesh, so note that we have to handle those manually.
Platform: | Size: 52396 | Author: spider | Hits:

[OpenGL programQuadrics

Description: This the sixth tutorial of the Advanced section. This tutorial will introduce you to the wonderful world of quadrics. With quadrics you can easily create complex objects such as spheres, discs, cylinders and cones. In this tutorial we will look at how to all this. In addition to merely creating these shapes, we will also learn how to add textures to such shapes. We will use the code generated in tutorial #10 on texture mapping as our base code
Platform: | Size: 239403 | Author: zhf | Hits:

[OtherT6

Description: For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use a D3DXMESH object, including loading it from a file and rendering it. One thing D3DX does not handle for us is the materials and textures for a mesh, so note that we have to handle those manually.
Platform: | Size: 69632 | Author: spider | Hits:

[Game ProgramHalfLifeGame

Description: A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.-A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
Platform: | Size: 207872 | Author: vddh vddh | Hits:

[SCM3DStudioMAXDetailedimageprocessing

Description: 本书深入浅出、系统全面地介绍了最新版本的三维动画设计软件3D Studio MAX 3的操作方法和动画设计技巧。本书内容涉及3D Studio MAX 3的工作环境、设计概念和基础、建模、材质与贴图、灯光和摄像机、环境气氛的营造、粒子系统、常用动画技巧总结、关键帧与轨迹视图设置、动画控制器等,还专门讨论了正向运动与反向运动、角色行走动画的制作和Video Post动画合成技术,并提供了三维造型和动画设计的实例。 本书内容翔实、结构清晰、叙述简洁、图例丰富,适合于各类3D Studio MAX 3用户阅读,也可供其他从事三维设计和多媒体开发的人员参考。 -This book in layman s language, systematic and comprehensive introduction to the latest version of three-dimensional animation design software, 3D Studio MAX 3 animation of the operation and design skills. Book cover 3D Studio MAX 3 of the working environment, and basic design concepts, modeling, materials and textures, lights and cameras, creating the atmosphere, particle systems, animation techniques commonly used summary of the key frame and set the track view, animation controller and so on, are also devoted to the movement and reverse movement, the role of walking animation Animation Video Post production and synthesis technology, and provides three-dimensional modeling and animation examples. Informative book, the structure of clear and concise narrative, rich in legend, is suitable for all types of 3D Studio MAX 3 users to read, but also for other multi-media to engage in three-dimensional design and development of reference.
Platform: | Size: 22078464 | Author: steven | Hits:

[Special Effectsdirty_glass

Description: 建立一个透明物体上有污点的模型,可以模拟玻璃上有污点的图象-Rendering of clean transparent objects has been well studied in computer graphics. However, real-world transparent objects are seldom clean—their surfaces have a variety of contaminants such as dust, dirt, and lipids. These contaminants produce a number of complex volumetric scattering effects that must be taken into account when creating photorealistic renderings. In this paper, we take a step toward modeling and rendering these effects. We make the assumption that the contaminant is an optically thin layer and construct an analytic model following results in radiative transport theory and computer graphics. Moreover, the spatial textures created by the different types of contamination are also important in achieving visual realism. To this end, we measure the spatially varying thicknesses and the scattering parameters of a number of glass panes with various types of dust, dirt, and lipids. We also develop a simple interactive synthesis tool to create novel instances of the me
Platform: | Size: 746496 | Author: mengquann | Hits:

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