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Description: 一个三维地形重建的程序,包括爆炸的效果,三维地形的漫游。-a 3D terrain reconstruction procedures, including the effect of the explosion, three-dimensional terrain roaming.
Platform: |
Size: 2535424 |
Author: 李建军 |
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Description: Window XNA下的模拟地形的的源代码。-Window XNA terrain simulation under the source code.
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Size: 5719040 |
Author: ljx |
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Description: C#写的绘图程序,可以根据地形绘制坡面图,以及绘制自定义统计图表等等,很实用。-C# Write mapping procedures, can be drawn according to the terrain slope map, and draw custom charts and so on, very practical.
Platform: |
Size: 12288 |
Author: 小草 |
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Description: Csharp 写的一个基于DX的地形渲染例子-CSharp write a DX-based terrain rendering example
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Size: 163840 |
Author: sohn |
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Description: ArcEngine三维开发,利用ArcEngine提供的控件Scene ViewCtrl和对象接口进行二次开发,建立了三维显示模块,实现了地形及管网的三维显示、三维漫游、三维渲染、信息查询等功能-ArcEngine three-dimensional development, utilization controls ArcEngine provided Scene ViewCtrl and secondary development interface object, the establishment of a three-dimensional display module, achieved a three-dimensional terrain及管网indicate that roaming three-dimensional, three-dimensional rendering, information and other functions
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Size: 215040 |
Author: 英武 |
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Description: DirectX 3D terrain generator example.
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Size: 1101824 |
Author: Kroko |
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Description: XNA 地图算法,使用鼠标观察地图,支持三种模式: 第一人称,第三人称和飞翔模式。-XNA terrain algorithm, support 3 camera modes: first person, 3rd person, and flight.
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Size: 1042432 |
Author: 郅刚 |
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Description: This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer player s artificial intelligence is challenging to the player, and may provide insight for programmers with the regular use of several variations of breadth-first-search algorithms as well as one depth-first-search move-sequence solution algorithm, which are explained below.
As a class and DLL, the battlefield project can be used to build a larger war game with its own economy and cast of characters to enrich game play.-This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer player s artificial intelligence is challenging to the player, and may provide insight for programmers with the regular use of several variations of breadth-first-search algorithms as well as one depth-first-search move-sequence solution algorithm, which are explained below.
As a class and DLL, the battlefield project can be used to build a larger war game with its own economy and cast of characters to enrich game play.
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Size: 467968 |
Author: vddh |
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Description: 利用托管的DirectX9.0C+VS2005编写,实现了从高程数据中读取数据,构建一个三维地形。-The use of managed DirectX9.0C+ VS2005 prepared to achieve elevation data from the read data to build a three-dimensional terrain.
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Size: 89088 |
Author: 8085454 |
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Description: Terrain editor Lod system
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Size: 2323456 |
Author: Powerino73 |
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Description: 三维显示控件使用方法
该三维显示控件基于Visual C#和DirectX 9开发,实现了摄像机旋转、缩放、移动以及根据高度图建立地形等功能,其开放的方法及属性-Use three-dimensional display control method
The three-dimensional display control based on Visual C# and DirectX 9 in development and the camera rotation, zoom, move and set up according to the height map terrain features such as the methods and properties of its open
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Size: 2269184 |
Author: biao |
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Description: 本程序用DirectX 9 和 C# 实现三维地形的可视化。-This program uses DirectX 9 and C# to achieve three-dimensional terrain visualization.
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Size: 683008 |
Author: lxc |
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Description: TIN全称为不规则三角网数字模型(Triangulated Irregular Network,TIN),它用一组连续而不重复的三角形逼近地形表面,是数字地面模型中的一种主要表示方法。
-TIN called the triangulated irregular network digital model (Triangulated Irregular Network, TIN) with a set of continuous without repeating the triangle approximation of the terrain surface, is a major representation in the digital terrain model.
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Size: 53248 |
Author: mijiu |
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Description: terrain tool kit unity 3d
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Size: 1464320 |
Author: firecoke |
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