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Description: 3D
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Size: 2009277 |
Author: xiaoyuerisi |
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Description: 用Java书写的3D图形渲染程序,不使用Java3D和OpenGL,纯Java实现,采用扫描线深度消隐,和局部光照模型,该程序用作图形学教学。程序使用Jcreator3.5编译(内建工程),当然也可以用其他Java工具编译。需要详细了解的网友可与我联系-written with Java 3D graphics rendering procedures, and not to use OpenGL Java3D, pure Java, scanning depth blanking line, and partial illumination model, the procedures used for graphics teaching. Procedures used Jcreator3.5 compiler (built-engineering), of course, can also be used to build other Java tools. A detailed understanding of the needs of netizens can contact me
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Size: 53248 |
Author: 徐林 |
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Description: VC++ OPENGL专题讨论精彩百例深入学习 有源代码 是很好的学习例子-VC OpenGL symposium brilliant 100 cases of active code-depth study is a good example of learning
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Size: 1864704 |
Author: fxy |
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Description: ogre-win32-v1-2-4.zip
ogre的1.2.4版。ogre是非常好的open source。采用opengl和d3d技术开发,面向对象的概念很深入。可是好像在国内ogre流行的很少,于是上传-ogre-win32- v1-2-4.zip ogre of the 1.2.4 version. Ogre is a very good open source. D3d using opengl and technology development, object-oriented concept is very in-depth. But like domestic ogre in the popular little, so uploads
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Size: 33534976 |
Author: liwen |
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Description: 利用深度信息进行的三维图像的显示和绘制。-depth information for the three-dimensional image display and mapping.
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Size: 122880 |
Author: 翟振刚 |
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Description: 深入Managed DirectX 9中文chm格式.不错的directx9资料.-Managed DirectX 9-depth Chinese chm format. Directx9 good information.
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Size: 738304 |
Author: 杨眉 |
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Description: 本文档介绍3des各模块之间的关系,代码为里面包含的,希望对有需要的人有帮助,如果有什么更深入的需要可以联系我^_^,共同努力学习-3DES This document describes the relationship between each module, which contains the symbol of hope for those who need help, if there is any need for more in-depth can contact me ^ _ ^ and work together to learn
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Size: 413696 |
Author: ninghuiming |
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Description: A 3D-TV system based on video plus depth information.
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Size: 431104 |
Author: neil |
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Description: 3D depth estimation for visual inspection using wavelet transform modulus maxima
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Size: 1363968 |
Author: neil |
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Description: The VolumeTexture sample illustrates how to use the new volume textures in
Direct3D. Normally, a texture is thought of as a 2D image, which have a
width and a height and whose "texels" are addressed with two coordinate,
tu and tv. Volume textures are the 3D counterparts, with a width, height,
and depth, are are addressed with three coordinates, tu, tv, and tw.
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Size: 16384 |
Author: Phoebuson Ryao |
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Description: 绘制3D立方体 并绘制纹理的源代码,其中还有深度缓冲 初学者的好-3D cube mapping and texture mapping the source code, including the depth of a good buffer for beginners
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Size: 2771968 |
Author: William |
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Description: 人们之所以能够看到深度,是因为,来自三维世界的不同视角。本程序尝试从一个2D图像映射并计算对应的3D的距离。-People have been able to see the depth, is because the three-dimensional world from different perspectives. This procedure attempts to map from a 2D image and calculate the corresponding 3D distance.
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Size: 520192 |
Author: 王拨 |
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Description: flash AS 绘制3D宝石,可旋转,可变色,3D算法的深入应用-3D Rendering flash AS precious stones, can rotate, can change color, 3D algorithm in-depth application
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Size: 9216 |
Author: gallen |
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Description: 精通DirectX 3D图形与动画程序设计 这本书的源码 08_第八章 深度测试与Alpha混合-Proficient in DirectX 3D graphics and animation programming source of this book 08_ Chapter VIII of the depth of testing and Alpha mixed
Platform: |
Size: 413696 |
Author: 李亮 |
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Description: 精通DirectX 3D图形与动画程序设计
第2章 Direct3D程序设计基础 18
2.1 相关基础知识 18
2.2 Direct3D体系结构 19
2.3 Direct3D对象 21
2.4 Direct3D设备对象 21
2.4.1 Direct3D设备类型 21
2.4.2 创建Direct3D设备对象 23
2.5 Direct3D程序基本结构 25
2.6 最简单的Direct3D程序 25
2.6.1 工程项目和开发环境设置 29
2.6.2 创建窗口 31
2.6.3 初始化Direct3D 31
2.6.4 消息循环 33
2.6.5 渲染图形 34
2.6.6 结束Direct3D程序 36
2.7 Direct3D设备对象深入探讨 36
2.8 Direct3D表面 42
2.9 小结 47
-Proficient in DirectX 3D graphics and animation program design in Chapter 2 Direct3D Programming 18 2.1 basic foundation of knowledge related 18 2.2 Direct3D Architecture 19 2.3 Direct3D object 21 2.4 Direct3D device object 21 2.4.1 Direct3D device type 21 2.4.2 create Direct3D device object 23 2.5 Direct3D process 25 2.6 The basic structure of the simplest procedures Direct3D projects 25 2.6.1 and 29 2.6.2 development environment setup window 31 to create Direct3D 31 2.6.4 Initialization 2.6.3 news cycle 33 2.6.5 rendering graphics 34 2.6 .6 The End Direct3D procedures 36 2.7 Direct3D device object depth 36 2.8 Direct3D surface 42 2.9 Summary 47
Platform: |
Size: 28672 |
Author: Diego Guo |
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Description: Stereo Matching for depth estimation in 3D graphics
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Size: 2887680 |
Author: DicaFilca |
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Description: 3D shape reconstruction matlab code. It used shape from defocus technique with divergence. You can reconstruct 3D shape with only two different depth images.
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Size: 458752 |
Author: ask |
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Description: Generate a depth map
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Size: 7168 |
Author: yasyas |
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Description: 3 D Depth reconstruction
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Size: 410624 |
Author: viralborisagar |
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Description: 二维图像三维立体视差算法依据的文章是:
“Segment-Based Stereo Matching Using Belief Propogation and a Self-Adapting Dissimilarity Measure” by Klaus, Sormann, and Karner
主要步骤:
Getting Pixel Disparity
Filtering the Pixel Disparity
包含的文件:
demo.m, .#newreadme.txt, .#RGB2Luv.m, .#test.m, compile_edison_wrapper.m, edison_wrapper.m, edison_wrapper_mex.cpp, edison_wrapper_mex.h, edison_wrapper_mex.mexa64, edison_wrapper_mex.mexglx, edison_wrapper_mex.mexw32, Luv2RGB.m, msfilt.m, msseg.m, readme.txt, RGB2Luv.m, total_stereo.m, tsuL.png, tsuR.png
- 3D Stereo Disparity Compute 3D depth map from 2D images
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Size: 522240 |
Author: nemo |
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