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[WEB Code3DTV

Description: A 3D-TV system based on video plus depth information.
Platform: | Size: 431703 | Author: neil | Hits:

[Documents3DTV

Description: A 3D-TV system based on video plus depth information.
Platform: | Size: 431104 | Author: neil | Hits:

[OtherDepthmap

Description: Generate a depth map
Platform: | Size: 7168 | Author: yasyas | Hits:

[Windows Develop3DProgrammingforWindows

Description: 3D Programming for Windows® : Three-Dimensional Graphics Programming for the Windows Presentation Foundation-The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the users machine. Focusing on developing user interface objects or simple animations, this book builds on a readers knowledge of Windows Presentation Foundation essentials to demonstrate how to effectively create 3D graphics for Windows. You get the fundamental information for using the Windows Presentation Foundation 3D application programming interface (API), as well as in-depth coverage of mesh geometries.
Platform: | Size: 3191808 | Author: AKR | Hits:

[Multimedia program2D3D-Mixed-Service-in-T-DMB-System-Using

Description: In this paper, we introduce a 2D/3D mixed service in Terrestrial Digital Multimedia Broadcasting (T-DMB) system using depth-image-based rendering (DIBR). The 2D/3D mixed service is the 3D service type that 3D contents are shown partially while a 2D video sequence is displayed in the entire screen, or vice versa. This service is very attractive because partial display of 3D contents can maximize the effect of 3D services and can reduce the viewer’s fatigue while watching a 3D display. Especially, we can provide more flexible 3D services with a low amount of data by using DIBR. Moreover, 3D contents can
Platform: | Size: 263168 | Author: ali | Hits:

[Multimedia Develop3D-VIDEO-AND-FREE-VIEWPOINT

Description: An overview of 3D and free viewpoint video is given in this paper with special focus on related standardization activities in MPEG. Free viewpoint video allows the user to freely navigate within real world visual scenes, as known from virtual worlds in computer graphics. Examples are shown, highlighting standards conform realization using MPEG-4. Then the principles of 3D video are introduced providing the user with a 3D depth impression of the observed scene. Example systems are described again focusing on their realization based on MPEG-4. Finally multi-view video coding is described as a key component for 3D and free viewpoint video
Platform: | Size: 332800 | Author: ali | Hits:

[OpenGL program020_Stencil_Shadow

Description: The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
Platform: | Size: 659456 | Author: jepf76 | Hits:

[OpenGL program021_MPPL_Shadow

Description: The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
Platform: | Size: 736256 | Author: jepf76 | Hits:

[Industry research3D-Freeview-Video-Generation

Description: we present a new method of synthesizing novel views from the vir- tual cameras in multiview camera confi gurations for 3DTV system. We introduce a semi N-view & N-depth framework in order to estimate disparity maps effi ciently and correctly.
Platform: | Size: 2391040 | Author: alex | Hits:

[Industry research3dtvcon2010

Description: In this paper we introduce an approach for automatic generation of Layered Depth Video (LDV) content for 3D television (3DTV) purposes. The proposed approach relies on a capturing system consisting of two time of fl ight cameras (ToF) and fi ve color cam- eras. The LDV content is generated for the central color camera, based on the depth images provided by the ToF cameras and tex- ture information provided by the color cameras.-In this paper we introduce an approach for automatic generation of Layered Depth Video (LDV) content for 3D television (3DTV) purposes. The proposed approach relies on a capturing system consisting of two time of fl ight cameras (ToF) and fi ve color cam- eras. The LDV content is generated for the central color camera, based on the depth images provided by the ToF cameras and tex- ture information provided by the color cameras.
Platform: | Size: 3515392 | Author: alex | Hits:

[File Format2Dto3d

Description: 2002-2011年间从2D图像或视频获取深度读转成3D图像或视频的论文-papers about the 2D to 3D image or video convertion wity depth map
Platform: | Size: 20658176 | Author: philomena | Hits:

[OpenCVDERSaVSRS

Description: 3D视频标准参考软件,来自MPEG小组发布的代码。VSRS用于视角合成,DERS用于深度预测。-3D video standard reference software, from the the MPEG group released code. VSRS for perspective synthesis, DERS for depth prediction.
Platform: | Size: 899072 | Author: 王升辉 | Hits:

[3D GraphicDIBRshendu

Description: 提取视频或者图像中的深度信息,合成3D图像-Extracting the video or image depth information, 3D image synthesis
Platform: | Size: 12285952 | Author: xue | Hits:

[Industry researchA-3D-TV

Description: A 3D-TV system based on video plus depth information Fehn
Platform: | Size: 441344 | Author: Vania | Hits:

[3D GraphicDepth-image-based-rendering

Description: This program implements the rendering framework that is used in the paper D. De Silva, W. Fernando, and H. Kodikaraarachchi, “A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2010. pp. 686-689. Mar. 2010. which has the following features: 1. Depth maps are interpreted according to the MPEG Informative Recommendations in MPEG Doc. N8038. 2. Left image is rendered Right most pixel to the Left most pixel and Right Image is rendered vice versa. This is done to make sure that no background pixels would appear as foreground. 3. Disocclusions are filled with Background pixel extrapolation, however with some small modifications. Disocclusions are filled in the opposite direction to rendering. - This program implements the rendering framework that is used in the paper D. De Silva, W. Fernando, and H. Kodikaraarachchi, “A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2010. pp. 686-689. Mar. 2010. which has the following features: 1. Depth maps are interpreted according to the MPEG Informative Recommendations in MPEG Doc. N8038. 2. Left image is rendered Right most pixel to the Left most pixel and Right Image is rendered vice versa. This is done to make sure that no background pixels would appear as foreground. 3. Disocclusions are filled with Background pixel extrapolation, however with some small modifications. Disocclusions are filled in the opposite direction to rendering.
Platform: | Size: 1412096 | Author: phonox | Hits:

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