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Description: A 3D-TV system based on video plus depth information.
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Size: 431703 |
Author: neil |
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Description: 3D
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Size: 2009277 |
Author: xiaoyuerisi |
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Description: A 3D-TV system based on video plus depth information.
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Size: 431104 |
Author: neil |
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Description: Generate a depth map
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Size: 7168 |
Author: yasyas |
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Description: 3D Programming for Windows® : Three-Dimensional Graphics Programming for the Windows Presentation Foundation-The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the users machine. Focusing on developing user interface objects or simple animations, this book builds on a readers knowledge of Windows Presentation Foundation essentials to demonstrate how to effectively create 3D graphics for Windows. You get the fundamental information for using the Windows Presentation Foundation 3D application programming interface (API), as well as in-depth coverage of mesh geometries.
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Size: 3191808 |
Author: AKR |
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Description: In this paper, we introduce a 2D/3D mixed service
in Terrestrial Digital Multimedia Broadcasting (T-DMB) system
using depth-image-based rendering (DIBR). The 2D/3D mixed
service is the 3D service type that 3D contents are shown
partially while a 2D video sequence is displayed in the entire
screen, or vice versa. This service is very attractive because
partial display of 3D contents can maximize the effect of 3D
services and can reduce the viewer’s fatigue while watching a 3D
display. Especially, we can provide more flexible 3D services with
a low amount of data by using DIBR. Moreover, 3D contents can
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Size: 263168 |
Author: ali |
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Description: An overview of 3D and free viewpoint video is given in this paper
with special focus on related standardization activities in MPEG.
Free viewpoint video allows the user to freely navigate within real
world visual scenes, as known from virtual worlds in computer
graphics. Examples are shown, highlighting standards conform
realization using MPEG-4. Then the principles of 3D video are
introduced providing the user with a 3D depth impression of the
observed scene. Example systems are described again focusing on
their realization based on MPEG-4. Finally multi-view video coding is
described as a key component for 3D and free viewpoint video
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Size: 332800 |
Author: ali |
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Description: The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
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Size: 659456 |
Author: jepf76 |
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Description: The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
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Size: 736256 |
Author: jepf76 |
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Description: we present a new method of synthesizing novel views from the vir-
tual cameras in multiview camera confi gurations for 3DTV system. We introduce a
semi N-view & N-depth framework in order to estimate disparity maps effi ciently
and correctly.
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Size: 2391040 |
Author: alex |
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Description: In this paper we introduce an approach for automatic generation
of Layered Depth Video (LDV) content for 3D television (3DTV)
purposes. The proposed approach relies on a capturing system
consisting of two time of fl ight cameras (ToF) and fi ve color cam-
eras. The LDV content is generated for the central color camera,
based on the depth images provided by the ToF cameras and tex-
ture information provided by the color cameras.-In this paper we introduce an approach for automatic generation
of Layered Depth Video (LDV) content for 3D television (3DTV)
purposes. The proposed approach relies on a capturing system
consisting of two time of fl ight cameras (ToF) and fi ve color cam-
eras. The LDV content is generated for the central color camera,
based on the depth images provided by the ToF cameras and tex-
ture information provided by the color cameras.
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Size: 3515392 |
Author: alex |
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Description: 2002-2011年间从2D图像或视频获取深度读转成3D图像或视频的论文-papers about the 2D to 3D image or video convertion wity depth map
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Size: 20658176 |
Author: philomena |
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Description: 3D视频标准参考软件,来自MPEG小组发布的代码。VSRS用于视角合成,DERS用于深度预测。-3D video standard reference software, from the the MPEG group released code. VSRS for perspective synthesis, DERS for depth prediction.
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Size: 899072 |
Author: 王升辉 |
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Description: 提取视频或者图像中的深度信息,合成3D图像-Extracting the video or image depth information, 3D image synthesis
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Size: 12285952 |
Author: xue |
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Description: A 3D-TV system based on video plus depth information Fehn
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Size: 441344 |
Author: Vania |
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Description: This program implements the rendering framework that is used in the paper
D. De Silva, W. Fernando, and H. Kodikaraarachchi,
“A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2010. pp. 686-689. Mar. 2010.
which has the following features:
1. Depth maps are interpreted according to the MPEG Informative
Recommendations in MPEG Doc. N8038.
2. Left image is rendered Right most pixel to the Left most pixel and Right Image is rendered vice versa. This is done to make sure that no background pixels would appear as foreground.
3. Disocclusions are filled with Background pixel extrapolation,
however with some small modifications. Disocclusions are filled in the opposite direction to rendering.
- This program implements the rendering framework that is used in the paper
D. De Silva, W. Fernando, and H. Kodikaraarachchi,
“A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2010. pp. 686-689. Mar. 2010.
which has the following features:
1. Depth maps are interpreted according to the MPEG Informative
Recommendations in MPEG Doc. N8038.
2. Left image is rendered Right most pixel to the Left most pixel and Right Image is rendered vice versa. This is done to make sure that no background pixels would appear as foreground.
3. Disocclusions are filled with Background pixel extrapolation,
however with some small modifications. Disocclusions are filled in the opposite direction to rendering.
Platform: |
Size: 1412096 |
Author: phonox |
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