Description: 提到 RPG (角色扮演游戏,Role Play Game),在座各位恐怕没有不熟悉的。从古老经典的 DOS 版《仙剑奇侠传》到新潮花哨的《轩辕剑》系列,无不以曲折优美的故事情节,美丽可人的主角,悦耳动情的背景音乐,震撼了每一个玩家的心灵。而说到 RPG,就不能不提 DirectX,因为 PC 上大部分的 RPG 都是用这个冬冬开发的。早在《轩辕剑叁外传——天之痕》推出的时候,我就曾想过用 DirectX 写一个自己的 RPG,自己来安排故事情节的发展,却总是因为这样或那样的事情,一直没有能够实现这个心愿。在耗费了宝贵的几年青春,搞定了诸如考试、恋爱、出国等琐碎杂事之后,我终于可以在这个 SARS 肆虐的时代,坐在陪伴了我整个大学生涯的电脑前,听着颓废而又声嘶力竭的不知名歌曲,写一些一直想写却没有写的东西。-mentioned RPG (role-playing game, Role Play Game) No, I am afraid you are not familiar with. From the old classic DOS version of "goods" to the garish hip "X-Men" series, all twists and turns to a beautiful story, beautiful girl, the protagonist, the emotionally pleasant background music, each one shook the player's minds. Talking about the RPG, one has to mention DirectX. because most of the PC RPG has been used in the development of the boys. Back in the "X-Men San rumor -- Tianzhigen" launched, I once thought of using DirectX write their own RPG, to arrange their own story of development, because it is a way or another things have not been able to achieve this aspiration. Wasting precious years of their youth, to get as examinations, love and leave the Platform: |
Size: 1313734 |
Author:李金鹏 |
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Description: 用于Directx初学者,可以到入由骨骼的X文件,以及导入位图作为地面-for Directx beginners can go to the bone by means of X documents, and into the ground as a bitmap Platform: |
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Description: Directx8.1的头文件和库。进行directx编程必备的东西。无密码,解压后可以直接加入工程或#import进去-Directx8.1 the header files and libraries. DirectX programming for essential things. No password can be unpacked or direct entry into the project into the# import Platform: |
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Description: DirectX中文开发手册,是学习DirectX的强有力的工具,详细讲解了DirectX的各种技术!-DirectX development manual, learning DirectX is a powerful tool, detailed account of the various DirectX technology! Platform: |
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Description: 游戏编程系列书籍之[Beginning.DirectX.9.0].Beginning.DirectX.9.rar-game series Book [Beginning.DirectX.9.0]. Beg inning.DirectX.9.rar Platform: |
Size: 2095104 |
Author:阿牛 |
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Description: 提到 RPG (角色扮演游戏,Role Play Game),在座各位恐怕没有不熟悉的。从古老经典的 DOS 版《仙剑奇侠传》到新潮花哨的《轩辕剑》系列,无不以曲折优美的故事情节,美丽可人的主角,悦耳动情的背景音乐,震撼了每一个玩家的心灵。而说到 RPG,就不能不提 DirectX,因为 PC 上大部分的 RPG 都是用这个冬冬开发的。早在《轩辕剑叁外传——天之痕》推出的时候,我就曾想过用 DirectX 写一个自己的 RPG,自己来安排故事情节的发展,却总是因为这样或那样的事情,一直没有能够实现这个心愿。在耗费了宝贵的几年青春,搞定了诸如考试、恋爱、出国等琐碎杂事之后,我终于可以在这个 SARS 肆虐的时代,坐在陪伴了我整个大学生涯的电脑前,听着颓废而又声嘶力竭的不知名歌曲,写一些一直想写却没有写的东西。-mentioned RPG (role-playing game, Role Play Game) No, I am afraid you are not familiar with. From the old classic DOS version of "goods" to the garish hip "X-Men" series, all twists and turns to a beautiful story, beautiful girl, the protagonist, the emotionally pleasant background music, each one shook the player's minds. Talking about the RPG, one has to mention DirectX. because most of the PC RPG has been used in the development of the boys. Back in the "X-Men San rumor-- Tianzhigen" launched, I once thought of using DirectX write their own RPG, to arrange their own story of development, because it is a way or another things have not been able to achieve this aspiration. Wasting precious years of their youth, to get as examinations, love and leave the Platform: |
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Description: 在VC下利用directX9.0写的很好的3D图形编程的例子,包括.x文件的读取,纹理的加载!适合初学者练手!-in VC directX9.0 write using a good 3D graphics programming examples, including. X document read, texture loading! For beginners to practice hands! Platform: |
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Description: We have our classes ready, time to start writing the actual code.
Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use.
A vertex shader tells DirectX about what type of vertices it can expect - such as whether they are already transformed, if they have a diffuse color, and so on. Since I m mainly aiming this tutorial at 2D gaming, I m going to use slightly customized TL vertices. This stands for Transformed and Lit, which means the vertices already are transformed and that the lighting color has already been computed. So an X of 300 will be 300 on the screen, and the vertex color will be the final color.-We have our classes ready, time to start writing the actual code. Point pri mitives are not much different from the other pr imitive types available (triangle strips, lists, etc.). . We can still choose what we vertex shader use. A vertex shader tells DirectX about what ty pe of vertices it can expect- such as whether the y are already transformed. if they have a diffuse color, and so on. Since I m mainly aiming this tutorial a t 2D gaming, I m going to use slightly customized TL vertices . This stands for Transformed and Lit. which means the vertices are already transform ed and that the lighting color has already been c omputed. So an X of 300 will be 300 on the screen. and the vertex color will be the final color. Platform: |
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Description: 关于DIRECTX9.0C的一个小场景的编程,AABB碰撞盒检测,.X文件骨骼动画的导入-DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation Platform: |
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Description: 用于Directx初学者,可以到入由骨骼的X文件,以及导入位图作为地面-for Directx beginners can go to the bone by means of X documents, and into the ground as a bitmap Platform: |
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Description: 项目实现在DirectX程序利用objLoader类读取obj文件,在3dmax中建好的模型不必转换成X文件格式。-Project implementation procedures for the use of the DirectX class objLoader read obj files, 3dmax models built in do not have to convert the X file format. Platform: |
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Description: 用Directx来使用.x文件,即创建Mesh,使用DX来使用简单的.x文件.-To use with Directx. X files, that create the Mesh, to use a simple to use DX. X files. Platform: |
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