Welcome![Sign In][Sign Up]
Location:
Downloads SourceCode Windows Develop DirextX
Title: pareng Download
 Description: We have our classes ready, time to start writing the actual code. Point pri mitives are not much different from the other pr imitive types available (triangle strips, lists, etc.). . We can still choose what we vertex shader use. A vertex shader tells DirectX about what ty pe of vertices it can expect- such as whether the y are already transformed. if they have a diffuse color, and so on. Since I m mainly aiming this tutorial a t 2D gaming, I m going to use slightly customized TL vertices . This stands for Transformed and Lit. which means the vertices are already transform ed and that the lighting color has already been c omputed. So an X of 300 will be 300 on the screen. and the vertex color will be the final color.
 Downloaders recently: [More information of uploader 330415508]
File list (Check if you may need any files):

CodeBus www.codebus.net