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Description: Advanced programming with Directx 10 and Visual C++.
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Size: 4549560 |
Author: VBEnrico |
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Description: Introduction to 3D Game Programming with DirectX 10.0 part1
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Size: 5221583 |
Author: geediiiiky |
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Description: DirectX特效游戏程序设计5-10章源码-Effects DirectX game programming source code chapter 5-10
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Size: 808960 |
Author: atl |
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Description: Advanced 3D Game Programming with DirectX 10一书的配套源码-Advanced 3D Game Programming with DirectX 10 supporting a book source
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Size: 47596544 |
Author: 1212131 |
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Description: 希望对你学DirectX 有帮助,我是学这个入门的-Want to help you to learn DirectX, I study the entry of
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Size: 9478144 |
Author: wynne |
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Description: 微软官方关于DirectX 10工作原理的PDF文档,开发DIRECTX10游戏必看哦-Microsoft DirectX 10 on the working principle of the PDF document, the development of the game a must-see DIRECTX10 Oh
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Size: 35965952 |
Author: MichaelXin |
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Description: Cloth simulation using DirectX 10. Support and investigation documentation.
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Size: 399360 |
Author: u0552456 |
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Description: Introduction to 3D Game Programming with DirectX 10\Introduction to 3D Game Programming with DirectX 10 .chm
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Size: 13312 |
Author: fdsfasfas |
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Description: Microsoft DirectX 10 Technical Brief
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Size: 747520 |
Author: sztagan |
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Description: Introduction to 3D Game Programming with DirectX 10 code Part1
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Size: 11264 |
Author: 滕达 |
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Description: Introduction to 3D Game Programming with DirectX 10
学习游戏编程的最新DX书籍-Introduction to 3D Game Programming with DirectX 10 games to learn the latest programming books DX
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Size: 21229568 |
Author: downcode |
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Description: Microsoft DirectX10 新特性简介,是对DirectX10快速入门的好资料-the Brief introduce about Microsoft DirectX 10
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Size: 748544 |
Author: 姜建华 |
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Description: BEGINNING DIRECTX 10 GAME PROGRAMMING
BY WENDY JONES ,此书中的所有例子代码!-BEGINNING DIRECTX 10 GAME PROGRAMMING
BY WENDY JONES ,There are all of the example of this book!
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Size: 6619136 |
Author: 柳城竹 |
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Description: Beginning DirectX® 10 Game Programming
Wendy Jones-Beginning DirectX® 10 Game Programming
Wendy Jones
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Size: 1397760 |
Author: jonas |
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Description: Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"-Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"
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Size: 1402880 |
Author: mayaz |
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Description: 开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的C++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为Straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了DirectX 和Direct3D图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。
一旦读者开发出该游戏,就可以轻松地对其功能进行扩展,并定制该游戏,添加一些特有的功能。如果读者已经具备了基本编程 技能且热爱游戏开发出自己的游戏,那么可以在本书中找到大量所需的素材。
本书适合于想实践游戏开发的学生、游戏编程的初学者以及想要学习游戏开发的C++程序员。-Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you ll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you ll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you re a current gamedevelopment student or a professional developer, you ll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.
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Size: 63443968 |
Author: xj |
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Description: Beginning DirectX 10 Game Programming 介绍DirectX11的专业书籍-Beginning DirectX 10 Game Programming
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Size: 2752512 |
Author: Jack |
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Description: DirectX 10 3D游戏编程入门.pdf-DirectX 10 3D game programming entry
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Size: 8737792 |
Author: 阳光不老 |
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Description: Introduction To 3D Game Programming With DirectX 10
学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises.
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Size: 21229568 |
Author: 沈成浩 |
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Description: DirectX+10+3D游戏编程入门 这本书的pdf版(pdf for DirectX+10+3D)
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Size: 8736768 |
Author: 一海千寻
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