Description: Managed Directx9实现的一个模型骨骼动画 很帅的 动画在方向光照下的纹理清晰可见 动作很好看-Managed Directx9 realize a very handsome model skeleton animation animated light in the direction of the texture clearly visible action look good Platform: |
Size: 464896 |
Author:zhliang04 |
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Description: Directx的基本框架构建,里面例子是关于蒙皮骨骼动画的加载-Directx build the basic framework, which example is the loading on the skin skeletal animation Platform: |
Size: 820224 |
Author:qiuya |
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Description: DirectX中,使用的纹理坐标系统有两个轴向,分别称为u轴,和v轴。u轴从左到右依次增长,v轴从上到下依次增长。纹理坐标(u,v)定义了在纹理图片上的一个像素点,称为纹素。(I hope it can help you the grid load code and program example is more animation) Platform: |
Size: 92160 |
Author:F_Heart
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Description: 了能够让纹理图片正确的显示在我们的模型上,我们需要将纹理的坐标映射到模型上来。而在DirectX中,(I hope it can help you the grid load code and program example is more animation) Platform: |
Size: 91136 |
Author:F_Heart
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