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[Other resourcePlyViewer(DirectX)

Description: 3D mesh model view, with directx 9.0 and another with openGL, you can compare the differences between them
Platform: | Size: 3586309 | Author: 吕雪梅 | Hits:

[SourceCodeTmesh.zip

Description: 使用directx的X file format 並利用3D mesh 之概念 重建出3維模型
Platform: | Size: 45409 | Author: naturo111111 | Hits:

[DirextXgrid3dwave

Description: 3D波动网格,不使用DirectX,在窗口中画显示波动3D网格效果!-3D grid fluctuations, the use of DirectX, in the window painting shows fluctuations 3D mesh effect!
Platform: | Size: 26624 | Author: 音乐 | Hits:

[DirextXskinmesh_src

Description: 基于DirectX平台的骨骼动画的模型读取,-DirectX platform based on the skeleton of the model animation read,
Platform: | Size: 1147904 | Author: 张珊 | Hits:

[DirextX四叉树剖分LOD Terrain

Description: 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
Platform: | Size: 740352 | Author: 王云 | Hits:

[DirextXSkinnedMesh

Description: 用delphi 开发的 directx 程序 directdraw 实现任务活动程序-developed using DirectX procedures DirectDraw procedure to achieve mission activities
Platform: | Size: 177152 | Author: 陈雨 | Hits:

[VC/MFCdirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288512 | Author: zhouyinye | Hits:

[DirextXprojgriddemo

Description: 一个很好的海浪模拟程序. 注意编译环境是VC2003.net和directx 9.0 sdk-a good wave simulation program. Attention to the environment is compiled and direct VC2003.net x 9.0 sdk
Platform: | Size: 4460544 | Author: 苏衍宇 | Hits:

[DirextXD3Dmesh

Description: 关于介绍directx中网络模型的例子.可以读取.x文件,适合初学者学习-for the presentation of directx network model example. Can read. X documents for beginners learning
Platform: | Size: 2628608 | Author: 曹钰 | Hits:

[DirextXMultiAnimation

Description: MultiAnimation  Sample这个例子展示了使用高级shader语言、蒙皮技术和D3DX动画控制器的多动画集的Mesh动画。动画控制器用来混合动画集,以确保从一个动画到另一个动画的平滑转换。<IMG onmouseover="if(this.title) {this.style.cursor=hand }" onclick="if(this.title) {window.open(http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg) }" src="http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg" onload="if(this.width>screen.width-333) {this.width=screen.width-333 this.title=open new window }" border=0 >Path源代码:  (SDK  root)\Samples\C++\Direct3D\MultiAnimation  可执行文件:  (SDK  root)\Samples\C++\Direct3D\Bin\x86  or  x64\MultiAnimation.exe  Overview这个例子展示如何利用D3DX动画支持,在应用程序中渲染3D动画。D3DX的API函数处理动画Mesh的装载,混合多个动画。动画控制器的功能是支持动画轨,允许从一个动画到另一个动画的平滑转换。这个例子分为2部分:动画类库和应用程序。动画类库是一个多用途库,逻辑上它在应用程序与D3DX之间。为后面的
Platform: | Size: 688128 | Author: 林庆富 | Hits:

[3D GraphicPlyViewer(DirectX)

Description: 3D mesh model view, with directx 9.0 and another with openGL, you can compare the differences between them
Platform: | Size: 3586048 | Author: 吕雪梅 | Hits:

[DirextXd3dx_skinnedmesh

Description: 《Introduction to 3D Game Programming with DirectX 9》的作者Luna所作的很好的SkinMesh学习资料。- Introduction to 3D Game Programming with DirectX 9 Luna, author of the well SkinMesh learning materials.
Platform: | Size: 793600 | Author: 陈惟楚 | Hits:

[3D GraphicPhysXTriangleMesh

Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Triangle Mesh (with the implementation of document)
Platform: | Size: 238592 | Author: GoldenCloud | Hits:

[CSharpsaveXsample

Description: CSHarp和VB两种语言,实现了利用DirectX建立Mesh,载入X文件,保存X文件的功能。很好的有关X文件运用的程序,可以与Maya,3DMax联系。-CSharp and VB both languages, the realization of the use of DirectX establish Mesh, loading X files and preserve the function of X documents. X documents relating to good use procedures with Maya, 3DMax contact.
Platform: | Size: 3192832 | Author: zf | Hits:

[DirextXStateManager

Description: 读取微软的DirectX使用的 .x 文件,能够获得.X文件中每一个节点的数据(如Mesh中每一个点的坐标)。需要DirectX的环境才能编译运行。-Read Microsoft s DirectX use. X files, can be. X document, each node of data (such as Mesh in the coordinates of each point). DirectX environment need to be able to run the compiler.
Platform: | Size: 1666048 | Author: fishjam | Hits:

[DirextX3970992Mesh

Description: 一个加载directX mesh 网格模型的例子,非常简单-A load directX mesh mesh example is very simple
Platform: | Size: 347136 | Author: sharewind | Hits:

[3D GraphicDirectXSourceCode

Description: 《DirectX 9.0 3D 游戏开发编程基础》的所有源代码,适合入门及提高,结合书本的话效果更佳。-《DirectX 9.0 3D game development program based 》 all source code, suitable for entry and upgraded, and if combined with better books.
Platform: | Size: 4944896 | Author: xhl | Hits:

[DirextXD3DMesh

Description: DirectX 装载mesh.在VC++平台下实现.供参考-DirectX programming with vc++. loading a mesh.
Platform: | Size: 186368 | Author: liuqing | Hits:

[DirextX06_D3DXMesh

Description: DirectX, graphical programming, 3d lightning, mesh, 3d modelating etc-DirectX, graphical programming, 3d lightning, mesh, 3d modelating etc..
Platform: | Size: 1280000 | Author: Andrius | Hits:

[Button controlmesh

Description: directx mesh dll.win32 program.
Platform: | Size: 5590016 | Author: jiangzhaoguo | Hits:
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