Description: 在游戏引擎的各个周期中绘制一条连接到一个随机位置上的圆的直线。本程序的目的是演示如何在游戏环境中绘制图形。-the game engine cycle all connected to a drawing a random location on the Circle Line. The purpose of this program is to demonstrate how the game environment mapping graphics. Platform: |
Size: 12794 |
Author:wp |
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Description: 基于粒子系统,,使用OPENGL在VC++编程环境下绘制得烟花程序-based on particle system, and the use of OpenGL in VC Programming Environment mapping procedures in fireworks Platform: |
Size: 2046668 |
Author:张静 |
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Description: ADS开发环境下的绘制图形GUI软件包,控制液晶屏或者OLED均可-ADS development environment mapping GUI graphics packages, control or OLED LCD screen can be Platform: |
Size: 517165 |
Author:wangfu |
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Description: 程序实现Java环境下3D模型的绘制,运行程序前,请先配置好Java 3d的运行环境,java 3d 开发包请到sun官方网站下载-procedures Java 3D model environment mapping, operational procedures, Please configures the 3d Java runtime environment, java 3d development kits, visit the official website sun Platform: |
Size: 4009 |
Author:江南 |
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Description: 利用MATCOM可以实现VC++与MATLAB的混合编程,本例子实现了独立与具体开发环境的绘图的方法
-MATCOM can be achieved using VC and MATLAB mixed programming, The example of the independence and achieve specific development environment mapping methods Platform: |
Size: 52751 |
Author:dm |
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Description: This program uses spherical environment mapping and lighting on a face giving it a chrome look.
The face is a collection of vertices which I got from a 3DS file. Its compiled into a display list which provides very good performancy. Over 400fps on my machine. (Celeron 800 + Geforce)
Platform: |
Size: 79695 |
Author:alextianyudu@gmail.com |
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Description: 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the classic bump texture mapping algorithm. Bump texture mapping is a texture blending method, which can create three-dimensional objects the appearance of complex surface texture. Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results. Bump texture mapping can express through a convex surface of a high degree of plan [known as the bump texture], to another environment, said mapping surface texture map texture coordinates corresponding interference, through interference with texture coordinates will be applied to environment mapping, resulting in uneven display. Platform: |
Size: 659456 |
Author:rockeyzhu |
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