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Description: 涉及的代码是针对WINCE3.0(PPC2002)平台,同时兼顾了WIN32平台;旨在讨论编写同时适应2种平台的通用代码,采用的是最原始的BitBlt贴图和离屏方式,贴图效果比较粗糙。对声音的处理也比较幼稚,希望不会误导初学者。
重要说明:
1、没有用内存泄漏工具检测过,不知道有没有内存泄漏,哪位可以帮忙检测一下
2、未完成部分:
游戏的BOSS部分(BOSS贴图、BOSS子弹、BOSS爆炸效果)
游戏难度控制,目前比较幼稚
3、未解决的BUG:
CE下需要按退出菜单退出,点窗口的关闭按钮进程仍然存在-the code is against WINCE3.0 (PPC2002) platform, taking into account the Win32 platform; Discussions aimed at the same time prepared to adapt to two types of common code platform, using the most primitive BitBlt and tile from the screen, more rough tile effect. For voice processing relatively naive and not misleading beginners. Important note : 1 without using a memory leak detection tools that do not know no memory leakage, which can help detect about two and unfinished parts : part of the game BOSS (BOSS mapping, BOSS bullets, explosive effect BOSS) difficult to control the game, more naive 3, the unresolved BUG : CE will need to withdraw from the menu, point window close button process still exists
Platform: |
Size: 454656 |
Author: 夏侯威 |
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Description: < 手机雷电> 著名红白机游戏移植到手机上,有完整的注释说明.
游戏代码有,随机器发生器的应用,地图卷屏,射击效果等参考价值很高的j2me语言的用法.-lt; Lt; Phone lightning gt; Gt; Famous NES games on cell phones, a full explanatory notes. Game code, random generator for the application, maps Volume screen, shooting effect of high reference value J2ME language usage.
Platform: |
Size: 161792 |
Author: Luther.luo |
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Description: 设计四 拔河游戏机
1、 设计一个能进行拔河游戏的电路。
2、 电路使用15个(或9个)发光二极管,开机后只有中间一个发亮,此即拔河的中心点。
3、 游戏双方各持一个按钮,迅速地、不断地按动,产生脉冲,谁按得快,亮点就向谁的方向移动,每按一次,亮点移动一次。
4、 亮点移到任一方终端二极管时,这一方就获胜,此时双方按钮均无作用,输出保持,只有复位后才使亮点恢复到中心。
5、 用数码管显示获胜者的盘数。
教学提示:
1、 按钮信号即输入的脉冲信号,每按一次按钮都应能进行有效的计数。
2、 用可逆计数器的加、减计数输入端分别接受两路脉冲信号,可逆计数器原始输出状态为0000,经译码器输出,使中间一只二极管发亮。
3、 当计数器进行加法计数时,亮点向右移;进行减法计数时,亮点向左移。
4、 由一个控制电路指示谁胜谁负,当亮点移到任一方终端时,由控制电路产生一个信号,使计数器停止计数。
5、 将双方终端二极管“点亮”信号分别接两个计数器的“使能”端,当一方取胜时,相应的计数器进行一次计数,这样得到双方取胜次数的显示。
6、 设置一个“复位”按钮,使亮点回到中心,取胜计数器也要设置一个“复位”按钮,使之能清零。
-design a tug-of-war game, can design a game of tug of war circuit. 2, circuit use 15 (or 9), light-emitting diodes, come only among a shiny, namely, the center of tug-of-war. 3, the game with a two button rapidly and continuously pressed, have a pulse, who by fast, Who bright spots on the move, every time, a bright spot in Mobile. 4, the party moved to highlight terminal diode, on the winning side, this time the two sides had no effect buttons, to maintain output, so after only bright spot reduction restored to the center. 5, digital Display won the bookkeeping. Teaching Tip : one, that the button signal input pulse signal every time the button should be able to effectively counter. 2, with reversible counter, plus or minus count input to receive two pulse signal, reversible counter to the
Platform: |
Size: 292864 |
Author: 万金油 |
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Description: 这是一个指纹识别系统的源代码,用vc编写的,效果不错呀 -This is a fingerprint recognition system source code, prepared by the vc used, the effect good game
Platform: |
Size: 566272 |
Author: 金明 |
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Description: Flash写的小RPG游戏。。。。
# Archive D:\IT\source_code\1game\RPG.rar
effect\enemy\0.fla
effect\enemy\0.swf
effect\enemy
effect\hero\1.fla
effect\hero\1.swf
effect\hero\0.swf
effect\hero
effect
error\error.fla
error\error.swf
error
magic\magic1.fla
magic\magic2.fla
magic\magic3.fla
magic\magic4.fla
magic\magic5.fla
magic\magic5.swf
magic\magic4.swf
magic\magic3.swf
magic\magic1.swf
magic\magic2.swf
magic\magic0.fla
magic\magic0.swf
magic
map\0.fla
map\3.fla
map\2.fla
map\5.fla
map\4.fla
map\1.fla
map\8.fla
map\6.fla
map\7.fla
map\8.swf
map\7.swf
map\6.swf
map\3.swf
map\1.swf
map\0.swf
map\2.swf
map\4.swf
map\5.swf
map
sound\002.mid
sound\001.mid
sound\Victory.mid
sound\Field02.mid
sound\Negative01.mid
sound\Dungeon01.mid
sound
RPG.fla
RPG.html
RPG.swf
#
# Files
# 53
-Flash write small RPG game. . . .# Archive D: ITsource_code gameRPG.rareffectenemy. Flaeffectenemy. Swfeffectenemyeffecthero. Flaeffecthero. Swfeffecthero. Swfeffectheroeffecterrorerror.flaerrorerror.swferrormagicmagic1.flamagicmagic2.flamagicmagic3.flamagicmagic4.flamagicmagic5.flamagicmagic5.swfmagicmagic4.swfmagicmagic3.swfmagicmagic1.swfmagicmagic2.swfmagicmagic0.flamagicmagic0.swfmagicmap. Flamap. flamap. flamap. flamap. flamap. flamap8.flamap. flamap. flamap8.swfmap. swfmap. swfmap. swfmap. swfmap. swfmap. swfmap. swfmap. swfmapsound. midsound. midsoundVictory.midsoundField02.midsoundNegative01.midsoundDungeon01.midsoundRPG.flaRPG.htmlRPG. swf## Files# 53
Platform: |
Size: 485376 |
Author: liuchao |
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Description: 用vc+directx9开发的一个设计游戏demo,界面效果很不错.按wsad为左右前后键.-With vc+ Directx9 developed a well-designed game demo, the interface effect is pretty good. By wsad keys for about before and after.
Platform: |
Size: 5846016 |
Author: liuqinghua |
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Description: 这是一个用OpenGL开发的太空战三维游戏,包含了如流星体绘制、飞行器绘制、爆炸效果绘制、屏幕文字绘制技术,音响效果编程等三维游戏的主要关键技术。-This is a by OpenGL development of three-dimensional space war games, such as the meteor contains the volume rendering, aircraft drawing, rendering the effect of the explosion, the screen text rendering technology, sound effects, such as three-dimensional game programming major key technologies.
Platform: |
Size: 776192 |
Author: yangting |
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Description: 一个C++RPG游戏,可以在控制台运行,可以选三个职业,且有魔法,不学等效果。-A C++ RPG game, you can run in the console, you can choose three occupations, and there is magic, not to learn, such as the effect.
Platform: |
Size: 158720 |
Author: 郑毅 |
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Description: 这是一个由JAVA平台开发的JAVA小游戏,虽然不能实现很强大的游戏效果,但已经很不错了-This is a JAVA platform JAVA game, although not very strong game effect, but is quite satisfactory
Platform: |
Size: 70656 |
Author: 梁政委 |
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Description: 瑞赛模型车比赛参考程序,可完成基本的循迹功能,转弯效果很好-Swiss model car race game reference procedures to be completed basic tracking functions, turning good effect
Platform: |
Size: 225280 |
Author: maguoqaing |
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Description: Game Developer Magazine上面的一个二维水面仿真程序源代码,基于OGL,可以直接运行程序结果,并且可以实时操作,效果非常逼真。请务用于商业目的,否则后果自负,谢谢!-This is a two-dimensional water surface simulation program source code form Game Developer Magazine, based on the OGL. The effect of this simulation is very realistic.
Platform: |
Size: 270336 |
Author: andy |
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Description: 坦克大战游戏.很值得学习的东东.希望对大家有帮助-Tank combat game in 3D effect.worth to download
Platform: |
Size: 3521536 |
Author: zhang wen |
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Description: D3D游戏开发 DirectX 9.0 游戏渲染 镜面效果-D3D Game Development DirectX 9.0 games mirror effect rendering
Platform: |
Size: 922624 |
Author: 小雨 |
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Description: Our project is to design and implement a Tetris game by using FPGA. Tetris a puzzle game that uses 4 square blocks joining edge to edge to form various combinations of shapes. There are 7 unique shapes. The shapes are controlled with the arrow keys from keypad or joystick. Both keypad and joystick are used to control the rotation of the shape. The reason we use both keypad and joystick as controller tool is that the players can have two options to control the game conveniently. However, we may use either keypad or joystick in our presentation to make the best effect. -Our project is to design and implement a Tetris game by using FPGA. Tetris is a puzzle game that uses 4 square blocks joining edge to edge to form various combinations of shapes. There are 7 unique shapes. The shapes are controlled with the arrow keys from keypad or joystick. Both keypad and joystick are used to control the rotation of the shape. The reason we use both keypad and joystick as controller tool is that the players can have two options to control the game conveniently. However, we may use either keypad or joystick in our presentation to make the best effect.
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Size: 5120 |
Author: krishna |
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Description: j2me 的游戏特效,有些特效必须用NOKIA的开发环境打开-j2me game effects, some effects of the development environment must be opened NOKIA
Platform: |
Size: 252928 |
Author: 李白 |
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Description: vc++结合opengl编写的射击游戏,代码简单效果良好。-vc++ with opengl shooter written in the code simple and good effect.
Platform: |
Size: 1203200 |
Author: zhang |
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Description: 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。
-Change the script to change the direct effect of particle systems, said simulated three-dimensional computer graphics, the fuzzy phenomenon specific technology, and these phenomena with other traditional rendering difficult to achieve the realistic game physics. Frequent use of the phenomenon of particle system simulation there is a fire, explosion, smoke, water, sparks, leaves, clouds, fog, snow, dust, meteor trails or tracks such as light-emitting abstract visual effects and so on.
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Size: 205824 |
Author: 海风 |
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Description: 制作手机游戏时可以用到的特效,包括鹰眼、模糊以及其他等,是个不错的代码。-Game production effects
Platform: |
Size: 3072 |
Author: 张阳 |
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Description: 一个C++的仿wow界面3d游戏引擎,框架清晰,三维效果不错,适用于所有人学习3D游戏开发。-Imitation of a C++ interface wow 3d game engine, frame a clear, three-dimensional effect is good for learning for all 3D game development.
Platform: |
Size: 10093568 |
Author: Ralph |
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Description: 此游戏有一个特点就是:在投掷骰子的时候,闪烁文字就会消失,在投掷骰子完成之后闪烁文字又会自动出现,增添了游戏的乐趣。效果也非常的好。-This game has a characteristic is: In roll the dice when blinking text disappears after the completion of the roll the dice blinking text will appear automatically adds the game. Effect is also very good.
Platform: |
Size: 16384 |
Author: |
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