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[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254561 | Author: dasny | Hits:

[ActiveX/DCOM/ATLATL_DirectX

Description: ATL写的基于DirectX的游戏引擎,C++编写,使用Visual C++ 6.0环境编写。-ATL was based on the game engine DirectX, C preparation, using Visual C 6.0 preparation of the environment.
Platform: | Size: 372638 | Author: 凡高 | Hits:

[Other resourceATL-DirectX

Description: ATL写的基于DirectX的 游戏引擎源代码.zip-ATL was based on the DirectX game engine source code. Zip
Platform: | Size: 386965 | Author: 小帅 | Hits:

[ActiveX/DCOM/ATLATL_DirectX_GameEngine

Description: ATL写的基于DirectX的游戏引擎, ATL写的基于DirectX的游戏引擎-ATL was based on the DirectX game engine ATL was based on the DirectX game engine, ATL was based on the game engine DirectX
Platform: | Size: 1796817 | Author: linfuyong | Hits:

[DirextX粒子系统瀑布

Description: directx的一种粒子系统,做游戏引擎粒子系统是不可缺少的!-DirectX a particle system, so the game engine particle system is indispensable!
Platform: | Size: 4535296 | Author: 张方 | Hits:

[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254976 | Author: dasny | Hits:

[ActiveX/DCOM/ATLATL_DirectX

Description: ATL写的基于DirectX的游戏引擎,C++编写,使用Visual C++ 6.0环境编写。-ATL was based on the game engine DirectX, C preparation, using Visual C 6.0 preparation of the environment.
Platform: | Size: 372736 | Author: 凡高 | Hits:

[Game EngineAdvanced-3D-Game-Programming-with-DirectX-9.0scr.r

Description: Advanced 3D Game Programming with DirectX 9.0 一书的源代码-Advanced 3D Game Programming with DirectX 9.01 books source codes
Platform: | Size: 4708352 | Author: PanYupin | Hits:

[Game Programsxdl

Description: SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL-- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
Platform: | Size: 700416 | Author: jon | Hits:

[3D GraphicATL-DirectX

Description: ATL写的基于DirectX的 游戏引擎源代码.zip-ATL was based on the DirectX game engine source code. Zip
Platform: | Size: 387072 | Author: 小帅 | Hits:

[Other GamesStackUp_game

Description: 非常酷的一个游戏, 用DirectX 3D引擎和microsoft MFC开发.-a very cool game, with DirectX 3D engine and microsoft MFC Development.
Platform: | Size: 45056 | Author: 李海 | Hits:

[Game ProgramGameEngineDesingDirectXandCSharp

Description: Game Engine Desing Direct X and C#.rar-Game Engine Desing Direct X and C#. Rar
Platform: | Size: 1737728 | Author: st | Hits:

[ActiveX/DCOM/ATLATL_DirectX_GameEngine

Description: ATL写的基于DirectX的游戏引擎, ATL写的基于DirectX的游戏引擎-ATL was based on the DirectX game engine ATL was based on the DirectX game engine, ATL was based on the game engine DirectX
Platform: | Size: 1796096 | Author: | Hits:

[Game ProgramCoreUPDA

Description: 3D游戏引擎 Programming Role-Playing Games with DirectX, 2nd Edition by Jim Adams -3D game engine Programming Role-Playing Games wi th DirectX, 2nd Edition by Jim Adams
Platform: | Size: 104448 | Author: op | Hits:

[Game Enginecdx3.1

Description: cdx 国外实现的对directx的一个封装。 cdx 就是:class of directx 这个引擎把directx 里的二D,三D的东西都封装成了类,用起来还是很好用的。 这个东西现在好像已经没有人在维护了。珍藏。-cdx abroad to achieve the right of a directx Packaging. Cdx is : class of the engine directx directx Lane put the two D, 3 D things became Packaging category, or use up good use. This thing now seems to have no one in the maintenance of. Collections.
Platform: | Size: 6678528 | Author: fsqing | Hits:

[Other GamesDirectX_Game

Description: 一个用DirectX开发的简单而强大的游戏引擎-Using DirectX to develop a simple and powerful game engine
Platform: | Size: 1452032 | Author: tdf | Hits:

[Game EngineGameEngine

Description: game engine code ,using c++ and directx-game engine code, using c++ and directx
Platform: | Size: 23552 | Author: 赵明 | Hits:

[Game EngineSolutionEg2d1.02

Description: 一个基于DirectX的2D游戏引擎,良好的代码风格完整的代码注释,结构清晰,继续上次上传版本的更新,增加粒子系统,增加动画部分,添加了多个演示程序,更新了帮助文档,此代码为个人学习所写,若你下载了代码,发现问题或者你有一些建议,可用409361656@qq.com联系我,GUI部分我只完成了窗口和按钮这个两个控件,基类已经写好了,若你有兴趣的话请自行实现-The DirectX-based 2D game engine, good code style complete code Notes, structural clarity, to continue to upload the last version of the update, increase particle system to increase the animation part, add a number of demo program, updated the help document, this code written for personal study, if you download the code and found that problem or you have some suggestions, contact me 409361656@qq.com available, GUI part of me just finish the windows and buttons of the two controls, the base class has been written If you are interested in having your own implementation
Platform: | Size: 6362112 | Author: 梁平 | Hits:

[Game EngineGameEngine

Description: 一个在DirectX下开发游戏的游戏引擎,包括视角系统,输入系统,字体系统,材质系统,光效系统,纹理系统,音效系统,顶点渲染都有相应的章节,是个人初写3D游戏的一个好工具。-It s a DirectX game engine, including the perspective system, input system, font system, material system, light system efficiency, texture systems, audio systems, the corresponding vertex shader.It s a good game tool for the beginning to code an individual 3D programe.
Platform: | Size: 26624 | Author: psychic | Hits:

[Books3D.Game.Engine.Programming

Description: 3D Game Engine Programming PDF
Platform: | Size: 6255616 | Author: razor1911 | Hits:
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