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基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing up, the high degree of map data set to the height of the corresponding vertex buffer Y coordinates of the peak value, it will naturally have ups and downs the terrain
Update : 2008-10-13 Size : 1.11mb Publisher : 张明

height map opengl
Update : 2008-10-13 Size : 181.89kb Publisher :

Emboss bump mapping采用height map(高度图),它不计算逐像素扰动的法向量,而是直接计算光照亮度。 用OpenGL实现
Update : 2008-10-13 Size : 319.14kb Publisher : maolimin

用OPENGL开发的地形程序.-use OpenGL development of the terrain procedures.
Update : 2008-10-13 Size : 1mb Publisher : 周大

height map opengl
Update : 2025-02-17 Size : 182kb Publisher :

opengl 获得图像的高程数据-opengl images obtained elevation data
Update : 2025-02-17 Size : 1.13mb Publisher : 张国伟

HeightMap_D3D
Update : 2025-02-17 Size : 21kb Publisher : 李洪斌

用OPENGL开发的地形程序.-use OpenGL development of the terrain procedures.
Update : 2025-02-17 Size : 1mb Publisher : 周大

从BMP文件中装入位图并显示 the bmp file has four sections. the first is bitmapfileheader. this contains the bitmap file signature, the size of the bitmap and the offset to the array of bits that define the bitmap image. the next section is the bitmapinfoheader. this contains information such as the height and widht of the bitmap and the number of colors used. this section is followed by the color table. the color table contains two or more rgbquad structures the final section is the actual bits that define the bitmap image. by the way, the bmp file holds a device independent bitmap and sometimes the extension used is dib. the steps outlined below is valid for both windows 95 and windows nt. on windows 95, you can also use the loadimage() function to load a bitmap from a file. although windows nt also supports this function, it does not support the lr_loadfromfile flag. -from BMP file loaded bitmap and show the bmp file has four sections. The first is bitmapfileheader. This contains the bitmap file signature, the size of the bitmap and the offset to the array of bits that define the bitmap image. The next section is the bitmapinfoheader. this contains information such as the height and widht of the bitmap and the number of colors used. this section is followed by the color table. the color table contains two or more structures rgbquad the final section is the actual bits that define the bitmap image. by the way, the bmp file holds a device independent bitmap and sometimes the extension used is Freehand. the steps outlined below is valid for both Windows 95 and Windows NT. on Windows 95, you can also use the loadimage () function to load a bitmap from a fil
Update : 2025-02-17 Size : 7kb Publisher : 刘永平

基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing up, the high degree of map data set to the height of the corresponding vertex buffer Y coordinates of the peak value, it will naturally have ups and downs the terrain
Update : 2025-02-17 Size : 1.11mb Publisher : 张明

利用HeightMap实现高低地形图 ,全屏显示 ,编译环境VC8.0-use HeightMap achieve level topographic maps, full-screen, the compiler environment VC8.0
Update : 2025-02-17 Size : 3.18mb Publisher : sr

Emboss bump mapping采用height map(高度图),它不计算逐像素扰动的法向量,而是直接计算光照亮度。 用OpenGL实现-Emboss bump mapping using height map (height map), it does not calculate pixel-by-vector perturbation method, but a direct calculation of light brightness. Realize with OpenGL
Update : 2025-02-17 Size : 1.67mb Publisher : maolimin

地形高度图和carema类实现地形的绘制-Terrain height map and category realize carema terrain mapping
Update : 2025-02-17 Size : 842kb Publisher : tianchao

使用高度图生成一个地形,使用地形的纹理和光照.找到控制地形上照相机位置的,模拟在地形上走动。-Used to generate a terrain height map, the use of texture and light terrain. Found to control the terrain on the camera location to simulate the terrain at Walk on.
Update : 2025-02-17 Size : 1.64mb Publisher : sxf

利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture mapping of the terrain, c the color settings for their own terrain, h and t switch different terrain.
Update : 2025-02-17 Size : 7.92mb Publisher : 程代宗

高度图的入门教材,如何产生高度图并在OpenGL中渲染。-Height map of the entry materials, how to generate height maps and the OpenGL rendering.
Update : 2025-02-17 Size : 782kb Publisher : 余文卫

It s the version 0.3 of my project for my school. There are a terrain generated by a Height map, and a skyBox and water with reflexion.
Update : 2025-02-17 Size : 8.05mb Publisher : inconnu259

Basic height mapping using BMP images.
Update : 2025-02-17 Size : 15mb Publisher : Keith

Height mapping with collision detection for the floor.
Update : 2025-02-17 Size : 16.96mb Publisher : Keith

基于OPENGL的高度图,带水波特效,很适合新手参考学习-OPENGL based on the height of the chart, with water effects, it is suitable for beginners reference learning
Update : 2025-02-17 Size : 2.01mb Publisher : ubanck
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