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Description: 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
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Size: 715328 |
Author: xjh197876 |
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Description: 需要d3d 9SDK,一个图形引擎的一部分,包括3DS MAX的导出插件,模型文件导入,四叉树LOD,等。 -D3D 9SDK needs, a part of the graphics engine, including 3DS MAX plug-derived model file import, quadtree LOD, etc.
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Size: 990912 |
Author: 魏旭东 |
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Description: 3d lod地形渲染源码
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Size: 3913016 |
Author: lzpgfy |
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Description: 快速三维显示CLOD模型,不同于BunnyLLOD模型,对3D有兴趣的网友可以做做比较!-CLOD rapid 3-D display model, which is different from BunnyLLOD model 3 D pairs are interested in the discussion can do it more!
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Size: 275456 |
Author: Richard |
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Description: 3d底层编程,不是用opngl,包括光线跟踪,纹理映射等,用vc编写-bottom 3d programming is not to opngl, including ray tracing, texture mapping, prepared using vc
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Size: 633856 |
Author: 王涛 |
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Description: 需要d3d 9SDK,一个图形引擎的一部分,包括3DS MAX的导出插件,模型文件导入,四叉树LOD,等。 -D3D 9SDK needs, a part of the graphics engine, including 3DS MAX plug-derived model file import, quadtree LOD, etc.
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Size: 990208 |
Author: 魏旭东 |
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Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
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Size: 633856 |
Author: 约非 |
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Description: 介绍用OpenGL实现点云处理的三维变换,我们可以通过API函数 CreateFile 获得设备句柄,再用API函数 DeviceIoControl 来实现对设备的访问获取点云的分割方法。-introduces OpenGL point cloud processing of 3D transformation, we can pass CreateFile API access to equipment handle, reuse API function DeviceIoControl right equipment to achieve the access point cloud visit the segmentation method.
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Size: 2098176 |
Author: zxj |
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Description: 四叉树(lod)实现地形三维可视化的程序,内有代码和数据-quadtree (incomplete) 3D terrain visualization procedures, which have code and data
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Size: 302080 |
Author: 齐名 |
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Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP/portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree/octree, shaders (GLSL/Shader Model 2.0)
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Size: 3463168 |
Author: 崔琼文 |
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Description: 一个基于OpenGl的三维场景漫游程序,可键盘交互的在场景中走动,包含基本的坐标变换.旋转,缩放等-a 3D scene roaming procedures, keyboard interactive walking in the scene, including the coordinates of the basic transformation. Rotation, scaling, etc.
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Size: 2048 |
Author: 李怀义 |
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Description: 三维地形的可视化,分形理论生成地形,多分辨率显示!-3D terrain visualization, fractal theory generated terrain, multi-resolution display!
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Size: 4262912 |
Author: feng |
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Description: 基于visualc++ opengl,实现了三维图形的拾取功能,供学习游戏制作和计算机图形学的朋友借鉴。-based visualc opengl, realized 3D graphics picking function, learning games for the production and computer graphics from a friend.
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Size: 27648 |
Author: xczhang |
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Description: 使用Directx 制作的3D地球-use Directx produced by the Earth 3D
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Size: 235520 |
Author: AFX |
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Description: 非常漂亮的3D场景展示,可自由走动观看,并附有非常详尽的分析介绍和碰撞检测原理讲解。-very beautiful 3D display, can move around freely watch, with a very detailed presentation and analysis of collision detection on principle.
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Size: 1360896 |
Author: gb |
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Description: 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
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Size: 714752 |
Author: |
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Description: 基于DirectX 3D图形与动画程序设计的LODTerrain代码-Based on DirectX 3D graphics and animation program design LODTerrain code
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Size: 4873216 |
Author: han xue ci |
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Description: 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.
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Size: 7037952 |
Author: 11 |
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Description: 3D游戏中的地形算法,Lod算法,很有帮助的说-3D game terrain algorithm, Lod algorithm
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Size: 425984 |
Author: kenlyzeng |
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Description: 3d 地形渲染DEMO lod
采用lod技术 多层渲染-3d terrain rendering using DEMO lod multi-lod rendering technology
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Size: 3912704 |
Author: lzp |
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