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Description: 主要研究和探讨了基于DirectX的真实感地形实时渲染技术。文章在规则格网DEM基础之上,采用基
于LOD的DEM多分辨率动态构网技术和多层纹理贴图方法,生成比较真实的地面景观,同时添加了天空、烟雾等
效果,使显示效果更加真实。生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要求。转载,只供参考!谢谢!-major research and exploration based on the realistic terrain DirectX real-time rendering technology. Based on the grid DEM basis, LOD based on the DEM Multi-resolution structural dynamic network technology and multi-texture mapping, Generating more about the real landscape, but added the sky, smoke and other effects, effects, more real. Generation of 3D terrain rendering speed reached 20 ~ 30, basically meeting the needs of real-time display requirements. Reproduced for reference! Thank you!
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Size: 498850 |
Author: 缪宁 |
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Description: 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术
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Size: 768609 |
Author: JimGreen |
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Description: 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
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Size: 740352 |
Author: 王云 |
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Description: 这是一个服务端/客户端模式的网络游戏,可连接多玩家,最多连多少个玩家视各位电脑的配置而定啰。根据Andre LaMothe游戏大师的 DirectX RPG Game Programming著作编成。-This is a server/client model of online games, can connect multi-player, even the most number of players as to the configuration of the computer which 1,10. According to Andre LaMothe master of the game DirectX RPG Game Program ming organization works.
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Size: 1644544 |
Author: 关俊宇 |
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Description: LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
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Size: 1099776 |
Author: 萧俊 |
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Description: 使用Directx 制作的3D地球-use Directx produced by the Earth 3D
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Size: 235520 |
Author: AFX |
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Description: 基于DirectX 3D图形与动画程序设计的LODTerrain代码-Based on DirectX 3D graphics and animation program design LODTerrain code
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Size: 4873216 |
Author: han xue ci |
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Description: direct3d四叉树海量数据地形分细节层次显示direct3d四叉树海量数据地形分细节层次显示-Direct3D quadtree terrain mass data points show the Direct3D LOD Quadtree Topographic mass data show levels of detail
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Size: 879616 |
Author: 张丰 |
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Description: 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
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Size: 768000 |
Author: JimGreen |
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Description: LOD地形+圆顶天空穹源码,DirectX编程。-LOD地形+VaultedSky圆顶天空穹源码
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Size: 291840 |
Author: DangYongBin |
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Description: 关于directx实现的LOD代码,内含三维模型,已经编译成功,可以直接运行。包括算法时间的显示。-source code about LOD .in C++ language. including a 3D model, and has been successfully compiled.
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Size: 6168576 |
Author: kathy |
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Description: LOD算法在DirectX的应用程序,有源码给大家分享学习(very simple and helpful, fast download)
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Size: 3003392 |
Author: 仆仆丁
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