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Description: 该程序是opengl程序,主要是介绍多个纹理如何混合使用!-that the procedure was opengl procedures, mainly on how many texture mixed use!
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Size: 1073996 |
Author: xiaobai_1981 |
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Description: 著名的www.gametutorials.com上下载的Direct3D中关于多重纹理(MultiTexture)的例子源代码
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Size: 244270 |
Author: 张敏 |
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Description: 3d 游戏编程入门教程之例子源码--飞机绕茶壶
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Size: 3635504 |
Author: 谭张杨 |
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Description: Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。
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Size: 183355 |
Author: 李东 |
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Description: VC.net direct9.0实现绘制立方体,对同一贴图应用多层纹理。
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Size: 258545 |
Author: 寒飞飞 |
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Description: Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。
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Size: 459097 |
Author: 黄季夏 |
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Description: 本例是一个多纹理映射融合的例子,介绍了如何实现多纹理映射及其融合的效果-cases this is a multi-texture mapping integration examples of how to achieve more texture mapping and integration with the results
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Size: 472064 |
Author: 阮瑞卿 |
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Description: 该程序是opengl程序,主要是介绍多个纹理如何混合使用!-that the procedure was opengl procedures, mainly on how many texture mixed use!
Platform: |
Size: 1074176 |
Author: xiaobai_1981 |
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Description: 著名的www.gametutorials.com上下载的Direct3D中关于多重纹理(MultiTexture)的例子源代码-Famous www.gametutorials.com downloaded Direct3D on multi-texture (MultiTexture) example of source code
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Size: 243712 |
Author: 张敏 |
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Description: 3d 游戏编程入门教程之例子源码--飞机绕茶壶-3d Game Programming Tutorial example of source code- the aircraft around the teapot
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Size: 3635200 |
Author: 谭张杨 |
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Description: Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。-DirectX environment settings virtual scene camera position, used to determine the user
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Size: 183296 |
Author: 李东 |
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Description: VC.net direct9.0实现绘制立方体,对同一贴图应用多层纹理。-VC.net direct9.0 realize cube mapping, mapping applications on the same multi-layered texture.
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Size: 258048 |
Author: 寒飞飞 |
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Description: Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。-DirectX environment settings virtual scene camera position, used to determine the user s location and observe the effect of observation.
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Size: 458752 |
Author: 黄季夏 |
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Description: Bumpmapping is an advanced multitexture blending technique that can be used
to render the appearance of rough, bumpy surfaces. The bump map itself is a
texture that stores the perturbation data. Bumpmapping requires two
textures, actually. One is an environment map, which contains the lights
that you see in the scene. The other is the actual bumpmapping, which
contain values (stored as du and dv) used to "bump" the environment maps
texture coordinates. Some bumpmaps also contain luminance values to control
the "shininess" of a particular texel.
This sample makes use of common DirectX code (consisting of helper functions,
etc.) that is shared with other samples on the DirectX SDK. All common
headers and source code can be found in the following directory:
DXSDK\Samples\C++\Common-Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to
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Size: 651264 |
Author: 王亚亮 |
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Description: 3D游戏程序设计入门18章源码,多层纹理-Introduction to 3D game programming Chapter 18 source, multi-layered textures
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Size: 182272 |
Author: richard |
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Description: 基于OpenSceneGraph的多重纹理映射示例-OpenSceneGraph-based sample of multi-texture mapping
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Size: 2974720 |
Author: 汪洋 |
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Description: hlsl示例程序,适合初学者,能够调用纹理,采用c++编写-hlsl sample procedure is suitable for beginners, to call the texture, the use of c++ to prepare
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Size: 4148224 |
Author: zhp |
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Description: Rendering three Texture with DirectX HLSL
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Size: 381952 |
Author: xiong |
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Description: 凹凸映射示例代码,借助多重纹理实现了简单的凹凸映射(NeHe)-Mutitexture demo(from NeHe)
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Size: 3167232 |
Author: 杨文卓 |
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Description: 用opengl编写的一个多重纹理例子,相当的经典,对初学者帮助很大。-Written using opengl example of a multi-texture, quite a classic, very helpful for beginners.
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Size: 476160 |
Author: ff |
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