Description: hlsl sample procedure is suitable for beginners, to call the texture, the use of c++ to prepare
- [Water] - In VC++ Environment opengl simulation co
- [MultiTexture] - Famous www.gametutorials.com downloaded
- [ACM_Code] - Include computational geometry, special
- [ShadowMap] - The use of high-level shader language HL
- [IICBUS] - 51 MCU IIC bus test procedures, C langua
- [zlg7289] - ZLG7289project16project16project16
- [MultiTexture] - Rendering three Texture with DirectX HLS
- [gpgpu_fluid] - gpgpu_fluid.zip
- [HLSL2zhangwenlihunhe] - HLSL language two texture blending, and
File list (Check if you may need any files):
PS MultiTexture
...............\d3dUtility.cpp
...............\d3dUtility.h
...............\debug
...............\.....\PS MultiTexture.exe
...............\.....\PS MultiTexture.ilk
...............\.....\PS MultiTexture.pdb
...............\.....\ps_multitex.txt
...............\PS MultiTexture
...............\...............\Debug
...............\...............\.....\BuildLog.htm
...............\...............\.....\d3dUtility.obj
...............\...............\.....\mt.dep
...............\...............\.....\PS MultiTexture.exe.embed.manifest
...............\...............\.....\PS MultiTexture.exe.embed.manifest.res
...............\...............\.....\PS MultiTexture.exe.intermediate.manifest
...............\...............\.....\ps_multitex.obj
...............\...............\.....\vc80.idb
...............\...............\.....\vc80.pdb
...............\...............\PS MultiTexture.vcproj
...............\...............\PS MultiTexture.vcproj.PC-07111909.Administrator.user
...............\...............\ps_multitex.txt
...............\PS MultiTexture.ncb
...............\PS MultiTexture.sln
...............\ps_multitex.cpp
...............\ps_multitex.txt