Description: 非真实感绘制的例子
The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity. Platform: |
Size: 707996 |
Author:gongjian |
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Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water. Platform: |
Size: 3242747 |
Author:张锐 |
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Description: 非真实感绘制的例子
The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity. Platform: |
Size: 707584 |
Author:gongjian |
Hits:
Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water. Platform: |
Size: 3241984 |
Author: |
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Description: 基于摄像机阵列的非真实感图像绘制
The source code of the rendering algorithm employed camera array-Camera-based non-photorealistic image array mapping The source code of the rendering algorithm employed camera array Platform: |
Size: 1957888 |
Author:王波 |
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Description: NPR-非真实感绘制中基于物理模拟水彩效果的实现代码,-NPR-non-photorealistic rendering of watercolor effects based on physical simulation of the realization of code, Platform: |
Size: 2208768 |
Author:chenwenjuan |
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Description: Non Photo realistic rendering of images based on paper "Stylization and Abstraction of Photographs" by Doug DeCarlo and Anthony Santella Platform: |
Size: 2330624 |
Author:sandeepan1986 |
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Description: 通过对中国水墨画特点的深入观察分析,调查当前非真实感图形学
技术发展以及深入了解了当前图形处理硬件的相关知识后,本论文提出
了利用可编程图形处理硬件将三维模型实时转换为水墨画效果非真实感
图形的渲染方法,并做了多种水墨风格的研究以及泼墨动画和关键帧动
画的研究。
-Chinese ink painting through observation of the characteristics of in-depth analysis, investigate the current non-photorealistic graphics technology development, as well as a deeper understanding of the current graphics hardware knowledge, this paper presents the use of programmable graphics hardware to deal with real-time three-dimensional model is converted to ink the effect of non-photorealistic graphics rendering method and ink to do a variety of research, as well as splash-ink style animation and keyframe animation research. Platform: |
Size: 11309056 |
Author:djh |
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Description: 研究生计算机图形学的读书报告!计算机图形学在追求真实感方向的研究发展已进入一个发展的平台期,基本上各种真实感特效在不计较计算代价的前提下均能较好得以重现。然而,人们创造和生成图片的终极目的不仅仅是展现真实的世界,更重要的是表达所需要传达的信息。例如,在一个所需要描绘的场景中每个对象和元素都有其相关需要传达的信息,可根据重要度不同可采用不同的绘制策略来进行分层渲染再加以融合,最终合成具有一定表意性的图像。为此,研究者已经开始研究如何与图像处理、人工智能、心理认知等领域相结合,探索合适表意性图形生成方法。而这一技术趋势的兴起,实际上延续了已有的非真实感绘制研究中的若干进展,必将在未来有更多的发展。-Computer graphics in the pursuit of realistic direction of research and development has entered a development platform, basically a variety of realistic special effects in the don t care about the computational cost under the premise can be reproduce. However, people create and generate the ultimate goal is not only to show the real world, more important is the need to convey the information expression. For example, in a scene depicting the need of each object and its associated elements are needed to convey information, according to the different importance can adopt different rendering strategies to layered rendering further fusion, the final synthesis has a certain representation of image. Therefore, researchers have begun to study how and image processing, artificial intelligence, cognitive domains are combined, to explore the appropriate expressional pattern generating method. The technical trend of the rise, in fact lasted for non-photorealistic rendering research progress, will Platform: |
Size: 35840 |
Author:dd |
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Description: 非真实渲染的顶级论文,方法很好,但是没有具体实现代码-top thesis of non- photorealistic rendering, the idea is good ,but there is no concrete code in it. Platform: |
Size: 3677184 |
Author:dade |
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Description: Importance-Driven Volume Rendering(IDVR)是对直接体绘制算法的一个改进,里面集成了各种直接体绘制算法,MIP,two level,IDVR等。有源代码,说明文档,论文,测试数据,帮助文档等。对深入了解直接体绘制有很大帮助。-This report presents an effi cient implementation using
(Importance-Driven Volume Rendering- IDVR) to render all vol-
ume objects along the view direction in relation to the associated
object importance values. Due to the higher importance of specifi c
volume objects particular parts of objects with less importance will
be cut or suppressed in their transparency if they are in front of
more important object. Thus, the user is able to clearly view those
important but hidden objects, regardless which view direction has
been chosen.
IDVR actually is an addition to the common rendering pipeline
and thus can be effi ciently combined with other known vol-
ume visualization methods, in particular with realistic and non-
photorealistic shading methods. Considering highly complex vol-
ume data sets containing various different volume objects, the IDVR
enhancement of our application will introduce an easy solution to
take care of entirely visu Platform: |
Size: 16710656 |
Author:孙翠 |
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