Description: the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
- [fractal] - Generate mountains, leaves, clouds fract
- [vrml] - VRML java3d combined with the examples u
- [TerrainEditor] - terrain editor, production editor applic
- [sRGBTest] - ati example RGBTest using vertex shader
- [SqlToolZ_Src] - Remote SQL implementation of orders and
- [LSystemTree] - In OPENGL tree growth under real 3D tree
- [3dmesh] - This a very good example of three-dimens
- [Sky] - OpenGL rendering of the sky, this articl
- [plane] - MFC to achieve openGL procedures, aircra
- [ShaderPrimerClassic] - Shaders for Game Programmers and Artists
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