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[OpenGL programMatrix

Description: Matrix 是基于OPENGL开发的3d赛车游戏,编译需要有 OPENGL开发库。 程序目录结构分为模型,输入检测,主程序,数学运算等
Platform: | Size: 60142 | Author: iftree | Hits:

[GDI-Bitmap自已实现的矩阵变换

Description: 自己实现的矩阵变换,适用于opengl es 2.0,因为相对于opengl来说,opengles 2.0取消了很多内置函数,包括glLookAt,glMult等函数。
Platform: | Size: 353648 | Author: yangyanhao12@yahoo.com.cn | Hits:

[OpenGL programopengl01

Description: “详解OpenGL的坐标系、投影和几何变换”。是我见过最好的关于OpenGL坐标平移和旋转,以及矩阵堆栈最好的教程。-"Comments on OpenGL coordinate system, projection and geometric transformation." It is the best I have seen on the OpenGL coordinates translation and rotation matrix stack and the best guide.
Platform: | Size: 26624 | Author: 张瀚 | Hits:

[OpenGL program纹理映射Texture

Description: 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making the scene more real, smooth, is based on the MFC single document applications. In this process, the texture scene through SetCheckTexture () function generator, and then through DoTransform () function to-vertex from the object coordinate system conversion to the window frame, using openGL for matrix calculation, UpdateModelView () function and InitMatrices () Function.
Platform: | Size: 94208 | Author: 陈康 | Hits:

[OpenGL programOPENGL_Demo

Description: 一个简单的OPENGL程序源码,对于OPENGL的初学者有很大的帮助,包含了坐标设定,转换矩阵,光照-a simple procedure source OpenGL, OpenGL and beginners are of great help to contain the coordinates of the creation, conversion matrix, light.
Platform: | Size: 1132544 | Author: 陈件 | Hits:

[OpenGL programC常用程序集移植到VC开发环境的源代码

Description: 针对C程序的特点,给出将之移植到VC集成环境下的技术,对一个常用程序集实施了大规模的改写,并提供了C++数组和矩阵模板类,对C程序进行面向对象的封装。 CH1.H-CH15.H改写自徐士良《C常用算法程序集[M]》清华大学出版社(1996.11),第1到第15章,即数值计算部分的所有内容。 AM.H 数组、矩阵类的最初实现 CAM.H 双精度型数组、矩阵类 TAM.H 数组、矩阵模板类 Matrix.h 双精度型矩阵类,数组类请用标准模板库的valarray类 TMatrix.h 矩阵模板类,数组类请用标准模板库的valarray类 这两者配合slice技术使用,可以得到极大的灵活性,标准模板库对效率也是做过优化的。 C++用作数值计算的解决方案包括Matlab数学库的调用,用Matlab、OpenGL实现数-against C program features is to be transplanted to VC integrated technical environment, a procedure commonly used to collect a large-scale rewriting, and to provide an array of C and matrix template category, the C Programming Object-Oriented Packaging. CH1.H- CH15.H rewritten since XU Shi-liang "C algorithms commonly used procedures set [M]" Qinghua University Press (1 996.11), to a Chapter 15, that is part of the numerical calculation of all content. AM.H array matrices CAM.H the first to achieve double-precision array matrices TAM.H array matrix template category Matrix.h double-precision matrix category, array category please use standard template library valarray category TMatrix.h matrix template category, array category please use standard templates for the two categorie
Platform: | Size: 69632 | Author: 苗嘉 | Hits:

[OpenGL programGLOutput

Description: 在WINDOWS环境下做HDC初始化OPENGL 在屏幕上显示文字 这里提供利用HDC设置字体的方法,并且提供两种绘制模式,矩阵无关和矩阵相关-in Windows environment so HDC initialization OpenGL displayed on the screen for the use of language here HDC installed fonts, and offers two rendering modes, and has nothing to do Matrix Matrix
Platform: | Size: 22528 | Author: 肖伟 | Hits:

[OpenGL programglutPrint

Description: 利用glut平台无关的特性,和display高效的性质做opengl文字输出,提供矩阵无关和矩阵相关两种模式-use glut platform-independent features, and efficient display of nature do opengl text output, and has nothing to do with Matrix Matrix two models
Platform: | Size: 1024 | Author: 肖伟 | Hits:

[OpenGL program33MatrixCa

Description: 这个是一个矩阵运算的代码引擎,采用C++语言编写,并已封装.该代码只用于3*3的矩阵,效率比较高,主要用于OpenGL ,D3D编程时候使用-this is a matrix calculation engine code using C language, and Packaging. The code used only 3* 3 matrix, more efficient, mainly for the OpenGL, when using D3D programming
Platform: | Size: 2048 | Author: 牙齿 | Hits:

[OpenGL programgear

Description: Qt中实现openGL的一些基本功能!包括光源,上色,矩阵变换!-Qt openGL achieve some of the basic functionality! Including the light source, color, matrix transformation!
Platform: | Size: 3072 | Author: blue | Hits:

[OpenGL programwater_reflect2

Description: 水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing source code, to achieve the adoption of the following steps : 1. Additional reductions set a planar 2. and installed cameras to the course Perspective symmetrical position, play up to the plane over part of a texture. 3. will be the culmination of reflection plane came VS. and multiplied by the projection matrix. be planar projection coordinates of points. 4. Interpolation of the above into PS, and at the same time divided by W, and (projCoord 1.0f)* 0.5f. 5. further inquiries exaggerate the texture, and point to noise, water ripple effects.
Platform: | Size: 251904 | Author: hmn | Hits:

[OpenGL programBeginningOpenGLgameprogramming

Description: 英文原名:Beginning OpenGL game programming 中文:OpenGL游戏编程 本书分为两部分,首先是OpenGL的基础知识,内容包括OpenGL库函数、WGL简介、图元处理、变换和矩阵、颜色和灯光的渲染以及纹理映射 第二部分内容包括一些OpenGL的高级功能特性,内容涉及OpenGL的功能扩展、高级纹理映射,如何提高性能以及OpenG缓冲区的知识。-English version : Beginning OpenGL game programming Chinese : OpenGL game programming book is divided into two parts, the first is the basic knowledge of OpenGL, including OpenGL library functions, WGL brief, graphic processing, and transform matrix, Color and lighting and texture mapping exaggerate the second part of the contents, including some senior OpenGL function, concerning the expansion of the functions of OpenGL, the High texture mapping, how to improve the performance and OpenG buffer knowledge.
Platform: | Size: 21433344 | Author: 钱锋 | Hits:

[OpenGL programrotate

Description: 只使用opengl的glvertex函数和基本的矩阵变换,而不使用任何opengl的高层函数实现不消隐正方体的旋转,平移,缩放-Opengl the glvertex use only the basic functions and matrix transformations, without using any opengl realize high-level function does not blanking cube rotation, translation, scaling
Platform: | Size: 1284096 | Author: wxy | Hits:

[OpenGL programTranslate

Description: OPENGL用于三维图像显示的不同变换矩阵的例程。-OPENGL for three-dimensional image display of the different transformation matrix routines.
Platform: | Size: 1956864 | Author: 李晓洁 | Hits:

[OpenGL programMatrix

Description: Matrix 是基于OPENGL开发的3d赛车游戏,编译需要有 OPENGL开发库。 程序目录结构分为模型,输入检测,主程序,数学运算等-Matrix is based on OPENGL developed 3d racing game, compile the need for the development of the Treasury OPENGL. Directory structure is divided into the model, type detection, the main program, such as mathematical calculations
Platform: | Size: 59392 | Author: iftree | Hits:

[OpenGL programglutEx1-vs6

Description: 在OpenGL编程基础上,通过实现实验内容,掌握OpenGL的矩阵使用,并验证课程中矩阵变换的内容。-Based on programming in OpenGL through the realization of the experiment content, master the use of OpenGL matrix and verify that the curriculum content of matrix transformation.
Platform: | Size: 106496 | Author: 胡伟娅 | Hits:

[OpenGL programa3

Description: 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -Experiments in model transformation based on the experiment through the realization of the following content, master OpenGL three-dimensional observation, perspective projection, orthogonal projection of the parameter settings, and can use the keyboard for mobile observation camera, in the perspective projection and orthogonal projection to switch between, the certification courses Three-dimensional observation of the content further deepen their understanding of OpenGL matrix transformation of three-dimensional coordinates and the understanding and application.
Platform: | Size: 38912 | Author: 胡伟娅 | Hits:

[OpenGL programglutEx1-vs6

Description: 首先,画一张有四条腿的桌子,其中四条腿的形状一样位置各异,所以先写一个画桌脚的函数Draw_Leg113(a,b,c),并通过参数把绘制的位置告诉函数。函数的实现较为简单,只需先push,后pop保护当前的矩阵,再经过移位,缩放z轴,绘制cube即可完成。 -First, draw a table has four legs, one of the four legs of different shapes, like the location, so the first leg draw Writing a function Draw_Leg113 (a, b, c), and put through the parameters of the location mapping function tell. Function of relatively simple implementation, just the first push, after the pop the protection of the current matrix, and then after a shift, scaling z-axis and draw to complete the cube.
Platform: | Size: 316416 | Author: WangDi | Hits:

[OpenGL programplanet

Description: 1.掌握平移变换、放缩变换、旋转变换、错切变换、对称变换和复合变换的基本原理。 2.掌握OpenGL矩阵堆栈的操作方法 3.掌握组合变换原理 -1. Have translational transformation, zoom transform, rotation, shear transformations, compound symmetry transform and the basic principles of transformation. 2. To master the operation of OpenGL matrix stack 3. Grasp the principle of combination of transformation
Platform: | Size: 18432 | Author: 海海 | Hits:

[Screen savermatrix_fall_x_source

Description: matrix fall using opengl
Platform: | Size: 5828608 | Author: aleck | Hits:
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