Description: 这是OPENGL和VC++制作的3D游戏场景片段,里面制作了3D水,和烟雾特效.也对贴图进行了各向异性的优化.-VC production and OpenGL 3D game scenes footage, which produced a 3D water, and smoke effects. Texture is right for the optimization of anisotropic. Platform: |
Size: 2246251 |
Author:六水 |
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Description: 这是OPENGL和VC++制作的3D游戏场景片段,里面制作了3D水,和烟雾特效.也对贴图进行了各向异性的优化.-VC production and OpenGL 3D game scenes footage, which produced a 3D water, and smoke effects. Texture is right for the optimization of anisotropic. Platform: |
Size: 2245632 |
Author:六水 |
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Description: 这是一个opengl开发的 各向灯光效果
可以多方面多角度观察-This a opengl to the development of the various lighting effects can be observed from different angles Platform: |
Size: 250880 |
Author:林华杰 |
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Description: OpenGL各向异性过滤
使用OpenGL扩展GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT提高纹理质量
本例中使用的路面渲染,使一般三维程序中最需要各向异性过滤的地方,
按空格键对比使用各向异性过滤和不使用之间的差别。-OpenGL anisotropic, use GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT. sample is a road, use space to see the different Platform: |
Size: 1573888 |
Author:larrow |
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Description: Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. STL style container classes in C. Math library, including vector and matrix operations, various utilities. Filtered image scaling, mipmap generation. String operations, including MMX copies and sets. New (6/6/2011): Corrections to X11 driver. Improved color conversion. Improved assertions. Platform: |
Size: 437248 |
Author:Rahim |
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Description: 利用OpenGL實作shadow map,程式碼可以直接執行。
1.利用鍵盤方向十字鍵可以控制光的位置。
2.F1鍵可以決定是用mipmap還是anisotropic filter。
3.滑鼠的中間滾輪點擊一下,可以使camera自動旋轉,再按一下就停止轉動。
4.PageDown降低camera的高度,PageUp則是增加camera的高度。-OpenGL implementation shadow map, the code can be executed directly. 1 use the keyboard direction the Arrows can control the position of the light. 2.F1 key is supplied mipmap or anisotropic filter can decide. The middle mouse wheel click, you can make the camera automatically rotates, and click stop turning. 4.PageDown reduce the height of the camera, PageUp is to increase the height of the camera. Platform: |
Size: 5474304 |
Author:chister789 |
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Description: Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. Filtered image scaling, mipmap generation. Polygon/triangle/quad/strip type input. Smooth shaded directional/positional, constant/linear/quadratic attenuated lighting. Linear/exp/exp2 fog. Alpha blending. Colored vertex and materials. User clipping planes. Automatic texture coordinate generation, object/eye linear, spherical, reflection, normal. Math library, including vector and matrix operations, various utilities. Update (6/11/2013): Internal bitmode may now be specified at compile time and is 32 bits per pixel by default (up from 16bpp). Platform: |
Size: 1002496 |
Author:李强 |
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Description: 用OpenGL绘制了一个过道。载入了墙壁,天花板,地板的纹理。点击鼠标右键可以更改纹理过滤模式,最邻近过滤,线性过滤等。使用了MIP忒图技术,同样可以选择Mip贴图过滤模式,进行直观的比较与学习。通过方向键可以移动观察点。-Draw up an aisle with OpenGL. Loaded the walls, ceilings, floors texture. Click the right mouse button you can change the texture filtering mode, the nearest neighbor filtering, linear filtering. Intuit map using MIP technology, the same can choose Mip texture filtering mode, intuitive comparison and learning. You can move the observation point with the arrow keys. Platform: |
Size: 1613824 |
Author:刘月 |
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