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Description: 利用vc++和openGL开发的火焰显示效果,用一个火柴头作为演示。-Use vc++ And openGL development shows that the effect of the flames, with a火柴头as a demonstration.
Platform: |
Size: 89088 |
Author: 吕智涵 |
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Description: 利用OpenGL实现水波、火焰、熔岩的模拟。水波效果较为逼真;-OpenGL implementation using water, flames, lava simulation. More realistic water effects
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Size: 2288640 |
Author: Wayne Liu |
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Description: 粒子系统的例子。里面包含了火苗、泡泡、星空、烟花等特效以及这些特效速度、颜色等相关属性的设置,可以说相当丰富。图形实现部分是用了opengl库-Particle system example. Which contains the flames, bubbles, stars, fireworks and other effects as well as the speed of these effects, color settings and other related properties, can be quite rich. Graphics are used to achieve some opengl library
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Size: 2254848 |
Author: 李庭向 |
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Description: 利用VC++作为编程工具,详细介绍了利用OpenGL模拟火焰和星空,过程详细,每步都有注释!-Using VC++ as a programming tool, described in detail flames and sky simulation using OpenGL, the process in detail, each step has a comment!
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Size: 886784 |
Author: 李薇薇 |
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Description: The ProceduralFire sample demonstrates the use of pixel shaders to
procedurally generate natural phenomena such as fire.
Rendering fire as an animation has the disadvantages of looking unrealistic
due to the cycling animation and of requiring a lot of texture memory to
store the frames of animation. In addition to this, if there are many
flames in the scene, and all use the same animation, the scene will look
even more artificial.
The procedurally generated fire overcomes all these disadvantages by
generating long non-repeating animations that can be fully controlled by
the application and requires only two textures. The sample uses 1.4 pixel
shader to implement the effect.
- The ProceduralFire sample demonstrates the use of pixel shaders to
procedurally generate natural phenomena such as fire.
Rendering fire as an animation has the disadvantages of looking unrealistic
due to the cycling animation and of requiring a lot of texture memory to
store the frames of animation. In addition to this, if there are many
flames in the scene, and all use the same animation, the scene will look
even more artificial.
The procedurally generated fire overcomes all these disadvantages by
generating long non-repeating animations that can be fully controlled by
the application and requires only two textures. The sample uses 1.4 pixel
shader to implement the effect.
Platform: |
Size: 644096 |
Author: Roger |
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Description: opengl实现粒子系统和着色器编程,可以添加如火焰、喷泉等粒子效果-opengl achieve particle system and shader programming, you can add as flames, fountains and other particle effects
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Size: 300032 |
Author: todd |
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Description: 本程序利用OpenGL技术和MFC技术完成基于粒子系统的模拟火焰,瀑布。-This program uses OpenGL technology and MFC technology to complete the simulation of flame based on particle systems, waterfalls.
Platform: |
Size: 1597440 |
Author: 李墨轩 |
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