Description: 飞行模拟源代码,动画比较流畅,特别是雾效处理的比较好,我做论文写的-flight simulation source code, more fluid animation, particularly fog effect of relatively good, so I wrote a dissertation Platform: |
Size: 60416 |
Author:张振林 |
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Description: 基于最新一代通用GPU--Geforce8800,在CUDA平台上开发流体模拟程序,是基于GPU的通用计算应用在图形学领域的一个范例。由于该环境在国内不常见,并且支持模拟环境,保留了可执行文件作为参考。-based on the latest generation of common GPU-- Geforce8800. CUDA platform in the development of fluid simulation program, GPU is based on the generic terms used in the field of graphics one example. As the environment in China is not uncommon, and supports simulation environment, while retaining the executable file as a reference. Platform: |
Size: 1684480 |
Author:白洪涛 |
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Description: 使用cg和opengl实现的水波模拟,使用GPU编程。-Cg and opengl realize the use of the wave simulation, the use of GPU programming. Platform: |
Size: 843776 |
Author:xinruichao |
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Description: 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。-Real-time 2D fluid simulation- smoke, the purpose of this framework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation. Platform: |
Size: 3072 |
Author:ding |
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Description: 基于PhysX的流体模拟
PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了-PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, and this fluid is based on SPH, but we will find examples of it only achieved a fluid particle simulation, and by the particle into the part of the grid will have to be our own to achieve the Platform: |
Size: 1667072 |
Author:潮流 |
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Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。
必做部分:
1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2)
2. 实现了通过3DS Loader读取场景数据。
3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。
4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景,也可以以鸟瞰的方式从空中察看。
选做部分:
1. 在场景中添加了三维地形,并且人物可以随高度起伏、沿地形漫游场景。
2. 采用了流体模拟技术模拟水面的波动,并且模拟了流体与刚体的交互,显示了一个在水面上浮动的木块。
3. 实现了烟雾气象条件的实时绘制,并绘制了天空盒上的云。
4. 实现了碰撞检测技术,实时检测摄像机(即人的视点)与物体的碰撞,避免了穿墙等不真实的景象发生。
5. 实现了简单的计算动画技术,模拟了F111战斗机的飞行。
6. 实现了Billboard绘制技术,采用Billboard技术绘制数目,提高了程序运行效率。
-The main content of courses designed to develop a real-time rendering system of procedures for large-scale three-dimensional scene, the teacher should be required to complete the main functions as follows.
Some will do:
1. Using 3DS Max to model three-dimensional scene. Scene includes buildings, roads, basic elements of the sky and realized the scene
Texture mapping feature. (See Figure 1,2)
2. Achieved through 3DS Loader reads the scene data. Specific methods, see below.
3. Using OpenGL and GLUT extension to real-time rendering the scene, generating speeds of up to 36 images/sec.
4. Provides a friendly user interface, and implements interactive multi-angle scene roaming, you can walk the way the first person roaming scenario
Bird s eye view of the way can also be from the air look.
Some choose to do:
1. In the three-dimensional terrain scenes added, and the figure can rise and fall with height, roaming along the terrain scene.
2. Using a fluid simulation technology to simula Platform: |
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Author:王晓宁 |
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Description: 流体仿真,vc++ 6.0编写,基于stable fluids论文的方法。win32平台程序,使用opengl绘制。-Fluid simulation, vc++ 6.0 is written thesis based on stable fluids method. win32 platform program that uses opengl rendering. Platform: |
Size: 3151872 |
Author:liuyifan |
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Description: 一个自己编写的仿真程序,用流体仿真方法进行编程,OpenGL编代码,供参考-I have written a simulation program, using fluid simulation method for programming, OpenGL compiled code, for reference Platform: |
Size: 463872 |
Author:yn |
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Description: A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to implement the shallow water equations and hydraulic erosion on a height field terrain. Platform: |
Size: 239616 |
Author:pour |
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