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[OpenGL programopengl113

Description: openGL,VC++6.0 下须先安装glut包 这个程序适合于刚刚接触openGL的人,里面包含光照的使用,法线,实体绘制,纹理生成与贴图,以及贴图模型-openGL. VC 6.0 must install glut packets suitable for the procedure at the just contact the Open GL, which contains the use of light, normal, solid rendering, texture and map generation, and the Texture Model
Platform: | Size: 831358 | Author: 小熊 | Hits:

[OpenGL programNormalmapping

Description: Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现
Platform: | Size: 1059985 | Author: maolimin | Hits:

[Other resourcevp_bump_map

Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: | Size: 15587 | Author: bobovip | Hits:

[OpenGL programopengl113

Description: openGL,VC++6.0 下须先安装glut包 这个程序适合于刚刚接触openGL的人,里面包含光照的使用,法线,实体绘制,纹理生成与贴图,以及贴图模型-openGL. VC 6.0 must install glut packets suitable for the procedure at the just contact the Open GL, which contains the use of light, normal, solid rendering, texture and map generation, and the Texture Model
Platform: | Size: 1735680 | Author: 小熊 | Hits:

[OpenGL programNormalmapping

Description: Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL
Platform: | Size: 2113536 | Author: maolimin | Hits:

[OpenGL programCubeMapping

Description: Cube Map 在实时渲染中应用十分广泛。 通过视线和法线计算出的反射光线来查询Cube Map创建一个真实的反射镜面体。 用OpenGL实现-Cube Map in real-time rendering of a wide range of applications. Through the normal line of sight and calculate the reflection of light to create a query Cube Map mirrors real body. Realize with OpenGL
Platform: | Size: 1651712 | Author: maolimin | Hits:

[3D Graphicvp_bump_map

Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: | Size: 15360 | Author: bobovip | Hits:

[Home Personal applicationA_3D_RPG_E153777212003

Description: A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times. -A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
Platform: | Size: 101376 | Author: Behrad Niazmand | Hits:

[OpenGL programvp_bump_map

Description: 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: | Size: 571392 | Author: dawinluo | Hits:

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