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Description: 一个利用opengl和cg来实现phong着色的程序-use opengl and a cg coloring to achieve the procedure phong
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Size: 716739 |
Author: 熊振华 |
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Description: Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。
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Size: 10954 |
Author: 乐儿 |
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Description: 一个利用opengl和cg来实现phong着色的程序-use opengl and a cg coloring to achieve the procedure phong
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Size: 716800 |
Author: 熊振华 |
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Description: Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。-Gouraud shading of a simple procedure, the use of OpenGL and Vc++ Realize smooth surface of the sphere.
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Size: 1302528 |
Author: 乐儿 |
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Description: 这个代码没有使用openGl,而是完全用底层的vc++编程实现了phong光照模型。-This code does not use openGl, but entirely in the bottom of vc++ Programming the Phong illumination model.
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Size: 39936 |
Author: chunxiang.yan |
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Description: opengl 计算机图形学简单算法集合
:图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena-opengl
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Size: 269312 |
Author: james |
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Description: Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。-Gouraud shading of a simple procedure, the use of OpenGl and Vc++ realization of the spherical surface.
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Size: 1284096 |
Author: 李君科 |
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Description: 使用 OpenGL Shader Language 實作 Phong Shadering (一種CG 渲染方式) 會自動讀取 model 資料夾下的 tri 模型,平台為 windows Code::Blocks-Implementation of Phong Shadering(a CG rendering mode) by Shadering Language, will automatically read the model folder under the tri model, platform, windows Code:: Blocks
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Size: 528384 |
Author: SofaKing |
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Description: 用VC和openGL来实现phong的算法 ,里面有多个物体,可见 phong方法的优越性-OpenGL with VC and algorithms to implement phong, there are multiple objects, we can see the advantages of phong method
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Size: 5120 |
Author: ym |
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Description: This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud and Phong shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes
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Size: 31744 |
Author: decnogorck |
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Description: 用VC和openGL来实现phong的算法 ,里面有多个物体,可见 phong方法的优越性-OpenGL with VC and algorithms to implement phong, there are multiple objects, we can see the advantages of phong method
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Size: 5120 |
Author: naseco |
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Description: 光线追踪技术的理论和实践 Opengl 这篇文章将介绍光线追踪技术。在计算机图形领域中,这种技术被普遍应用于生成高质量的照片级图像。在为一个场景计算光照的时候,通过固定图形渲染管线可以计算phong光照模型,由于该模型的特征,使得渲染的物体看起来有塑料的质感。如果要渲染一个有金属质感且能反射周围环境的物体,phong模型就无能为力了。和固定渲染管线相比,可编程图形渲染管线的力能要强的多,虽然可以实现很多逼真的光照效果,比如利用环境贴图来现实物体对环境的反射效果。但是这种环境反射只能反射出已经保存在Cube Map中的图像。在真实世界中,如果一个能反射周围环境的物体周围还有很多其他物体,它们就会相互反射。一般的环境贴图技术达不到这样的效果,于是在渲染照片级画面的时候,就要用到光线追踪的技术。文本还将利用c++面向对象的方法来实现光线追踪。-Ray tracing theory and practice technology
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Size: 689152 |
Author: silky |
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Description: Phong shading 和 texture mapping的基础实现(A basic implement of Phong Shading and texture mapping)
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Size: 32392192 |
Author: lrkard
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