Description: Implementation of Phong Shadering(a CG rendering mode) by Shadering Language, will automatically read the model folder under the tri model, platform, windows Code:: Blocks
File list (Check if you may need any files):
phongShader
...........\textfile.cpp
...........\phong.fs
...........\homework2.cbp
...........\TRIModel.cpp
...........\hw2.cpp
...........\homework2.layout
...........\models
...........\......\balls.tri
...........\textfile.h
...........\glew.c
...........\Makefile
...........\homework2.depend
...........\TRIModel.h
...........\phong.vs
...........\TRIModel.o
...........\textfile.o
...........\homework2.bak.exe
...........\readmeHw2.txt
...........\bin
...........\...\Release
...........\...\.......\homework2.exe
...........\...\.......\phong.1.fs
...........\...\.......\phong.1.vs
...........\...\.......\phong.2.fs
...........\...\.......\phong.2.vs
...........\...\.......\phong.fs
...........\...\.......\phong.vs
...........\...\.......\models
...........\...\.......\......\balls.tri
...........\...\.......\......\csie.tri
...........\obj
...........\...\Release
...........\...\.......\hw2.o
...........\...\.......\glew.o
...........\...\.......\textfile.o
...........\...\.......\TRIModel.o