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Description: OPENGL编写的指南针,可以通过输入转动度数从而转动指针-OpenGL prepared by the compass, through the importation of rotation thereby diluting rotation target
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Size: 40135 |
Author: wuyu |
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Description: 主要内容是模拟一个导弹撞击目标靶的全过程包括导弹从发射架起飞,导弹在空中飞行,导弹撞击目标靶爆炸,目标靶变形,产生碎片等几部分 运行环境是vc++和opengl -main contents of the simulated missile hit a target goal of the entire process, including missile launchers to take off from, missile in flight, the missile hit the target goal of the explosion, Target deformation, have several pieces of operating environment is vc and opengl
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Size: 637557 |
Author: zhang |
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Description:
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Size: 177152 |
Author: wuyu |
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Description: 主要内容是模拟一个导弹撞击目标靶的全过程包括导弹从发射架起飞,导弹在空中飞行,导弹撞击目标靶爆炸,目标靶变形,产生碎片等几部分 运行环境是vc++和opengl -main contents of the simulated missile hit a target goal of the entire process, including missile launchers to take off from, missile in flight, the missile hit the target goal of the explosion, Target deformation, have several pieces of operating environment is vc and opengl
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Size: 637952 |
Author: zhang |
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Description: 这是OpenGl高级编程与可视化系统开发——高级编程编(第二版),第14章关于对象捕捉技术的2套代码,有助于大家学习。-This is a high-level programming OpenGl and visualization systems development- high-level programming series (second edition), Chapter 14 on target to capture 2 sets of code technology to help them to learn from.
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Size: 279552 |
Author: wuruijiao |
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Description: Win32窗口类,表示一个渲染目标窗口,该函数封装了窗口的handle以及该窗口的OpenGL渲染上下文环境。-Win32 window class, express a rendering target window, this function encapsulates the window handle and the window OpenGL rendering context.
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Size: 296960 |
Author: van |
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Description: Win32窗口类,表示一个渲染目标窗口,该函数封装了窗口的handle以及该窗口的OpenGL渲染上下文环境。-Win32 window class, express a rendering target window, this function encapsulates the window handle and the window OpenGL rendering context.
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Size: 1957888 |
Author: van |
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Description: 在VC++6.0环境下用OPENGL实现了海战场的目标攻击模拟。本程序包括3DMax文件加载,显示;船尾焰绘制等一系列海战场环境的必须元素的绘制和现实源代码。希望对进行这方面研究的人提供帮组。-In VC++6.0 environment to achieve a sea battle with the OPENGL target attack simulation. This process includes 3DMax file loading, display stern flame drawing a series of sea battlefield environment must be drawn and realistic elements in the source code. Want to study in this area to provide help groups.
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Size: 18255872 |
Author: zihuizhang |
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Description: 从C++,opengl开发的飞机动态飞行和漫游地形,以及发射导弹,射击目标的游戏仿真程序-From the C++, opengl development of aircraft dynamic flight and roaming terrain, and the launching of missiles for target practice game simulation program
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Size: 374784 |
Author: 伟杰 |
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Description: openGL ES 官方demo touch fight ,一款用opengles编写的iphone手机游戏,用户通过倾斜手机控制飞机方向,瞄准点击手机屏幕将宇宙空间中的飞机击爆。-openGL ES official demo touch fight, a cell phone with opengles prepared iphone games, cell phone users to control the aircraft by tilting the direction of target hits cell phone screen space in the aircraft hit explosion.
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Size: 7331840 |
Author: sunjing |
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Description: 目标跟踪系统的仿真模拟程序,用C语言实现了常用目标跟踪算法kalman滤波,并使用OpenGL模拟了多种机动目标运动模型,完成了雷达跟踪仿真的图形化显示-Target tracking system simulation program, using C language to achieve a common target tracking kalman filter, and uses OpenGL to simulate a variety of maneuvering target model, the simulation of radar tracking graphical display
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Size: 3871744 |
Author: jpj |
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Description: 论文以Visual C++为开发平台,利用OpenGL构建海洋场景,通过调用建立的舰船3D模型、纹理映射、场景的合成、双缓存等技术,实现反舰导弹可见光目标图像的生成,为靶场导引头对海性能测试提供了一个很好的辅助手段,有助于提高靶场试验鉴定技术水平。
-Thesis, Visual C++ development platform, using OpenGL to build ocean scene, ship 3D model by calling the establishment, texture mapping, scene of synthesis, double-caching technology, anti-ship missile target image to generate visible light for range seeker performance testing of the sea provides a good adjunct to help improve shooting range test identification technology.
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Size: 390144 |
Author: 陆晓 |
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Description: Calculating a target and ocean echo power spectral density, Signal dimension estimates, Calculation of the Euclidean distance between the two matrices.
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Size: 5120 |
Author: yunpiefeng
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Description: Convolution operation is intended to signal and image rendering, Very convenient to use, Target can be extracted in a picture you want.
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Size: 4096 |
Author: xfurj
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Description: Can realize the two-dimensional data clustering, Including the final calculation of the compressed image peak signal to noise ratio and compression of the source, Target can be extracted in a picture you want.
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Size: 5120 |
Author: grefcmud
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Description: Target can be extracted in a picture you want, Dual-line interpolation FFT harmonic analysis kaiser windows, Codec ldpc code implementatio.
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Size: 7168 |
Author: janyiugie
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Description: Calculating a target and ocean echo power spectral density, This is a useful frequency estimation algorithm matlab simulation program, Matlab to achieve user-friendly.
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Size: 60416 |
Author: fennanning
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Description: Ensure accurate communication is learning a good helper, Including principal component analysis, factor analysis, Bayesian analysis, MIT Artificial Intelligence Laboratory identification of the target source.
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Size: 150528 |
Author: bengyanglui
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Description: 这段代码解释了什么是混合.就是将前景色与背景色结合得到新颜色的过程
背景色:又叫目标颜色,是已经进入颜色缓冲区的颜色.
前景色:当前渲染命令的颜色,作为结果进入缓冲区,又叫源颜色.
混合有混合方程式,混合方程式有两个混合因子来计算最终的混合颜色.
打开命令:glEnable(GL_BELNDING);//blend:混合
混合因子的设置需要函数glBlendFunc();来实现,他有两个参数,分别是源混合因子和目标混合因子的值
而这两个混合因子有15个预定义的值.(This code explains what is a mix. Is it a process to combine the foreground color with the background color to get the new color
Background color: also called target color, is the color that has entered the color buffer.
Foreground color: the color of the render command currently, as a result into the buffer, also called source color.
Mixing equations and mixing equations have two mixing factors to calculate the final mixing color.
Open command: glEnable(GL_BELNDING);/ / blend: mixed)
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Size: 19458048 |
Author: l1994z
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Description: 这段代码解释了什么是混合.就是将前景色与背景色结合得到新颜色的过程
背景色:又叫目标颜色,是已经进入颜色缓冲区的颜色.
前景色:当前渲染命令的颜色,作为结果进入缓冲区,又叫源颜色.
混合有混合方程式,混合方程式有两个混合因子来计算最终的混合颜色.
打开命令:glEnable(GL_BELNDING);//blend:混合(This code explains what is a mix. Is it a process to combine the foreground color with the background color to get the new color
Background color: also called target color, is the color that has entered the color buffer.
Foreground color: the color of the render command currently, as a result into the buffer, also called source color.
Mixing equations and mixing equations have two mixing factors to calculate the final mixing color.
Open command: glEnable(GL_BELNDING);/ / blend: mixed)
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Size: 19173376 |
Author: l1994z
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