Description: 三维变换OpenGL描述.并配有两个很好的例子.交互式图形处理,和机器人手臂.-transform OpenGL 3D description. And equipped with two good examples. Interactive graphic processing, and the robot arm. Platform: |
Size: 233212 |
Author:HE,Jiang |
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Description: 三维变换OpenGL描述.并配有两个很好的例子.交互式图形处理,和机器人手臂.-transform OpenGL 3D description. And equipped with two good examples. Interactive graphic processing, and the robot arm. Platform: |
Size: 232448 |
Author:HE,Jiang |
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Description: 只使用opengl的glvertex函数和基本的矩阵变换,而不使用任何opengl的高层函数实现不消隐正方体的旋转,平移,缩放-Opengl the glvertex use only the basic functions and matrix transformations, without using any opengl realize high-level function does not blanking cube rotation, translation, scaling Platform: |
Size: 1284096 |
Author:wxy |
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Description: 通过OpenGL函数在视图区绘制茶壶,球何多边形,并可以设置体显示模式(点,线,实体),同时可以设置光照,阴影,反走样何改变颜色和几何变换,不愧是一个好例子。-Through the OpenGL functions in the view area map teapot, the ball Ho polygon, and can set the Display mode (point, line, entities), at the same time can be set as light, shadow, anti-aliasing Ho to change colors and geometric transformations are worthy of being called a good example. Platform: |
Size: 66560 |
Author:huangzhong |
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Description: TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented.
The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast. TinyGL is a lot faster than Mesa or the software Solaris OpenWin OpenGL implementation for the VReng Virtual Reality engine for example. -TinyGL is intended to be a very small implementation of a subset of OpenGL* for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented.
The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast. TinyGL is a lot faster than Mesa or the software Solaris OpenWin OpenGL implementation for the VReng Virtual Reality engine for example. Platform: |
Size: 67584 |
Author:modoko |
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Description: 1.掌握平移变换、放缩变换、旋转变换、错切变换、对称变换和复合变换的基本原理。
2.掌握OpenGL矩阵堆栈的操作方法
3.掌握组合变换原理
-1. Have translational transformation, zoom transform, rotation, shear transformations, compound symmetry transform and the basic principles of transformation. 2. To master the operation of OpenGL matrix stack 3. Grasp the principle of combination of transformation Platform: |
Size: 18432 |
Author:海海 |
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Description: 《计算机图形学》中的代码,包括各种基础变换与几何实现,由浅入深-" Computer Graphics" in the code, including a variety of basic transformations and geometric realization of progressive approach to Platform: |
Size: 112640 |
Author:李斌 |
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Description: opengl画球体,可以做多种变换,利用了键盘事件和鼠标事件-opengl draw sphere, we can do a variety of transformations, using the keyboard events and mouse events Platform: |
Size: 2048 |
Author:cloud |
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Description: OpenGL超级宝典第四版
本书是OpenGL编程指南,涵盖了使用新版本的OpenGL进行编程所需要的主要知识。
全书分3个部分,共23章,另有3个附录。第一部介绍经典OpenGL绘图的所有基础知识,包括3D图形和OpenGL简介, OpenGL空间绘图,几何转换,颜色、材料和光照,纹理贴图,曲线和表面,管线,交互式图形等内容。第二部分是着重介绍OpenGL的一些高级功能。第三部分别介绍了不同操作系统平台上的OpenGL功能特性和编程细节。
本书适合于希望精通OpenGL以便对他们的图形编程和3D图形知识进行扩展的程序员,也可以帮助那些经验丰富的OpenGL程序员学习如何移植自己的应用程序。本书既可以作为学习OpenGL的教材,也可以作为随时查阅的参考手册。-Addison.Wesley.OpenGL.SuperBible.4th.Edition
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Platform: |
Size: 11851776 |
Author:zyz |
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Description: Simple program using OpenGL, my third project in graphics class. Inheriting the 3D objects I created from assignment 2, this time I have to do translation, scaling, and rotation, also rotation on the arbitrary axis, but it is not done correctly, if you follow the comment, you can figure it out. The program is somewhat broken, not function properly. But if you want to see how transformations perform in real vertices transformation, not using GL functions, then check it out. Src written in C. Platform: |
Size: 7168 |
Author:luke |
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Description: 绘制一个多边形,实现以下变换:a) 按字母U或u进行旋转轴的切换:旋转轴为垂直于屏幕的直线,过当前窗口中心或者过物体中心(通过按U/u在两种可能中切换)。改变旋转轴后的变换是在以前发生所有变换的基础上累加进行的。b) 按字母R或r, 物体绕旋转轴分别旋转一个小角度d0或者-d0。
c) 按向上、下、左、或右方向键,物体相对于屏幕向上、下、左、或右平移固定长度L0。d) 按S或s实现物体绕自身中心放大为原来的k或1/k倍,其中k>1为放缩因子。e) 如果按字母i或I, 则取消之前b,c,d中的所有变换。-Draw a polygon, transformation to achieve the following: a) by letter U or u switch to the axis of rotation: rotation axis is perpendicular to the screen line, over the current window center or off center of the body (by pressing the U/u switch in the two possible ). After changing the axis of rotation occurred before the transformation is based on the accumulation of all transformations carried out. b) by the letter R or r, objects were rotating around the axis of rotation of a small angle d0 or-d0. The specific value of custom d0 Platform: |
Size: 273408 |
Author:zengchao |
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Description: 此代码为< OpenGL游戏编程> 一书的源代码。内容包含:
游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the source code. Content includes: Quick Start Game Development, OpenGL application framework, OpenGL transformations, OpenGL lighting, material and texture, OpenGL font, camera roaming, open space and terrain structure, model loading, real-time shadows, DirectInput use, DirectSound use, game The physical simulation, particle system, constructed the game engine, 3DRPG game, Quake and other instances of indoor scenes Platform: |
Size: 11613184 |
Author:yangang |
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Description: 包括二维图形变换、曲线和曲面等等16个源代码-Including the two-dimensional graphics transformations, curves and surfaces, and so the source code 16 Platform: |
Size: 28409856 |
Author:席亚军 |
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Description: 本书是OpenGL编程指南,涵盖了使用新版本的OpenGL进行编程所需要的主要知识。
全书分3个部分,共23章,另有3个附录。第一部介绍经典OpenGL绘图的所有基础知识,包括3D图形和OpenGL简介, OpenGL空间绘图,几何转换,颜色、材料和光照,纹理贴图,曲线和表面,管线,交互式图形等内容。第二部分是着重介绍OpenGL的一些高级功能。第三部分别介绍了不同操作系统平台上的OpenGL功能特性和编程细节。
本书适合于希望精通OpenGL以便对他们的图形编程和3D图形知识进行扩展的程序员,也可以帮助那些经验丰富的OpenGL程序员学习如何移植自己的应用程序。本书既可以作为学习OpenGL的教材,也可以作为随时查阅的参考手册。-OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Platform: |
Size: 11851776 |
Author:wusai |
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Description: 由简单的三维图形组合而成的飞行飞机,通过各种变换方法进行组合-Flying aircraft, by the combination of simple three-dimensional graphics to be combined through various transformations Platform: |
Size: 6144 |
Author:Helen |
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