Description: openGL编程,粒子系统的演示,有助于学习粒子模拟系统-openGL programming, particle system demo will help to learn particle simulation system Platform: |
Size: 33792 |
Author:n |
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Description: 粒子系统实现火焰
设计了专门的类
可以变化火焰的参数实现各种效果-flame particle system design for a special category of flame can change the effects of various parameters Platform: |
Size: 355328 |
Author:leo |
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Description: 用OpenGL+vc编写的程序,用粒子系统来模拟火焰。-with OpenGL vc prepared by the procedures used to simulate particle system flame. Platform: |
Size: 52224 |
Author:白杨 |
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Description: 使用粒子系统模拟火焰的代码,并且调用了vc++中的opengl图形库
-use particle system simulation code flame, and called the vc the opengl graphics library Platform: |
Size: 7044096 |
Author:yingzi |
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Description: 利用粒子系统自己写的模拟火焰的小程序,支持鼠标操作,在闭室中的火焰-particle system simulation write their own small flame procedures, support mouse operation, in the closed room Flame Platform: |
Size: 346112 |
Author:曹宏飞 |
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Description: OpenGL模拟火焰,采用的粒子系统来进行实现,希望对大家有所帮助-OpenGL simulation of the flame, using a particle system to carry out to achieve, I hope all of you to help Platform: |
Size: 56320 |
Author:CiCi |
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Description: 用OpenGl粒子系统实现的模仿火焰的效果,是通过NEHE教程经过自行改进实现的,对OpenGl的初学者有很大的帮助。-Particle System with OpenGL realize the effect of imitation flame is passed through on their own to improve NEHE Tutorial realize, to the beginners OpenGL has a great help. Platform: |
Size: 19456 |
Author:陈松南 |
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Description: 粒子系统的实现,实现游戏中的特效部分,比如:火焰,拖动的痕迹。-Particle system to achieve the special effects part of the game, such as: fire, drag marks. Platform: |
Size: 5760000 |
Author:huafeng |
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Description: 基于粒子系统的火焰效果 做的相当的逼真 有利于学习-Particle system based on the effect of the flame of life quite so conducive to learning Platform: |
Size: 2777088 |
Author:王 |
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Description: D3D 粒子系统 火焰效果的讲解(中文),对于想要学会用D3D做出火焰的粒子系统的同学会有帮助-D3D flame particle system effects to explain (in Chinese), who want to learn how to use D3D to make flame particle system will help students Platform: |
Size: 600064 |
Author:elaine |
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Description: 粒子系统的文章,很不错的,说得很到位的,大家可以拿来-Particle system the article, very good, that very place, we can be brought to see Platform: |
Size: 83968 |
Author:george |
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Description: 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。
-Change the script to change the direct effect of particle systems, said simulated three-dimensional computer graphics, the fuzzy phenomenon specific technology, and these phenomena with other traditional rendering difficult to achieve the realistic game physics. Frequent use of the phenomenon of particle system simulation there is a fire, explosion, smoke, water, sparks, leaves, clouds, fog, snow, dust, meteor trails or tracks such as light-emitting abstract visual effects and so on. Platform: |
Size: 205824 |
Author:海风 |
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Description: MyFire1是利用纹理映射的技术来模拟火焰的方法;MyFire2是利用粒子系统来模拟火焰。-MyFire1 texture mapping technology to simulate the flame MyFire2 is to use particle system to simulate the flame. Platform: |
Size: 165888 |
Author:毛亚婷 |
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Description: 基于单文档,利用粒子系统实现了对火焰的仿真。-Based on a single document, the use of particle system simulation flame. Platform: |
Size: 1610752 |
Author:XT |
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Description: 基于粒子系统的火焰模拟,用c++工具进行开发,open gl-Flame simulation based on particle system, with the c++ tool for development, open GL Platform: |
Size: 190464 |
Author:菜菜 |
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Description: 基于粒子系统来描述自然景物,自然景物中的火焰的模型一直是各个领域中研究的重点,不均匀、不规则使火焰具有特殊性,为了保证火焰模型的实时性,本文采用纹理映射方法来增加计算机图形的真实感-Based on particle system to describe the natural scenery, natural features of the model of the flame has been the focus of research in various fields, uneven, irregular flame with particularity, in order to ensure real-time flame model, we use texture mapping method to increase photorealistic computer graphics Platform: |
Size: 309248 |
Author:王恂 |
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Description: 用OPenGL和VC作为平台,通过粒子系统来模拟火焰的生成,用纹理映射和混色处理来解决火焰真实感的问题-With OPenGL and VC as a platform to simulate the flame generated by the particle system, using texture mapping and blending processing to solve the problem of flame realism Platform: |
Size: 3022848 |
Author:王恂 |
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Description: 火焰模拟是粒子系统最主要的应用之一。火焰最主要的两个特性是其颜色变化和摇曳的动态效果。本程序基于粒子系统模拟火焰,对于火焰粒子系统中粒子产生、运动、消亡以及火焰渲染的过程进行了实现,并对火焰的强度、宽度、亮度、颜色进行控制和改变。
-Flame particle system simulation is one of the main applications. The two most important characteristics of the flame is its color changes and swaying dynamic effects. The program is based particle system simulation flame, flame particle system for particle generation, motion, and flame extinction rendering process was implemented and flame intensity, width, brightness, color control and change. Platform: |
Size: 34816 |
Author:连意 |
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Description: 3d 立体显示例子 用于nvdia 3d vision 显示(Particle system and billboard technique stereoscopic application. Based on sample from GLUT distribution again.) Platform: |
Size: 275456 |
Author:weewwe
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