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Description: 简单的弹球算法,调用基本图形~!递规算法!-simple algorithm, called basic graphics ~! Regulation delivery algorithm!
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Size: 62545 |
Author: 陈宏磊 |
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Description: 简单的弹球算法,调用基本图形~!递规算法!-simple algorithm, called basic graphics ~! Regulation delivery algorithm!
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Size: 62464 |
Author: 陈宏磊 |
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Description: 讲述了高中一年级物理的极其重要的经验总结和,重要的公式,很是使用的啊!!请随意使用。-About the high school physics experience is extremely important and, it is important to the formula, it is the use of ah! ! Please feel free to use.
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Size: 1254400 |
Author: 刘亚普 |
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Description: game physic for game devloper
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Size: 3903488 |
Author: gregory |
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Description: Simple physic simulator. Demonstrates physics of spheres without rotation. It can simulate many southands of spheres.
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Size: 712704 |
Author: Crazy.Dreamer |
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Description: InertiaEngine 是一个使用C++编写的2D 刚体物理特性仿真器,可跨平台使用,还包含多边形碰撞检测算法,支持碰撞反应,静态摩擦,动态摩擦。-InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision detection engine. It supports collision response, static friction, kinetic fric
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Size: 1746944 |
Author: 张玉刚 |
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Description: This demo is powered by ODE (Open Dynamic Engine), a physic API made by Russell Smith. Press the left mouse button to shoot on some boxes. ODE can do so much more than just box physics, check it out here: ODE-This demo is powered by ODE (Open Dynamic Engine), a physic API made by Russell Smith. Press the left mouse button to shoot on some boxes. ODE can do so much more than just box physics, check it out here: ODE
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Size: 917504 |
Author: bokyaw |
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Description: Engine Introduction
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple culling.
* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.
* The usual frustum, resource, log classes etc.
* Rendering with HLSL shader (no fixed function pipeline drawing).
* Cube and stencil shadows. Environment mapping onto object.
* Settings manager for parsing simple setup data from text file.
* HUD elements and UI buttons.
* Simple emitter system for smoke and fire effects.
* Screen distort effects (haze effects etc).
* Skybox and clouds, just to avoid a blue/black background.
* ODE physic integration so we can throw around with simple objects.
* TODO: Skinning animations, add level editor, and a lot more ...
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Size: 17540096 |
Author: bokyaw |
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Description: Simulated Annealing (SA) is a smart (meta)-heuristic for Optimization. Given a cost function in a large search space, SA replaces the current solution by a random "nearby" solution. The nearby solution is chosen with a probability that depends on the difference between the corresponding function values and on a global parameter T (a.k.a the temperature). T is gradually decreased during the process. The current solution changes almost randomly when T is large, but increasingly "downhill" as T goes to zero. The allowance for "uphill" moves saves the method from becoming stuck at local minima.
This approach has some similitude with Physic, where the heat causes the atoms to become unstuck from their initial positions and wander randomly through states of higher energy the slow cooling gives them more chances of finding configurations with lower internal energy than the initial one.-Simulated Annealing (SA) is a smart (meta)-heuristic for Optimization. Given a cost function in a large search space, SA replaces the current solution by a random " nearby" solution. The nearby solution is chosen with a probability that depends on the difference between the corresponding function values and on a global parameter T (aka the temperature). T is gradually decreased during the process. The current solution changes almost randomly when T is large, but increasingly " downhill" as T goes to zero. The allowance for " uphill" moves saves the method from becoming stuck at local minima. This approach has some similitude with Physic, where the heat causes the atoms to become unstuck from their initial positions and wander randomly through states of higher energy the slow cooling gives them more chances of finding configurations with lower internal energy than the initial one.
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Size: 20480 |
Author: dingchong |
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Description: a simple game. 2d graphics. dos-C++. objective. physic engine.tank shootin planes.
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Size: 38912 |
Author: mat |
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Description: opengl 模拟球体下落的物理模型,还不错啊,-opengl simulate the physic of a ball falling
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Size: 337920 |
Author: 苗腾 |
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Description: 在游戏开发中,应用正确的物理定律可以逼真地模拟游戏中任何弹跳、飞行、翻滚、滑行或非静止的物体,以建立令人注目且真实的游戏、动画内容。
本书从基础讲起,借助形象的范例程序,介绍了如何在游戏开发中加入物理真实性并丰富游戏内容,使游戏更加灵活生动。全书共分三部分。第一部分是复习基本概念及讨论刚体动力学的机械力学初级课程;第二部分将这些问题应用到现实生活的问题上,例如抛射体、船舰、飞机和汽车;第三部分介绍即时模拟器并示范了如何将其应用到游戏开发中。
对于希望增加物理真实性的游戏开发人员,本书乃绝佳的参考书。-Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn t sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism.
Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physic
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Size: 21317632 |
Author: leo.cui |
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Description: This application demonstrate 2D physic engine in Silverlight which can be used in game development and any other 2D physic demanding application.
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Size: 11894784 |
Author: conspiritor |
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Description: LTE物理层链路级仿真代码,通过该代码可以了解LTE物理层的信号处理流程- PHYSIC LAYER SIMULATION CODE IN LRE DOWNLINK IT IS VERY GOOD FOR 4G DEVELOPERING AND REASEARCH YOU CAN KNOW THE PRACESS OF THE PHYSICAL SIGNAL
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Size: 2012160 |
Author: zyxiong |
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Description: vasp sofeware for liunix.If your are a physical student, it is very useful for you. you can calculation the properties of the physic system ,such as the electronic properties
-vasp sofeware for liunix.If your are a physical student, it is very useful for you. you can calculation the properties of the physic system ,such as the electronic properties
,the structure of cluster, homo lumo and ...
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Size: 31704064 |
Author: liuzhifeng |
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Description: 自己动手写的虚拟物理实验软件,关于物体的斜抛运动,单一变量处理和结果的数据分析等-this is a virtual physics experiments which is about inclined throwing motion, dealing the single variable and making the result date to a chart.
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Size: 1720320 |
Author: 金济芳 |
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Description: diffusion is a physic phenomenon but can be use in other sicnences
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Size: 179200 |
Author: bahar |
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Description: basic excel to understand the physic of the engineering
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Size: 61440 |
Author: ismael |
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Description: An exemple of using of farseer, the physic engine
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Size: 25600 |
Author: Shin40 |
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Description: fundamentals in physics, molecules and quantum physic s
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Size: 25096192 |
Author: wei |
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