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Description: 使用SDL与OPENGL的跨平台开发包及游戏示例
需要SDL库和头文件配合编译-use SDL and OpenGL cross-platform development kit and game needs examples SDL libraries and header files with compiler
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Size: 8978417 |
Author: 功夫 |
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Description: SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for mingw32版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardware accelerated OpenGL 3D, 2D framebuffer support for the API, commonly used in games and simulators. This is a version for Mingw32 source code
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Size: 3862723 |
Author: 新天下 |
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Description: SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for vc++6.0版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardware accelerated OpenGL 3D, 2D framebuffer support for the API, commonly used in games and simulators. This is one for vc Version 6.0 source code
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Size: 2862884 |
Author: 新天下 |
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Description: This the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
-This the Simple DirectMedia Layer. a general API that provides low level access to a udio, keyboard, mouse, joystick, 3D hardware via OpenGL, 2D and framebuffer across multiple platforms.
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Size: 3763839 |
Author: craigliu |
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Description: SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for mingw32版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardware accelerated OpenGL 3D, 2D framebuffer support for the API, commonly used in games and simulators. This is a version for Mingw32 source code
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Size: 3862528 |
Author: 新天下 |
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Description: SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for vc++6.0版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardware accelerated OpenGL 3D, 2D framebuffer support for the API, commonly used in games and simulators. This is one for vc Version 6.0 source code
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Size: 2863104 |
Author: 新天下 |
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Description: This the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
-This the Simple DirectMedia Layer. a general API that provides low level access to a udio, keyboard, mouse, joystick, 3D hardware via OpenGL, 2D and framebuffer across multiple platforms.
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Size: 3763200 |
Author: craigliu |
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Description: ZIG Game Engine是一个免费的,或扩展的,C/C++ 游戏库。它提供了联网,脚本化,调试帮助和其它工具。和你的多媒体库(如Allegro, SDL, OpenGL)一起使用,你可以生成一个完整的客户端/服务器游戏或引擎-ZIG Game Engine is a free, or expanded, C/C for the game. It provides networking, scripts, debugging and other tools to help. And your multimedia library (such as the Allegro, SDL, OpenGL) used together, You can generate a complete client/server or game engine
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Size: 1561600 |
Author: kuse |
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Description: A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.-A C/SDL/OpenGL volunteered for the player. B vh file format, hierarchical motion which stores data commonl y originating from motion capture hardware. Su pport for the Kaydara. fbx format (a general 3D i nterchange format) is planned.
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Size: 783360 |
Author: brotherfor |
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Description: linux下游戏开发指南,使用的是opengl,sdl,这种书不多,有兴趣的可以看看。附有书中源码-linux game development under the guidelines, using opengl, sdl, this book not more, interested can look at. Attached to the book source code
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Size: 4834304 |
Author: linfei |
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Description: OpenGl Texture Manager using SDL
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Size: 5120 |
Author: Chris |
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Description: 不是微软开发的一套API,比DirectX简单,并且支持多个平台,包括windows和linux等操作系统。SDL是Simple DirectMedia Layer的缩写。对于初学编写游戏非常的游泳,并且可以作为嵌入式GUI开发的一个基础平台。-another API not written by
Microsoft that is simpler than DirectX and is supported on a
number of platforms, including Windows and Linux. The
name of the API/SDK is the Simple DirectMedia Layer, or SDL
for short. The cool thing about SDL is that if you use standard
ANSI C/C++ along with it, you can port your games and applications
to other platforms in a matter of hours or a day at
most. This is the real power of SDL—portability. Focus On SDL
will get you up and running with the SDL system almost immediately.
This book will bring you up to speed with this elegant
and clear API in no time.
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Size: 7825408 |
Author: xpcodin g |
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Description: This a SDL OpenGL port of the Elite New Kind Source Code. Original version used the Allegro games library.-This is a SDL OpenGL port of the Elite New Kind Source Code. Original version used the Allegro games library.
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Size: 408576 |
Author: Stephen Hawking |
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Description: Secret Maryo Chronicles的windows版本1.8的源码.用到c++ ,sdl,opengl,cegui等.一个很不错的开源游戏.-The windows verson of Secret Maryo Chronicles,using c++,sdl,opengl,cegui etc.
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Size: 53484544 |
Author: chenliting |
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Description: SDL写的一个程序,感觉很牛比,好好看看也许能用上-SDL
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Size: 193536 |
Author: chenhui |
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Description: Ping-Pong game, with fancy main menu :) OpenGL/SDL
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Size: 3429376 |
Author: udp11 |
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Description: 简单的OpenGL 3D
OpenGL In SDL-OpenGL In SDL
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Size: 1495040 |
Author: manyu |
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Description: 这是简单Directmedia层,提供低
级别来访问音频,键盘,鼠标,操纵杆,通过OpenGL三维硬件,
跨多个平台和2D帧缓冲。-This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
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Size: 9047040 |
Author: bgrape |
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Description: Simple DirectMedia Layer, 简称SDL,是一个自由的跨平台的多媒体开发包,主要通过OpenGL和2D视频帧缓冲(framebuffer)提供对音频、键盘、鼠标、游戏操纵杆 (joystick)和3D硬件的底层访问。它被广泛的应用于MPEG回放软件、模拟器和多个著名游戏中,如获得大奖的《文明:权倾天下》-Simple DirectMedia Layer, abbreviated SDL, is a free cross-platform multimedia development package, mainly through OpenGL and 2D video frame buffer (framebuffer) provides audio, keyboard, mouse, joystick (joystick) and 3D low-level hardware access. It is widely used in MPEG playback software, emulators, and many famous games, such as the award-winning " Civilization: Call to Power"
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Size: 785408 |
Author: KaneAustin |
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Description: SDL 是Simple DirectMedia Layer (简易直控媒体层)的缩写。它是一个跨平台的多媒
体库, 以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标
(事件)、游戏摇杆等。当然,最为重要的是提供了2D 图形帧缓冲( framebuffer )的接口,
以及为OpenGL 与各种操作系统之间提供了统一的标准接口以实现3D 图形。从这些属性我
们可以看出, SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。(SDL is the abbreviation of the Simple DirectMedia Layer (simple direct control media layer). It's a cross platform multi - medium
A body library, which is used to directly control the interface of the underlying multimedia hardware. These multimedia functions include audio, keyboard, and mouse
(event), game rocker, etc. Of course, the most important thing is to provide an interface to the 2D graphics frame buffer (framebuffer).
And provide a unified standard interface between OpenGL and various operating systems to implement 3D graphics. From these attributes I
As you can see, SDL is basically thought to be a multimedia library that is developed at the core of computer games.)
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Size: 202752 |
Author: donggua209
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