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[AlgorithmMeshless_SPH

Description: 使用fortran编写的无网格(光滑质点流体动力学)SPH算法-using FORTRAN prepared by the non-grid (smooth particle hydrodynamics) SPH algorithm
Platform: | Size: 116736 | Author: 殷水平 | Hits:

[Algorithmparallel-SPH-0.1.tar

Description: 光滑质点无网格法SPH并行计算程序,一种新型算法-Smooth particle meshless method SPH parallel computing procedures, a new type of algorithm
Platform: | Size: 2592768 | Author: jimcqcu | Hits:

[WEB CodeSPHYSICS_2D_v1.4.000

Description: 光滑粒子流体动力学计算程序。官网http://wiki.manchester.ac.uk/sphysics/index.php/Main_Page-The SPHysics Code ——SPHysics is a Smoothed Particle Hydrodynamics (SPH) code inspired by the formulation of Monaghan (1992) developed jointly by researchers at the Johns Hopkins University (U.S.A.), the University of Vigo (Spain), the University of Manchester (U.K.) and the University of Rome La Sapienza (Italy).
Platform: | Size: 132096 | Author: Hanlen | Hits:

[WEB CodeSPHYSICS_3D_v1.4.000

Description: 光滑粒子流体动力学计算程序。官网http://wiki.manchester.ac.uk/sphysics/index.php/Main_Page-SPHysics is a Smoothed Particle Hydrodynamics (SPH) code inspired by the formulation of Monaghan (1992) developed jointly by researchers at the Johns Hopkins University (U.S.A.), the University of Vigo (Spain), the University of Manchester (U.K.) and the University of Rome La Sapienza (Italy).
Platform: | Size: 147456 | Author: Hanlen | Hits:

[OtherSPHysics_v1.4.000_GUIDE

Description: 光滑粒子流体动力学程序指南。官网:http://wiki.manchester.ac.uk/sphysics/index.php/Main_Page-SPHysics is a Smoothed Particle Hydrodynamics (SPH) code inspired by the formulation of Monaghan (1992) developed jointly by researchers at the Johns Hopkins University (U.S.A.), the University of Vigo (Spain), the University of Manchester (U.K.) and the University of Rome La Sapienza (Italy).
Platform: | Size: 1285120 | Author: Hanlen | Hits:

[Special Effectsrtfluid06.src

Description: Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Platform: | Size: 1722368 | Author: mike | Hits:

[Special EffectsMegaParticlesDemo

Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Platform: | Size: 1672192 | Author: mike | Hits:

[Otherrtfluid04

Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics. -Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Platform: | Size: 1169408 | Author: 聂霄 | Hits:

[matlabjiglib-0.84

Description: smoothed particle hydrodynamics, metlab preliminary program
Platform: | Size: 3405824 | Author: kastal2007 | Hits:

[matlabmatlab_sph

Description: This an matlab source code for smoothed particle hydrodynamic simulaiton. It include matlab routines and input data.-This is an matlab source code for smoothed particle hydrodynamic simulaiton. It include matlab routines and input data.
Platform: | Size: 8192 | Author: Zhongkui Wang | Hits:

[source in ebookParallelSPHYSICS2D_v2.0.000

Description: salut hello SPHysics is a platform of Smoothed Particle Hydrodynamics (SPH) codes inspired by the formulation of Monaghan (1992) developed jointly by researchers at the Johns Hopkins University (U.S.A.), the University of Vigo (Spain), the University of Manchester (U.K.) and the University of Rome La Sapienza (Italy).
Platform: | Size: 1367040 | Author: walid | Hits:

[AlgorithmSPHYSICS_2D_v1.0.003

Description: SPH2D CODE Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian method (where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density.-Smoothed Particle Hydrodynamics (SPH) was developed to study non-axisymmetric phenomena in astrophysics
Platform: | Size: 1111040 | Author: 謝一 | Hits:

[AlgorithmSPHYSICS_3D_v1.0.003

Description: SPH 3D Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian method (where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density.-Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian method (where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density.
Platform: | Size: 1147904 | Author: 謝一 | Hits:

[OpenGL programSPH

Description: Fluid Simulation using Smoothed Particle Hydrodynamics.. C++ with OpenGL
Platform: | Size: 3149824 | Author: angelafarell | Hits:

[AlgorithmSPHYSICS_2D_v2.2.001

Description: 基于光滑粒子法开发的一款水动力计算程序。能够有效的开展cfd计算。-This report documents the computer program SPHysics based on Smoothed Particle Hydrodynamics theory. The documentation provides a brief description of the governing equations and the different numerical schemes used to solve them. FORTRAN code is provided for two and three- dimensional versions of the model. Postprocessing tools for MATLAB visualization are also provided. Finally, several working examples are documented to enable the user to test the program and verify that it is installed correctly. For 3-D applications a complex geometry generator is now provided making the creation of new geometries and loading in CAD files more accessible.
Platform: | Size: 2510848 | Author: 许条建 | Hits:

[Othersmoothed-particle-hydrodynamics-Daniel-price

Description: Smoothed Particle Hydrodynamics.
Platform: | Size: 1780736 | Author: sami | Hits:

[Algorithmcode

Description: 光滑粒子法简单算例 ,一维激波管 和 二维腔内剪切流动-Smoothed Particle Hydrodynamics simple example, the shock tube one-dimensional and two-dimensional cavity shear flow
Platform: | Size: 39936 | Author: fyk | Hits:

[Mathimatics-Numerical algorithmsSPH3DOnTheBook

Description: Smoothed Particle Hydrodynamics software writen in Fortran 90
Platform: | Size: 34816 | Author: Bob | Hits:

[AlgorithmGPUSPHsnapshot-2.0

Description: GPUSPH is an implementation of Smoothed Particle Hydrodynamics for free surface flows (Monaghan, 1994, 2005) on a Nvidia graphics card. In this application, the fluid can be water or a more viscous substance like lava (see also GPU-LAVA).
Platform: | Size: 133120 | Author: 孙华文 | Hits:

[Other systemsFluid Simulator (Smoothed Particle Hydrodynamics) V5.5

Description: Fluid Simulator (Smoothed Particle Hydrodynamics) V5.5 [Update: FASTER] Add Filled Circle - Motion Blur - Blobby2 Draw Style - Customizable Gravity. Old Features: - Add water Filled Rectangle - Blobby Draw Style. Based on this paper: Suggestions to make the fluid looks more water-like are appreciated. (line line intersect) (Point distance from line)
Platform: | Size: 714344 | Author: Raflezz | Hits:
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