Description: 光滑粒子流体动力学计算程序。官网http://wiki.manchester.ac.uk/sphysics/index.php/Main_Page-The SPHysics Code ——SPHysics is a Smoothed Particle Hydrodynamics (SPH) code inspired by the formulation of Monaghan (1992) developed jointly by researchers at the Johns Hopkins University (U.S.A.), the University of Vigo (Spain), the University of Manchester (U.K.) and the University of Rome La Sapienza (Italy). Platform: |
Size: 132096 |
Author:Hanlen |
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Description: 光滑粒子流体动力学计算程序。官网http://wiki.manchester.ac.uk/sphysics/index.php/Main_Page-SPHysics is a Smoothed Particle Hydrodynamics (SPH) code inspired by the formulation of Monaghan (1992) developed jointly by researchers at the Johns Hopkins University (U.S.A.), the University of Vigo (Spain), the University of Manchester (U.K.) and the University of Rome La Sapienza (Italy). Platform: |
Size: 147456 |
Author:Hanlen |
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Description: 光滑粒子流体动力学程序指南。官网:http://wiki.manchester.ac.uk/sphysics/index.php/Main_Page-SPHysics is a Smoothed Particle Hydrodynamics (SPH) code inspired by the formulation of Monaghan (1992) developed jointly by researchers at the Johns Hopkins University (U.S.A.), the University of Vigo (Spain), the University of Manchester (U.K.) and the University of Rome La Sapienza (Italy). Platform: |
Size: 1285120 |
Author:Hanlen |
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Description: Real-Time Particle-Based Fluid Simulation
Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics. Platform: |
Size: 1722368 |
Author:mike |
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Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics. Platform: |
Size: 1672192 |
Author:mike |
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Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics. -Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Platform: |
Size: 1169408 |
Author:聂霄 |
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Description: This an matlab source code for smoothed particle hydrodynamic simulaiton. It include matlab routines and input data.-This is an matlab source code for smoothed particle hydrodynamic simulaiton. It include matlab routines and input data. Platform: |
Size: 8192 |
Author:Zhongkui Wang |
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Description: salut
hello
SPHysics is a platform of Smoothed Particle Hydrodynamics (SPH) codes inspired by the formulation of Monaghan (1992) developed jointly by researchers at the Johns Hopkins University (U.S.A.), the University of Vigo (Spain), the University of Manchester (U.K.) and the University of Rome La Sapienza (Italy). Platform: |
Size: 1367040 |
Author:walid |
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Description: SPH2D CODE
Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian method (where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density.-Smoothed Particle Hydrodynamics (SPH) was developed to study non-axisymmetric phenomena in astrophysics Platform: |
Size: 1111040 |
Author:謝一 |
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Description: SPH 3D
Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian method (where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density.-Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian method (where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density.
Platform: |
Size: 1147904 |
Author:謝一 |
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Description: 基于光滑粒子法开发的一款水动力计算程序。能够有效的开展cfd计算。-This report documents the computer program SPHysics based on
Smoothed Particle Hydrodynamics theory. The documentation
provides a brief description of the governing equations and the
different numerical schemes used to solve them. FORTRAN code is
provided for two and three- dimensional versions of the model. Postprocessing
tools for MATLAB visualization are also provided.
Finally, several working examples are documented to enable the user
to test the program and verify that it is installed correctly. For 3-D
applications a complex geometry generator is now provided making
the creation of new geometries and loading in CAD files more
accessible. Platform: |
Size: 2510848 |
Author:许条建 |
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Description: GPUSPH is an implementation of Smoothed Particle Hydrodynamics for free surface flows (Monaghan, 1994, 2005) on a Nvidia graphics card. In this application, the fluid can be water or a more viscous substance like lava (see also GPU-LAVA). Platform: |
Size: 133120 |
Author:孙华文 |
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Description: Fluid Simulator (Smoothed Particle Hydrodynamics) V5.5 [Update: FASTER]
Add Filled Circle - Motion Blur - Blobby2 Draw Style - Customizable Gravity. Old Features: - Add water Filled Rectangle - Blobby Draw Style. Based on this paper: Suggestions to make the fluid looks more water-like are appreciated. (line line intersect) (Point distance from line) Platform: |
Size: 714344 |
Author:Raflezz |
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