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[Game ProgramSpecial Effects Game Programming

Description: Special Effects Game Programming
Platform: | Size: 19949998 | Author: Paladin | Hits:

[Game Programparticlesimsrc

Description: 粒子系统编辑器 包括了很多特效,是一个了解如何写粒子系统用于游戏特效的东东,入门级别的。我初学游戏编程时收集的。希望对大家有用-particle system editor includes many special effects, is an understanding of how to write games for the particle system effects of the Eastern, the entry-level. I am learning the game programming collected. We hope to useful
Platform: | Size: 59813 | Author: 刘剑渊 | Hits:

[Game ProgramSpecial Effects Game Programming

Description: Special Effects Game Programming
Platform: | Size: 20427776 | Author: | Hits:

[Game Programparticlesimsrc

Description: 粒子系统编辑器 包括了很多特效,是一个了解如何写粒子系统用于游戏特效的东东,入门级别的。我初学游戏编程时收集的。希望对大家有用-particle system editor includes many special effects, is an understanding of how to write games for the particle system effects of the Eastern, the entry-level. I am learning the game programming collected. We hope to useful
Platform: | Size: 59392 | Author: 刘剑渊 | Hits:

[DirextXSpecial_Effects_Game_Programming_with_DirectX_11-1

Description: DirectX特效游戏程序设计 [美]M.麦卡斯基 著 柯鹏 译 源代码11-17-Effects DirectX game programming [U.S.] M. McAskie柯鹏the translation of source code 11-17
Platform: | Size: 3089408 | Author: Shahsen Chen | Hits:

[OpenGL programlizi

Description:  随着视频游戏发展玩家们对游戏质量要求也不断提高新技术不断出现、更新使得游戏变得更为精彩下面我 要介绍是个有效模拟技术--粒子系统虽然这并不是什么新技术也并不深奥但在现今图形、游戏编程中仍有着广 泛应用它能有效地模拟烟火、爆炸、烟雾以及些特殊光影效果它对图形、游戏编程有着巨大推动作用-With the development of video game players of the game have been asked to mention the quality of emerging high-tech, update makes the game more exciting I would like to introduce the following is an effective simulation technology- particle system although this is not a new technology is not difficult However, in today' s graphics, games programming, there are a broad range of applications that it can effectively simulate fireworks, explosion, smoke and special lighting effects of some of its graphics, game programming has a huge role in promoting
Platform: | Size: 151552 | Author: tutu | Hits:

[Windows DevelopSpecialEffectsGameProgramming

Description: 特效游戏程序开发的书附源代码,含各章范例及附录范例-source code of book special effects game programming
Platform: | Size: 17033216 | Author: 谢洋 | Hits:

[Game EngineSpecial_Effects_Game_Programming_With_DirectX_Sour

Description: Special effects game programming with directx带你实现眩目的3D特效。-To achieve stunning effects using Direct3D
Platform: | Size: 17773568 | Author: wang | Hits:

[DirextXIntr-to-3DGame-Program-DirectX9.0c-

Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Platform: | Size: 9468928 | Author: Kelyad | Hits:

[Windows DevelopCPP-Module-I

Description: C++ is a powerful language that unifies high-level programming paradigms, such as object oriented programming, with low-level efficiencies, such as the ability to directly manipulate memory. For these reasons, C++ has been embraced as the language of choice among game developers. C++ fulfills the need for high-level language constructs which aid in the organization of building complex virtual worlds, but is also able to perform low-level optimizations in order to squeeze out extra performance for such things as sophisticated special effects, realistic physics, and complex artificial intelligence. Chapter Objectives • Create, compile, link and execute C++ programs. • Find out how C++ code is transformed into machine code. - Learn some of the basic C++ features necessary for every C++ program. - Discover how to output and input text information to and from the user. -Understand the concept of variables. -Perform simple arithmetic operations in C++.
Platform: | Size: 1273856 | Author: After Shave | Hits:

[Other Games3DDemo(SELF)

Description: 以前自己在学习游戏编程时,写的一个小DEMO,DX实现3D人物在场景的动作,一些特效,地形剔除等-Before learning game programming, writing a small DEMO DX realized 3D character in the scene of action, and removed some of the special effects, terrain
Platform: | Size: 28497920 | Author: wangshaopei | Hits:

[OtherIntroduction-of-3D-Game-Programming

Description: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.
Platform: | Size: 22091776 | Author: 林业 | Hits:

[Other3D.Game.Programming.With.DirectX.10

Description: Introduction To 3D Game Programming With DirectX 10 学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises.
Platform: | Size: 21229568 | Author: 沈成浩 | Hits:

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