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[Game ProgramGreadySnake(MVC)

Description: MVC设计模式早在面向对象语言Smalltalk-80中就被提出并在此后得到业界的广泛接受。它包括三类对象:(1)模型(Model)对象:是应用程序的主体部分。(2)视图(View)对象:是应用程序中负责生成用户界面的部分。(3)控制器(Control)对象:是根据用户的输入,控制用户界面数据显示及更新Model对象状态的部分。本程序尝试用MVC模式制作了一个简单的贪吃蛇游戏。-MVC design patterns in object-oriented language Smalltalk-80 was raised on and thereafter the industry's widely accepted. It includes three types of objects : (1) model (Model) objects : application to the principal. (2) View (View) Object : is the application procedure for the generation part of the user interface. (3) controller (Control) Object : according to the input, the user interface control and update data objects Model of the state. The procedures to try to MVC model produced a simple game of Snake.
Platform: | Size: 38566 | Author: 罗鹏魁 | Hits:

[Other resourceApress.Ajax.Patterns.and.Best.Practices.Feb.2006.r

Description: 本书包含了许多Ajax技术的设计模式。例如:你应该如何分割数据以便于分配呢?答案是,采用内容分块模式(Content Chunking Pattern);如何有效地维护状态或至少是维护痕迹呢?答案是,采用持久通信模式(Persistent Communications Pattern);如何让用户对所有潜在的数据了如指掌呢?答案是,采用无限数据模式(Infinite Data Pattern)。通过书中呈现的九种模式,作者几乎发掘了所有的Ajax理论,这些知识对你将来编写应用程序时制定策略有重大的帮助。每种模式都有相应的章节对其进行论述,每章均以模式的设计意图为开头,然后介绍使用该模式的动机,并列举一系列使用该模式开发的应用程序和与该模式相关联的设计模式。接着,以解决实际问题的方式诠释该设计模式的架构。最后,执行程序通过代码及用户与各种网页的互动形式展现。在章末,还有对该章精华内容的总结回顾。 -the book contains many technical Ajax design patterns. For example : How should you segmentation data in order to be distributed? The answer is that the use of content block mode (Content Chunking Pattern); How to effectively maintain state, or at least preserve traces? The answer is that, durable communication mode (Persistent Communications Pattern ); How to let all potential users of the data so familiar? The answer is that the use of unlimited data model (Infinite Data Pattern). Through the book showing the nine models, the authors explore almost all of the Ajax theory, knowledge of your future application procedures for the preparation of the development strategy will be of immense help. Each model has a corresponding section of its expositions, each chapter are intended to model the
Platform: | Size: 11560735 | Author: zoujian | Hits:

[Game ProgramGreadySnake(MVC)

Description:
Platform: | Size: 37888 | Author: 罗鹏魁 | Hits:

[OtherApress.Ajax.Patterns.and.Best.Practices.Feb.2006.r

Description: 本书包含了许多Ajax技术的设计模式。例如:你应该如何分割数据以便于分配呢?答案是,采用内容分块模式(Content Chunking Pattern);如何有效地维护状态或至少是维护痕迹呢?答案是,采用持久通信模式(Persistent Communications Pattern);如何让用户对所有潜在的数据了如指掌呢?答案是,采用无限数据模式(Infinite Data Pattern)。通过书中呈现的九种模式,作者几乎发掘了所有的Ajax理论,这些知识对你将来编写应用程序时制定策略有重大的帮助。每种模式都有相应的章节对其进行论述,每章均以模式的设计意图为开头,然后介绍使用该模式的动机,并列举一系列使用该模式开发的应用程序和与该模式相关联的设计模式。接着,以解决实际问题的方式诠释该设计模式的架构。最后,执行程序通过代码及用户与各种网页的互动形式展现。在章末,还有对该章精华内容的总结回顾。 -the book contains many technical Ajax design patterns. For example : How should you segmentation data in order to be distributed? The answer is that the use of content block mode (Content Chunking Pattern); How to effectively maintain state, or at least preserve traces? The answer is that, durable communication mode (Persistent Communications Pattern ); How to let all potential users of the data so familiar? The answer is that the use of unlimited data model (Infinite Data Pattern). Through the book showing the nine models, the authors explore almost all of the Ajax theory, knowledge of your future application procedures for the preparation of the development strategy will be of immense help. Each model has a corresponding section of its expositions, each chapter are intended to model the
Platform: | Size: 11560960 | Author: zoujian | Hits:

[Game Programgame3

Description: 游戏规则如下:   1. 如果一个细胞周围有3个细胞为生(一个细胞周围共有8个细胞),则该细胞为生,即该细胞若原先为死,则转为生,若原先为生,则保持不变;   2. 如果一个细胞周围有2个细胞为生,则该细胞的生死状态保持不变;   3. 在其它情况下,该细胞为死,即该细胞若原先为生,则转为死,若原先为死,则保持不变设定图像中每个像素的初始状态后依据上述的游戏规则演绎生命的变化,由于初始状态和迭代次数不同,将会得到令人叹服的优美图案。-The rules of the game as follows: 1. If a cell has three cells around the living (a cell around a total of eight cells), the living cells that the cells if the original is dead, then to Health, if the original living will remain the same 2 . If a cell has two cells around the living, the state of cell life and death remain the same 3. In other cases, the cells die, that is, the cells if the original living, then to die, if the original is dead, will remain the same settings for each image pixel after the initial state based on the above interpretation of the rules of the game life changes, as the initial state and the different number of iterations, will be very impressed by the width and the beautiful patterns.
Platform: | Size: 1024 | Author: kuaile | Hits:

[Software Engineeringstate

Description: 一个很有用的设计模式的详细说明-state模式-A useful design patterns a detailed description of-state model
Platform: | Size: 30720 | Author: zhangweihong | Hits:

[Data structsstate

Description:
Platform: | Size: 282624 | Author: 蒋丽 | Hits:

[Windows Develop200464112048225

Description: 本对象为自定义按钮对象,修改自扁平按钮 // 主要功能为:扁平按钮形式 〔包括原扁平按钮的所有功能〕 // 渐进色状态 〔具有渐近色的按钮〕 // 正常按钮状态 〔修饰了的原始PB按钮〕 // 新增两种XP风格按钮 〔焦点状态颜色不同〕 // 图片按钮状态〔可用pb自己的图片〕 // 椭圆形按钮状态 〔在以上几种按钮形态下把按钮转换为椭圆形〕 // 提示信息显示 〔显示按钮的提示信息〕-The custom button for the object, modified from a flat button// main function as: a flat button on the form of the original flat button 〔including all the features〕// progressive color asymptotic state 〔〕 button color// normal button state 〔modified button of the original PB〕// Two new XP style buttons 〔〕 different focus of the state of the color// picture button state can be used 〔〕 pb own picture// oval-shaped button in the above state 〔button patterns button under the conversion for the oval-shaped〕// prompt information display shows buttons 〔〕 message
Platform: | Size: 39936 | Author: softwork | Hits:

[GUI DevelopMyWin

Description: 1.通过窗口之前的和改变后的状态信息,计算出窗口新的布局情况。 2.定义:总窗口有三个子窗口;窗口布局分为6种模式(Mode); 3.窗口的变化有:关闭子窗口,拖拽窗口,锁定窗口; 4.窗口的信息有:是否锁定(Locked),大小形状(Shap),属于的模式(Mode),总窗口大小(Size); -1. Through the window before and after the change of state information to calculate the layout of the new window. 2. Definition: The total window has three sub-window window layout is divided into six kinds of patterns (Mode) 3. Change the window there is: turn off sub-window, drag the window, lock the window 4. The information window there is: Is it locked (Locked ), size, shape (Shap), belong to the mode (Mode), the total window size (Size)
Platform: | Size: 26624 | Author: 得人 | Hits:

[Windows Developpoptang

Description: 模拟盛大公司的经典游戏,逼真实现其大部分功能。支持大物体、动画物体,支持小龟、猫头鹰、飞碟等坐骑,支持草丛、帐篷、冰窟等掩体物,支持各种主要道具,支持小区、沙漠和冰川三种地形,支持基本模式和复活大战模式。纯面向对象开发,灵活使用继承、多态特性,应用Singleton、Prototype、State等设计模式。-Analog grand the company' s classic games, most of its features realistic implementation. Supporting large objects, animated objects, support for small turtles, owls, flying mounts, etc., in support of the bushes, tents, bunkers and other objects冰窟, support all major props to support the community, desert and glaciers three terrain, support for the basic model and the revival of World War II模式. Pure object-oriented development, flexibility in the use of inheritance, polymorphism features, applications Singleton, Prototype, State, such as design patterns.
Platform: | Size: 4482048 | Author: jon | Hits:

[JSP/JavaDesignPattern

Description: 几个经典设计模式的java语言示例。有策略模式、工厂模式、观察者模式、装饰者模式、单态模式等-A number of classic design patterns java language sample. Strategic models, the factory model, observer mode, decorative pattern, such as single-state model
Platform: | Size: 4096 | Author: | Hits:

[BooksAS3_Design_Patterns

Description: 1.Object-Oriented Programming,Design Patterns,and ActionScript 3 2.Factory Method Pattern 3.Singleton Pattern 4.Decorator Pattern 5.Adapter Pattern 6.Composite Pattern 7.Command Pattern 8.Observer Pattern 9.Template Method Pattern 10.State Pattern 11.Strategy Pattern
Platform: | Size: 3208192 | Author: dreamsky | Hits:

[OtherCsharpDesignPatterns

Description: 这是主要的内容 1.C#设计模式: 模式 UML C#3.0 实例 2.结构模式: Decorator模式 代理模式 桥模式 3.结构模式:复合材料及复合型飞锤 享元模式 练习 模式比较 4.结构模式:适配器和外墙 适配器模式 外观模式 模式比较 5。创建模式: 原型模式 工厂方法模式 Singleton模式 模式比较 6。创建模式: 抽象工厂模式 建造者模式 模式比较 7。行为模式: 策略模式 国家模式 模板方法模式 模式比较 8。行为模式: 责任链模式 命令模式 模式比较 9。行为模式: 迭代器模式 调解模式 观察者模式 模式的探讨和比较 10。行为模式: 访问者模式 解释器模式 备忘录模式 模式比较 11。设计模式的未来 摘要模式 一种设计模式的未来 结束语 -1.C# Meets Design Patterns About Patterns About UML About C#3.0 About the Examples 2.Structural Patterns: Decorator,Proxy, and Bridge Decorator Pattern Proxy Pattern Bridge Pattern Example: OpenBook Pattern Comparison 3.Structural Patterns: Composite and Flyweight Composite Pattern Flyweight Pattern Exercises Pattern Comparison 4.Structural Patterns: Adapter and Faç ade Adapter Pattern Faç ade Pattern Pattern Comparison 5. Creational Patterns: Prototype, Factory Method, and Singleton Prototype Pattern Factory Method Pattern Singleton Pattern Pattern Comparison 6. Creational Patterns: Abstract Factory and Builder Abstract Factory Pattern Builder Pattern Pattern Comparison 7. Behavioral Patterns: Strategy, State, and Template Method Strategy Pattern State Pattern Template Method Pattern Pattern Comparison 8. Behavioral Patterns: Chain of Responsibility and Command Chain of Responsibility Pattern Command Pattern Pattern Comparison 9. B
Platform: | Size: 2279424 | Author: 辛琪 | Hits:

[VHDL-FPGA-Veriloghorse_light4

Description: 六种花样的流水灯,从左至右,从右至左,中间向两边,两边向中间,跳格闪烁等。verilog语言编写; 并且扩展容易; 有两个状态机构成实现。quartus 9.0和7.1仿真通过。无错误,无警告。-Six kinds of patterns of flowing water lights, from left to right, from right to left, in the middle to both sides, both sides toward the middle, jumping grid flicker. And expansion easy there are two state agencies into a realization. quartus 9.0 and 7.1 by simulation. Error-free, no warning.
Platform: | Size: 69632 | Author: tangjieling | Hits:

[OtherPracticalStatechartsinCQuantumProgramming

Description:
Platform: | Size: 2013184 | Author: | Hits:

[GDI-BitmapDia_Ero

Description: 数学形态学在数字图像处理领域中的应用越来越广泛,各种形态结构和算法不断涌现.数学形态学以集 合运算为基础,其基本思想是用具有一定形态的结构元去度量图像中的形态以解决理解问题.该文利用细胞神经 网络(CNN),运用数学形态滤波适时、并行完成各种数学形态运算.文中给出了有关CNN的全局和局部稳定状态 的定理,证明CNN在一定的条件下可以通过动态过程的稳定达到数学形态滤波的结果.将其结果运用在煤矿井下 煤仓图像的预处理当中,取得了满意的结果.-Mathematical Morphology in the field of digital image processing used more and more widespread, various forms of structures and algorithms are emerging. Mathematical morphology in order to set Co-operation based on the basic idea is to use a certain form of structural element to measure the image shape to solve the problem understanding. The paper, by using cellular neural Network (CNN), using mathematical morphology filtering timely completion of various mathematical patterns in parallel computing. In this paper, on CNN s global and local steady state Theorem, that under certain conditions CNN can be reached by the stability of the dynamic process of mathematical morphology filter results. Its results used in the coal mine Bunker image preprocessing, obtaining satisfactory results.
Platform: | Size: 208896 | Author: 郭事业 | Hits:

[JSPdesignpatterns

Description: 详细讲述java设计模式包括各种经典的模式,state, observer, adapter-talk about design patterns in java detailed
Platform: | Size: 236544 | Author: denglin | Hits:

[JSP/JavaState

Description: 设计模式中的状态模式模拟及相关代码和测试-Design patterns and related state model simulation and test code
Platform: | Size: 9216 | Author: 董涛 | Hits:

[JSP/Javatest

Description: 关于设计模式的一些模式小程序,有命令模式,状态模式,-Design patterns on some models of small procedures, command mode, the state model, etc.
Platform: | Size: 4096 | Author: 符国明 | Hits:

[OtherHW8-State-BankAccount-typical

Description: 软件工程专业,设计模式中的状态模式。不同的状态拥有不同的属性和操作。-Software engineering, design patterns in the state mode. Different states have different attributes and operations.
Platform: | Size: 82944 | Author: 贺永成 | Hits:
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