Description: 细分曲面算法的原程序.该算法生成的曲面,光滑性好,并且在奇异点出C1连续-Subdivision surface algorithm for the original program. The algorithm to generate the surface, smooth and good, and singular points in a row out of C1 Platform: |
Size: 1200128 |
Author:王东 |
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Description: Loop 曲面细分的matlab完整源程序,包括算法的实现和多个测试用例.是曲面细分入门的罕见好资料.-Loop subdivision surfaces of matlab full source, including the algorithm implementation and multiple test cases. Is a rare good surface segmentation data entry. Platform: |
Size: 208896 |
Author:loopmatlab2009 |
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Description: Doo-sabin细分曲面源码,通过载入obj文件,对物体进行多次细分,并显示每次细分所花费的时间,文件中带有多个obj文件。程序正确无误,是我的应用几何造型作业。-Doo-sabin subdivision surface source, through the load obj file, several segments of the objects and displays the time spent in each segment, the file with multiple obj files. Procedures correctly, the application of geometric modeling is my job. Platform: |
Size: 13222912 |
Author:bends |
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Description: Doo-sabin与catmull-clark细分曲面源程序,对于Doo-sabin细分曲面,用户可以根据选项选择显示纹理图还是线条图,可以多次细分。catmull-clark为线条图;这两个程序是分开写的,在一个文件夹内。-Doo-sabin catmull-clark subdivision surfaces with the source code for the Doo-sabin subdivision surface, the user can choose depending on options or line graph shows the texture map can be repeatedly broken down. catmull-clark for the line graph these two programs are written separately in a folder. Platform: |
Size: 9164800 |
Author:bends |
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Description: 设P(m,n)是初始控制点列,即原曲面的点(m行n列)。Q(m,n)是一次细分后得到的曲面的控制节点。
此函数采用Catmull-Clark细分曲面算法,对双三次B样条曲面细分,即m=n=4。
利用我们在13章第四节学过的知识,有公式MQM =SMPM S ,其中M,S可由课件知
构造初始控制点列(p1,p2),其中p1是P的行坐标,p2是P的列坐标
-Let P (m, n) is the initial control point of the column, i.e. the original surface of the point (m rows n columns). Q (m, n) is the control node of the surfaces one after subdivision. This function takes a Catmull-Clark subdivision surface algorithm, the bi-cubic B-spline surface subdivision, ie m = n = 4. Using knowledge in Chapter 13, section IV, formula MQM, ' = SMPM' S' , wherein M, S by courseware known structure the initial control point of the column (p1, p2), where p1 is the row coordinate of P, p2 column coordinates of P Platform: |
Size: 9216 |
Author:户蕾蕾 |
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Description: What are Subdivision Surfaces?
The idea of subdivision surfaces was first introduced by Catmull & Clark and Doo & Sabin in 1978. Unlike traditional spline surfaces, subdivision surfaces are defined algorithmically. Recently there has been a lot of activity in the computer graphics research community and significant advances have been made in rendering, texture mapping, animation and compression of subdivision surfaces. They were also used in the production of Geri s Game and A Bug s Life. Geri s hands, head, jacket, and pants were each modeled using a single subdivision surface. The faces and the hands of Flick and Hopper were also modeled with subdivision surfaces. Momentum is building in the computer assisted geometric design (CAGD) to make subdivision surfaces one of the modeling primitives.
Platform: |
Size: 2048 |
Author:mo3iz |
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