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[Other resourcedirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288635 | Author: zhouyinye | Hits:

[WEB Code232323231aa

Description: 利用Direct3D的地形三维快速重建方法.-use Direct3D rapid 3D terrain reconstruction method.
Platform: | Size: 261734 | Author: 张原 | Hits:

[DirextXTerrain

Description: Terrain3D射击游戏,采用direct3d
Platform: | Size: 1658919 | Author: Legend_WH | Hits:

[DirextXterrain

Description: Direct3D 游戏开发技术详解 配套第12章代码 绘制并加载显示地形 1.用D3DX库接口创建一个空Mesh模型 2.创建Mesh所需的顶点矩阵,填写顶点缓冲区的索引信息 3.创建纹理,添加光照并渲染
Platform: | Size: 896981 | Author: kongxiangan | Hits:

[VC/MFCdirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288512 | Author: zhouyinye | Hits:

[Documents232323231aa

Description: 利用Direct3D的地形三维快速重建方法.-use Direct3D rapid 3D terrain reconstruction method.
Platform: | Size: 261120 | Author: 张原 | Hits:

[Graph program06.QuadTree+LOD

Description: direct3d四叉树海量数据地形分细节层次显示direct3d四叉树海量数据地形分细节层次显示-Direct3D quadtree terrain mass data points show the Direct3D LOD Quadtree Topographic mass data show levels of detail
Platform: | Size: 879616 | Author: 张丰 | Hits:

[DirextXTerrain_Mo1877794172005

Description: direct3d实现地形编辑器, 一个国外的人做的. -Direct3D realize the terrain editor, a foreign people who do.
Platform: | Size: 92160 | Author: wg | Hits:

[DirextXTerrain

Description: Terrain3D射击游戏,采用direct3d-Terrain3D shooting game using Direct3D
Platform: | Size: 1658880 | Author: Legend_WH | Hits:

[DirextXterrain

Description: Direct3D 游戏开发技术详解 配套第12章代码 绘制并加载显示地形 1.用D3DX库接口创建一个空Mesh模型 2.创建Mesh所需的顶点矩阵,填写顶点缓冲区的索引信息 3.创建纹理,添加光照并渲染-Direct3D game development technology supporting Detailed Chapter 12 code display topographic mapping and load 1. D3DX library interface used to create an empty Mesh model 2. To create the necessary Mesh vertex matrix, fill vertex buffer indexing information 3. To create texture, Add lighting and rendering
Platform: | Size: 897024 | Author: kongxiangan | Hits:

[DirextXSampleterrain

Description: 利用Direct3D制作的地形程序,对初学者有很大的帮助-Produced by the use of Direct3D terrain procedures, have a great help for beginners
Platform: | Size: 5890048 | Author: 赵百子 | Hits:

[3D GraphicTerrain

Description: Direct3D游戏开发里的一个简单例子,实现了地形的绘制-Direct3D game development in a simple example of implementation of the terrain rendering
Platform: | Size: 1024000 | Author: hebiao | Hits:

[DirextXTerrain

Description: 一个d3d地形的例子,可以实现摄像机的6个自由度
Platform: | Size: 646144 | Author: qican110 | Hits:

[DirextX06.QuadTreeLOD

Description: direct3d 建立地形模型 适合于初学者使用-direct3d terrain model established for beginners
Platform: | Size: 3920896 | Author: xinyu | Hits:

[DirextXDirect3DCore

Description: Direct3D游戏引擎核心技术的研究与实现,详细讲解大规模地形实时绘制和三维场景中的碰撞检测技术。-Direct3D game engine core technology research and implementation of large scale terrain elaborate three-dimensional scene in real-time rendering and collision detection technology.
Platform: | Size: 4062208 | Author: jiaowuchu | Hits:

[DirextXIntr-to-3DGame-Program-DirectX9.0c-

Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Platform: | Size: 9468928 | Author: Kelyad | Hits:

[3D Graphicheightmap3d

Description: 根据一张灰度图生成三维地形并漫游的程序源码,使用C++和Direct3D-Program source code according to a grayscale to generate 3D terrain and roaming, to use C++ and Direct3D
Platform: | Size: 63488 | Author: alexking | Hits:

[3D GraphicDirectX_3D_Programing_Source_Code

Description: Direct3D编程实例,包含18个编程实例,内容包括游戏特效,地形渲染,场景管理,碰撞检测,骨骼动画等高级编程。-The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection, skeletal animation and other high-level programming.
Platform: | Size: 25512960 | Author: 郭莉 | Hits:

[3D GraphicTerrain

Description: Direct3D地形加载程序,可以通过键盘控制摄像机进行漫游-Direct3D terrain loader, you can control the camera roaming through keyboard
Platform: | Size: 3430400 | Author: 吴军 | Hits:

[3D GraphicTerrain

Description: direct3d三维地形模拟,在direct9.0环境下编译通过-direct3d three-dimensional topography simulation environment in direct9.0 compiled by
Platform: | Size: 484352 | Author: z | Hits:
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