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[OpenGL programtorus

Description: opengl-使用显法列表对面包圈进行翻转控制-opengl-List of significant use to turn bread circle for control
Platform: | Size: 2452 | Author: 阿良 | Hits:

[Other resource2Dfft

Description: VHDL 关于2DFFT设计程序 u scinode1 ∼ scinode9.vhd: Every SCI node RTL vhdl code. The details can be seen in the following section. u 2dfft.vhd: The top module includes these scinodes and form a 3x3 SCI Torus network, and it support these sub-modules scinode1∼ scinode9 reset and clk and global_cnt signals to synchronous the sub-modules to simplify the overall design. u proj2.wfc: VSS simulation result that is the same as the ModelSim simulation result. u Pro2_2.wfc: VSS simulation result of another test pattern can’t cause overflow situation.-VHDL design procedures on 2DFFT u scinode1
Platform: | Size: 783292 | Author: 李成 | Hits:

[Other resourcerayshade.4.0

Description: Rayshade是一个光线追踪系统。输入一个描述场景的ASCII文件,它将产生一个光线追踪后的图案文件。 -支持10种简单图形(包括多边形,环面等) -各种光源 -利用等级化体积或空间均匀分割来加快速度 -变率采样 -简陋动画支持 -容易添加几何体、纹理、光源等-Rayshade is a light tracking system. Importation of a Scene Description ASCII document, which will have a ray tracing the pictorial documents. - 10 support simple graphics (including polygon, torus) - various source-level use of uniform size or space division to accelerate the speed - variable sampling rate-rudimentary animation support hold-easily add geometric form, texture, light, etc.
Platform: | Size: 336211 | Author: | Hits:

[OpenGL programOpen_Cylinder

Description: 画出Cylinder、Cone、Torus、Sphere四种图形的骨架和填满且可以旋转和放大缩小-painted cylinder, Cone, Torus. Sphere four skeletons and graphics and can fill rotation and Zooming
Platform: | Size: 11626 | Author: 林卉 | Hits:

[OpenGL programopengl-torus

Description: OpenGL 作图例子 - 圆环-OpenGL graphic example - Ring
Platform: | Size: 12601 | Author: 王伟楠 | Hits:

[Graph programlife3D

Description: 3-Dimensional version of Conway s Game of Life. \"Life\" is a cellular automaton invented by John Conway that involves live and dead cells in a rectangular, two-dimensional universe. This implementation uses a M x M x M grid the number initial ramdomly generated cells can be changed using the slider control. Whether cells stay alive, die, or generate new cells depends upon how many of their eight possible neighbors are alive. By using sparse matrices, the calculations required become astonishingly simple. We use periodic (torus) boundary conditions at the edges of the universe. Pressing the \"Start\" button automatically seeds this universe with several small random communities. Some will succeed and some will fail.
Platform: | Size: 3551 | Author: dairy | Hits:

[Graph programtorus雾

Description: 一个雾的好程序,快点下啊-a fog of the program quickly under ah
Platform: | Size: 2549 | Author: 缪益慢 | Hits:

[Special Effectsdct_watermark

Description: VC实现水印的嵌入和提取的全套算法 DCT变化域嵌入、提取 Torus变换对水印处理
Platform: | Size: 760853 | Author: fish | Hits:

[OpenGL programopengl-torus

Description: OpenGL 作图例子 - 圆环-OpenGL graphic example- Ring
Platform: | Size: 12288 | Author: | Hits:

[Graph programtorus雾

Description: 一个雾的好程序,快点下啊-a fog of the program quickly under ah
Platform: | Size: 2048 | Author: 缪益慢 | Hits:

[OpenGL programtorus

Description:
Platform: | Size: 2048 | Author: 阿良 | Hits:

[VHDL-FPGA-Verilog2Dfft

Description: VHDL 关于2DFFT设计程序 u scinode1 ∼ scinode9.vhd: Every SCI node RTL vhdl code. The details can be seen in the following section. u 2dfft.vhd: The top module includes these scinodes and form a 3x3 SCI Torus network, and it support these sub-modules scinode1∼ scinode9 reset and clk and global_cnt signals to synchronous the sub-modules to simplify the overall design. u proj2.wfc: VSS simulation result that is the same as the ModelSim simulation result. u Pro2_2.wfc: VSS simulation result of another test pattern can’t cause overflow situation.-VHDL design procedures on 2DFFT u scinode1
Platform: | Size: 783360 | Author: 李成 | Hits:

[BREWTorus3D_v0.15-src(060124a)

Description: Torus 3D Engine is an open-source OpenGL ES 3D Engine for creating your own games in BREW environment.
Platform: | Size: 2040832 | Author: Kraze | Hits:

[OpenGL programPerlOpenGL01-Torus

Description: Perl code for drawing torus using OpenGL binding.
Platform: | Size: 2048 | Author: diafour | Hits:

[ARM-PowerPC-ColdFire-MIPSarmn

Description: A cycle accurate multiprocessor SoC simulation framework. it supports various interconnects such as mesh and torus. the processing elements are based on the simlt_ARM processor models.
Platform: | Size: 6984704 | Author: freeta | Hits:

[OtherLight_torus

Description: its light Torus Source code
Platform: | Size: 143360 | Author: chitra | Hits:

[GDI-BitmapP186

Description: 绘制一个圆环面,并从不同角度观察它,这个程序就是执行显示列表来绘制圆环面-Draw a torus, and observe it from different angles, this program is the implementation of the display list to draw the torus
Platform: | Size: 297984 | Author: 沈燕芬 | Hits:

[OpenGL programSimple3DObjects

Description: opengl,绘制物体,球,圆柱,椭圆,正方体,圆环。-opengl, drawing objects, sphere, cylinder, oval, cube, torus.
Platform: | Size: 18432 | Author: 海未央 | Hits:

[OpenGL programCG-Lab9-torus

Description: torus in visual C++ with opengl
Platform: | Size: 11864064 | Author: abbasi2799 | Hits:

[3D GraphicTorus

Description: Torus Display a static picture of a torus and the coordinate system axes. Instead of using a primitive GL function (such as glOrtho or glFrustum) to set the viewing volume, it instead uses gluPerspective. gluPerspective must be done when the matrix mode is GL_PROJECTION. Instead of using translates and rotates to position the objects into the view volume, it instead uses gluLookAt to position and orient the camera so that it is looking at the objects. gluLookAt must be done when the matrix mode is GL_MODELVIEW. Shows that the combination of gluPerspective and gluLookAt is considerably more intuitive than the more primitive mechanism of glFrustum and plain object transformations. Draws the torus using the fancy glutWireTorus function (which internally calls glVertex a zillion times). -Torus Display a static picture of a torus and the coordinate system axes. Instead of using a primitive GL function (such as glOrtho or glFrustum) to set the viewing volume, it instead uses gluPerspective. gluPerspective must be done when the matrix mode is GL_PROJECTION. Instead of using translates and rotates to position the objects into the view volume, it instead uses gluLookAt to position and orient the camera so that it is looking at the objects. gluLookAt must be done when the matrix mode is GL_MODELVIEW. Shows that the combination of gluPerspective and gluLookAt is considerably more intuitive than the more primitive mechanism of glFrustum and plain object transformations. Draws the torus using the fancy glutWireTorus function (which internally calls glVertex a zillion times).
Platform: | Size: 1024 | Author: Prashant | Hits:
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