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Search - torus - List
[
OpenGL program
]
torus
DL : 0
opengl-使用显法列表对面包圈进行翻转控制-opengl-List of significant use to turn bread circle for control
Update
: 2008-10-13
Size
: 2.39kb
Publisher
:
阿良
[
Other resource
]
2Dfft
DL : 0
VHDL 关于2DFFT设计程序 u scinode1 ∼ scinode9.vhd: Every SCI node RTL vhdl code. The details can be seen in the following section. u 2dfft.vhd: The top module includes these scinodes and form a 3x3 SCI Torus network, and it support these sub-modules scinode1∼ scinode9 reset and clk and global_cnt signals to synchronous the sub-modules to simplify the overall design. u proj2.wfc: VSS simulation result that is the same as the ModelSim simulation result. u Pro2_2.wfc: VSS simulation result of another test pattern can’t cause overflow situation.-VHDL design procedures on 2DFFT u scinode1
Update
: 2008-10-13
Size
: 764.93kb
Publisher
:
李成
[
Other resource
]
rayshade.4.0
DL : 0
Rayshade是一个光线追踪系统。输入一个描述场景的ASCII文件,它将产生一个光线追踪后的图案文件。 -支持10种简单图形(包括多边形,环面等) -各种光源 -利用等级化体积或空间均匀分割来加快速度 -变率采样 -简陋动画支持 -容易添加几何体、纹理、光源等-Rayshade is a light tracking system. Importation of a Scene Description ASCII document, which will have a ray tracing the pictorial documents. - 10 support simple graphics (including polygon, torus) - various source-level use of uniform size or space division to accelerate the speed - variable sampling rate-rudimentary animation support hold-easily add geometric form, texture, light, etc.
Update
: 2008-10-13
Size
: 328.33kb
Publisher
:
锋
[
OpenGL program
]
Open_Cylinder
DL : 0
画出Cylinder、Cone、Torus、Sphere四种图形的骨架和填满且可以旋转和放大缩小-painted cylinder, Cone, Torus. Sphere four skeletons and graphics and can fill rotation and Zooming
Update
: 2008-10-13
Size
: 11.35kb
Publisher
:
林卉
[
OpenGL program
]
opengl-torus
DL : 0
OpenGL 作图例子 - 圆环-OpenGL graphic example - Ring
Update
: 2008-10-13
Size
: 12.31kb
Publisher
:
王伟楠
[
Graph program
]
life3D
DL : 0
3-Dimensional version of Conway s Game of Life. \"Life\" is a cellular automaton invented by John Conway that involves live and dead cells in a rectangular, two-dimensional universe. This implementation uses a M x M x M grid the number initial ramdomly generated cells can be changed using the slider control. Whether cells stay alive, die, or generate new cells depends upon how many of their eight possible neighbors are alive. By using sparse matrices, the calculations required become astonishingly simple. We use periodic (torus) boundary conditions at the edges of the universe. Pressing the \"Start\" button automatically seeds this universe with several small random communities. Some will succeed and some will fail.
Update
: 2008-10-13
Size
: 3.47kb
Publisher
:
dairy
[
Graph program
]
torus雾
DL : 0
一个雾的好程序,快点下啊-a fog of the program quickly under ah
Update
: 2008-10-13
Size
: 2.49kb
Publisher
:
缪益慢
[
Special Effects
]
dct_watermark
DL : 0
VC实现水印的嵌入和提取的全套算法 DCT变化域嵌入、提取 Torus变换对水印处理
Update
: 2008-10-13
Size
: 743.02kb
Publisher
:
fish
[
OpenGL program
]
opengl-torus
DL : 0
OpenGL 作图例子 - 圆环-OpenGL graphic example- Ring
Update
: 2025-02-19
Size
: 12kb
Publisher
:
[
Graph program
]
torus雾
DL : 0
一个雾的好程序,快点下啊-a fog of the program quickly under ah
Update
: 2025-02-19
Size
: 2kb
Publisher
:
缪益慢
[
OpenGL program
]
torus
DL : 0
Update
: 2025-02-19
Size
: 2kb
Publisher
:
阿良
[
VHDL-FPGA-Verilog
]
2Dfft
DL : 0
VHDL 关于2DFFT设计程序 u scinode1 ∼ scinode9.vhd: Every SCI node RTL vhdl code. The details can be seen in the following section. u 2dfft.vhd: The top module includes these scinodes and form a 3x3 SCI Torus network, and it support these sub-modules scinode1∼ scinode9 reset and clk and global_cnt signals to synchronous the sub-modules to simplify the overall design. u proj2.wfc: VSS simulation result that is the same as the ModelSim simulation result. u Pro2_2.wfc: VSS simulation result of another test pattern can’t cause overflow situation.-VHDL design procedures on 2DFFT u scinode1
Update
: 2025-02-19
Size
: 765kb
Publisher
:
李成
[
BREW
]
Torus3D_v0.15-src(060124a)
DL : 0
Torus 3D Engine is an open-source OpenGL ES 3D Engine for creating your own games in BREW environment.
Update
: 2025-02-19
Size
: 1.95mb
Publisher
:
Kraze
[
OpenGL program
]
PerlOpenGL01-Torus
DL : 0
Perl code for drawing torus using OpenGL binding.
Update
: 2025-02-19
Size
: 2kb
Publisher
:
diafour
[
ARM-PowerPC-ColdFire-MIPS
]
armn
DL : 0
A cycle accurate multiprocessor SoC simulation framework. it supports various interconnects such as mesh and torus. the processing elements are based on the simlt_ARM processor models.
Update
: 2025-02-19
Size
: 6.66mb
Publisher
:
freeta
[
Other
]
Light_torus
DL : 0
its light Torus Source code
Update
: 2025-02-19
Size
: 140kb
Publisher
:
chitra
[
GDI-Bitmap
]
P186
DL : 0
绘制一个圆环面,并从不同角度观察它,这个程序就是执行显示列表来绘制圆环面-Draw a torus, and observe it from different angles, this program is the implementation of the display list to draw the torus
Update
: 2025-02-19
Size
: 291kb
Publisher
:
沈燕芬
[
OpenGL program
]
Simple3DObjects
DL : 0
opengl,绘制物体,球,圆柱,椭圆,正方体,圆环。-opengl, drawing objects, sphere, cylinder, oval, cube, torus.
Update
: 2025-02-19
Size
: 18kb
Publisher
:
海未央
[
OpenGL program
]
CG-Lab9-torus
DL : 0
torus in visual C++ with opengl
Update
: 2025-02-19
Size
: 11.31mb
Publisher
:
abbasi2799
[
3D Graphic
]
Torus
DL : 0
Torus Display a static picture of a torus and the coordinate system axes. Instead of using a primitive GL function (such as glOrtho or glFrustum) to set the viewing volume, it instead uses gluPerspective. gluPerspective must be done when the matrix mode is GL_PROJECTION. Instead of using translates and rotates to position the objects into the view volume, it instead uses gluLookAt to position and orient the camera so that it is looking at the objects. gluLookAt must be done when the matrix mode is GL_MODELVIEW. Shows that the combination of gluPerspective and gluLookAt is considerably more intuitive than the more primitive mechanism of glFrustum and plain object transformations. Draws the torus using the fancy glutWireTorus function (which internally calls glVertex a zillion times). -Torus Display a static picture of a torus and the coordinate system axes. Instead of using a primitive GL function (such as glOrtho or glFrustum) to set the viewing volume, it instead uses gluPerspective. gluPerspective must be done when the matrix mode is GL_PROJECTION. Instead of using translates and rotates to position the objects into the view volume, it instead uses gluLookAt to position and orient the camera so that it is looking at the objects. gluLookAt must be done when the matrix mode is GL_MODELVIEW. Shows that the combination of gluPerspective and gluLookAt is considerably more intuitive than the more primitive mechanism of glFrustum and plain object transformations. Draws the torus using the fancy glutWireTorus function (which internally calls glVertex a zillion times).
Update
: 2025-02-19
Size
: 1kb
Publisher
:
Prashant
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