Description: 自遍的OPENGL基本框架,有光照,位置变化,旋转等操作,一般的OPENGL都可以在这个基础上-OpenGL basic Framework, with interactions such as light, transformation, rotation, etc. Platform: |
Size: 65012 |
Author:陈威 |
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Description: 包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。还包含一个OpenGL教程-including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc.. Because of the limited energy, the original code did not make any notes. To simplify programming for consideration, in many places designated constant, GM declined to handle. Also includes an OpenGL Guide Platform: |
Size: 1077248 |
Author:花阿花 |
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Description: 本人自行开发的一个小程序,可以绘制基本形状,还可以实现简单的图形变换,此外还有3D图形(openGL编程)-I developed a small program can draw basic shapes, but also simple graphical transformation, in addition to 3D graphics (openGL Programming) Platform: |
Size: 214016 |
Author:李金戈 |
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Description: 自遍的OPENGL基本框架,有光照,位置变化,旋转等操作,一般的OPENGL都可以在这个基础上-OpenGL basic Framework, with interactions such as light, transformation, rotation, etc. Platform: |
Size: 3726336 |
Author:陈威 |
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Description: in this program you can see an example for testing three dimensional transformation operation in OpenGL. Platform: |
Size: 2048 |
Author:flymoon |
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Description: 本程序为OpenGL开放源代码,里面包含有比例变换、平移、旋转等-This procedure for OpenGL open source, which contains the ratio of transformation, translation, rotation, etc. Platform: |
Size: 2048 |
Author:李文晖 |
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Description: 基于MFC和OPENGL制作3D图形
绘制简单的三维图形进行坐标变换-OPENGL production based on MFC and 3D graphics rendering three-dimensional graphics for a simple coordinate transformation Platform: |
Size: 4096 |
Author:yangliren |
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Description: 一个简单的机器人手的程序,只模拟出两个手指,整个程序着重模型视点变换,对于opengl初学者是个不错的学习材料-A simple procedure for robot hands, only simulate two fingers, the whole process model perspective focused on transformation, opengl for beginners is a good learning materials Platform: |
Size: 107520 |
Author:风一 |
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Description: 在VC中实现OpenGL三维绘图,具有坐标变换,图像印象等功能。-In the VC to achieve OpenGL 3D graphics, with a coordinate transformation, image impression functions. Platform: |
Size: 1433600 |
Author:jing |
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Description: Simple program using OpenGL, my third project in graphics class. Inheriting the 3D objects I created from assignment 2, this time I have to do translation, scaling, and rotation, also rotation on the arbitrary axis, but it is not done correctly, if you follow the comment, you can figure it out. The program is somewhat broken, not function properly. But if you want to see how transformations perform in real vertices transformation, not using GL functions, then check it out. Src written in C. Platform: |
Size: 7168 |
Author:luke |
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Description: 5th project in graphics class using OpenGL in C. This program demonstrate normalizing, lighting, and texture binding. Also read in values of transformation, lighting using spec files. Platform: |
Size: 10240 |
Author:luke |
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Description: 绘制一个多边形,实现以下变换:a) 按字母U或u进行旋转轴的切换:旋转轴为垂直于屏幕的直线,过当前窗口中心或者过物体中心(通过按U/u在两种可能中切换)。改变旋转轴后的变换是在以前发生所有变换的基础上累加进行的。b) 按字母R或r, 物体绕旋转轴分别旋转一个小角度d0或者-d0。
c) 按向上、下、左、或右方向键,物体相对于屏幕向上、下、左、或右平移固定长度L0。d) 按S或s实现物体绕自身中心放大为原来的k或1/k倍,其中k>1为放缩因子。e) 如果按字母i或I, 则取消之前b,c,d中的所有变换。-Draw a polygon, transformation to achieve the following: a) by letter U or u switch to the axis of rotation: rotation axis is perpendicular to the screen line, over the current window center or off center of the body (by pressing the U/u switch in the two possible ). After changing the axis of rotation occurred before the transformation is based on the accumulation of all transformations carried out. b) by the letter R or r, objects were rotating around the axis of rotation of a small angle d0 or-d0. The specific value of custom d0 Platform: |
Size: 273408 |
Author:zengchao |
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