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Size: 1799 |
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Description: Basically, this article describes one way to implement the 1D version of the FFT algorithm for an array of complex samples. The intention of this article is to show an efficient and fast FFT algorithm that can easily be modified according to the needs of the user. I ve studied the FFT algorithm when I was developing a software to make frequency analysis on a sample of captured sound.-Basically, this article describes one way to implement the 1D version of the FFT algorithm for an array of co mplex samples. The intention of this article is to show an efficient and fast FFT algorithm that can easily be modified according to the needs of the user. I ve studied the FFT algorithm when I wa s developing a software to make frequency Analytics sis on a sample of captured sound.
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Size: 27927 |
Author: 冰城 |
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Description: This example program shows how to configure and use the A/D Converter of the following microcontroller:
STMicroelectronics ST10F166
After configuring the A/D, the program reads the A/D result and outputs the converted value using the serial port.
To run this program...
Build the project (Project Menu, Build Target)
Start the debugger (Debug Menu, Start/Stop Debug Session)
View the Serial Window (View Menu, Serial Window #1)
View the A/D converter peripheral (Peripheral Menu, A/D Converter)
Run the program (Debug Menu, Go)
A debug script (debug.ini) creates buttons that set different analog values in A/D channels. As the program runs, you will see the A/D input and output change.
Other buttons create signals that generate sine wave or sawtooth patterns as analog inputs. µ Vision3 users may enable the built-in Logic Analyzer to view, measure and compare these input signals graphically.-This example shows how to program configur e and use the A / D Converter of the following MICR ocontroller : STMicroelectronics ST10F166 After configuri ng the A / D, the program reads the A / D and outputs the result converted value using the serial port. To run th Build program ... is the project (Project Menu, Build Target) Start the debugger (Debug Menu, Start / Stop Debug Session) View the Serial Wind ow (View Menu, Serial Window # 1) View the A / D converter Periph General (Peripheral Menu, A / D Converter) Run the program (Debug Menu, Go) A debug script (debug.ini) creates buttons that set different analog values in A / D channel s. As the program runs, you will see the A / D input and output change. Oth er buttons create signals that generate sine wa ve or sawtooth patterns as anal
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Size: 19077 |
Author: 郭文彬 |
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Description: sping 例子程序 JAVA程序例子例子例子-sping examples of the Java programming procedures example examples examples
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Size: 11964 |
Author: 马恩 |
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Description: 一个购物系统,它是由PHH+mysql开发的,功能强大,操作简单,风格清爽-a shopping system, which is developed by the Wa mysql, powerful, simple, comfortable style
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Size: 411269 |
Author: 涛涛 |
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Description: spring的例子
很实用的,例子的源码啊-spring example of the practical examples of FOSS ah
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Size: 9512 |
Author: wtd |
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Description: 一个词法分析程序- A lexical analyaer
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Size: 2066 |
Author: 瀚海 |
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Description: 此函数通过两点的大地经纬度(Ja,Wa)和(Jb,Wb)计算两点间距离 Dis -this function through the 2:00 and Geodesy (Ja, Wa) and ( `, mg) calculated the distance between two points Dis
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Size: 852 |
Author: 章晓亮 |
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Description: E战机是我花了几个月做的一个简单飞机游戏引擎,目前它支持,自定义资源,自定义单位,编辑关卡等功能!
因为我不是很懂OpenGL所以目前本游戏~还是使用GUI绘图~ 对CPU的~要求比较高~ 而且~OpenGL的纹理不是支持任何尺寸的图片~
文件说明
Reslist.gam 游戏资源文件 游戏所需要的图片资源都在这里定义~ 目前它还是以文本形式保存的
WAV.txt 游戏声音资源文件~ 游戏里面用到的声音都在这里~ 也是文本保存
UnitX.txt 单位定义文件 所有游戏单位的定义都在这里~ 包括自己的飞机~ 子弹 敌人~等等~ 敌人如何行动也是在这里定义的
Level.lev 游戏关卡文件 保存了游戏关卡数据文件
使用以上4个文件 你就能做出你自己的飞机游戏了~~
你也可以试着把这个未完成的关卡完成~
目前地图编辑器正在开发中~~
=========================
控制说明
发射子弹 空格
Ctrl 炸弹
方向键 控制行动
=========================
-- 其他功能继续完善中 --
-E. fighters is I spent a few months to do a simple game engine aircraft, which currently support from the definition of resources, Since the definition of units, editing functions such as hurdles! I do not really understand them because currently the OpenGL games or use GUI ~ ~ drawing on the CPU requests than ~ ~ ~ and higher OpenGL texture is not in support of any size photo-documented Reslist.g am documents game game resources needed resources are pictures here - definition version of the current form it is the preservation of WA V.txt game voice resource documents game inside-the voices are used in the text is here ~ UnitX preservation. txt units definition files all game units in the definition here - including its own aircraft bullets enemies ~ ~ ~ enemy, etc. How can people in actio
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Size: 652427 |
Author: 杨明 |
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Description: 无线应用协议(Wireless Application Protocol,WA P)是WA P论坛经过不断努力得到的成
果,它提供了一个业界技术规范,以便开发出适用于各种无线通信网络的应用和业务。WA P
论坛的工作范围就是为各种业务和应用制定一系列的技术规范。无线市场正在快速增长,新
的用户不断增多,新的业务不断涌现。为了使运营商和生产者能够从容面对先进业务、多种
类业务和快速、灵活的业务生成等诸多的挑战, WA P规定了一系列传输层、会话层和应用层
协议。-Wireless Application Protocol (Wireless Application Protocol. WA P) P Forum WA is a result of efforts the results, it provides an industry technical standards, developed to apply to all kinds of wireless communication networks and business applications. WA P scope of the work of the Forum is for various business applications and formulated a series of technical standards. Wireless market is growing rapidly, new users are increasing and new business continued to emerge. To enable operators and producers to calmly face the advanced business, and more types of business fast, flexible service creation and many other challenges, WA P provides a series of transport layer, session layer and application layer protocol.
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Size: 83923 |
Author: 两字词 |
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Description: 微软 AVI 动画文件格式。包括AVI动画文件格式(RTF文档) 和 E. Fleischman 所写的AVI与WAV文件格式说明。-Microsoft AVI animation file formats. Including AVI animation file format (RTF files) and written by E. Fleischman AVI and WA V file format shows.
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Size: 22472 |
Author: zhangsh |
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Description: PHP NaiveBayes源代码-NaiveBayes PHP source code
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Size: 4571 |
Author: eric |
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Description: A Java package (library/API) to connect and use the Yahoo Instant Messager and Chat protocols (YMSG), in a reasonably coder-friendly and abstract way. Although methods the API exposes are closely matched to Yahoo IM features, the API attempts to hide
Download jYMSG API - Yahoo IM
Jars-A Java package (library / API) to connect an d use the Yahoo Instant Messager and Chat protoc ols (YMSG) in a reasonably coder - friendly and abstract wa y. Although the API exposes methods are closely matched to Yahoo IM features. the API attempts to hide Download jYMSG API-Tah oo IM Jars
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Size: 239697 |
Author: nono |
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Description: wo ju de hai hao ne ni men zem me ren wei de xi wan dui ni men you yong ba thank you -ju de wo hai ne ni hao men zem me ren wei de xi wa n dui ni ba yong men you thank you
Platform: |
Size: 872 |
Author: wang zhe |
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Description: ContourBitmapSrc.zip
CContourBitmap - A Region Creator
Introduction
A few weeks ago I was looking for a way to create irregularly shaped windows from a bitmap with a user defined transparent color. The MFC samples, that I found so far, have their problems with enclosed transparent regions. So I decided to come up with my own solution.
-ContourBitmapSrc.zip CContourBitmap-A Region Creator Introduction A few weeks ago I wa 's looking for a way to create irregularly shaped windows from a bitmap with a user defined transp arent color. The MFC samples, that I found so far, have their problems with enclosed transparent regions. So I decided to come up with my own solut ion.
Platform: |
Size: 2504 |
Author: 上官婉儿 |
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Description: DirectX has changed quite a bit over the years and the new DirectX 9 offers some new things that previous versions never did. DX9 provides new functionalities for enhanced 3D manipulations. But one big change is the addition of a managed DirectX so that you can create applications using a .Net language and still tie into DirectX. This is without having to work around a COM Interoperability issue. DirectX9 directly supports managed code and makes life for the DirectX/C# developer much simpler in the long run. The Managed DirectX classes include a DirectDraw set of classes to use for 2D manipulation. This 2D interface is not a new version of DirectDraw - it is a wrapper to get to the DirectDraw7 interface. This is good for a lot of developers that still want to do 2D games and also want to use a .NET language.-DirectX has changed quite a bit over the years and the new DirectX 9 offers some new things that previous versions never did. DX9 provides new functionalities for enhanced 3D manipulations. But one big change is the addition of a managed DirectX so that you can create applications using a .Net language and still tie into DirectX. This without having to work around a COM Interoperability issue. DirectX9 directly supports managed code and makes life for the DirectX/C# developer much simpler in the long run. The Managed DirectX classes include a DirectDraw set of classes to use for 2D manipulation. This 2D interface is not a new version of DirectDraw - it is a wrapper to get to the DirectDraw7 interface. This is good for a lot of developers that still want to do 2D games and also wa
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Size: 624092 |
Author: 宋剑飞 |
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Description: VC++介绍小波的各种基本应用,包括小波种类介绍,基于小波的图像处理,零树小波,小波包等。
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Size: 15142682 |
Author: 吉吉 |
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Description: PHP NaiveBayes源代码-NaiveBayes PHP source code
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Size: 4096 |
Author: |
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Description: geotool相关资料 wa-precip-24mam.zip-geotool information wa-precip-24mam.zip
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Size: 183296 |
Author: jrengui |
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Description: wa of sc qbxx, wa of sc qb-wa of sc qbxx, wa of sc qbxx
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Size: 14798848 |
Author: 111 |
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