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Description: 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果。
应用opengl和cg语言实现!
渲染源码: main.cpp ,CRenderer.hpp ,CRenderer.cpp
顶点着色器:vpWaterDM.cg
像素着色器:fpWaterDM.cg
Platform: |
Size: 3514806 |
Author: 小子 |
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Description: 使用cg和opengl实现的水波模拟,使用vertex和pixel编程。
Platform: |
Size: 3590532 |
Author: xinruichao |
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Description: 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果。
应用opengl和cg语言实现!
渲染源码: main.cpp ,CRenderer.hpp ,CRenderer.cpp
顶点着色器:vpWaterDM.cg
像素着色器:fpWaterDM.cg-A dynamic surface rendering of the procedures, the use of vertex shaders and pixel shader to achieve a real choppy effect, the effect of voxel freshel. Application opengl and cg language! Rendering source: main.cpp, CRenderer.hpp, CRenderer.cpp vertex shaders: vpWaterDM.cg pixel shader: fpWaterDM.cg
Platform: |
Size: 3514368 |
Author: 小子 |
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Description: 使用cg和opengl实现的水波模拟,使用vertex和pixel编程。-Cg and opengl realize the use of the wave simulation, the use of vertex and pixel programming.
Platform: |
Size: 3590144 |
Author: xinruichao |
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Description: 通过纹理贴图,渲染水的效果,需要nvidia显卡支持。-Through texture mapping, rendering the effect of the water, quite good.
Platform: |
Size: 3589120 |
Author: ygy |
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