Description: Through texture mapping, rendering the effect of the water, quite good.
To Search:
- [Water_Simulation] - GPU Pristine water effects rendering, us
- [sm] - 个DirectX 9.0实现的水面的效果
- [Terrain3D] - The performance of a three-dimensional t
- [ZGL_MiliEarth] - Construct three-dimensional terrain tool
- [fresh] - A dynamic surface rendering of the proce
File list (Check if you may need any files):
WaterShader\cg.dll
...........\cgGL.dll
...........\CRenderer.cpp
...........\CRenderer.hpp
...........\Data\FoamNV40.raw
...........\....\Hmaps\WaterH00.raw
...........\....\.....\WaterH01.raw
...........\....\.....\WaterH02.raw
...........\....\.....\WaterH03.raw
...........\....\.....\WaterH04.raw
...........\....\.....\WaterH05.raw
...........\....\.....\WaterH06.raw
...........\....\.....\WaterH07.raw
...........\....\.....\WaterH08.raw
...........\....\.....\WaterH09.raw
...........\....\.....\WaterH10.raw
...........\....\.....\WaterH11.raw
...........\....\.....\WaterH12.raw
...........\....\.....\WaterH13.raw
...........\....\.....\WaterH14.raw
...........\....\.....\WaterH15.raw
...........\....\Land_c.raw
...........\....\Land_h.raw
...........\....\noise.raw
...........\....\Terrain_negx.raw
...........\....\Terrain_negy.raw
...........\....\Terrain_negz.raw
...........\....\Terrain_posx.raw
...........\....\Terrain_posy.raw
...........\....\Terrain_posz.raw
...........\fpWaterDM.cg
...........\glext.h
...........\glut32.dll
...........\main.cpp
...........\readme.txt
...........\shader.exe
...........\shader.sln
...........\shader.suo
...........\shader.vcproj
...........\shader.vcproj.adamxrc-PC.adamxrc.user
...........\UpgradeLog.XML
...........\vpWaterDM.cg
...........\_UpgradeReport_Files\Thumbs.db
...........\....................\UpgradeReport.css
...........\....................\UpgradeReport.xslt
...........\....................\UpgradeReport_Minus.gif
...........\....................\UpgradeReport_Plus.gif
...........\Data\Hmaps
...........\Data
...........\_UpgradeReport_Files
WaterShader