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[OpenGL programeplan

Description: E战机是我花了几个月做的一个简单飞机游戏引擎,目前它支持,自定义资源,自定义单位,编辑关卡等功能! 因为我不是很懂OpenGL所以目前本游戏~还是使用GUI绘图~ 对CPU的~要求比较高~ 而且~OpenGL的纹理不是支持任何尺寸的图片~ 文件说明 Reslist.gam 游戏资源文件 游戏所需要的图片资源都在这里定义~ 目前它还是以文本形式保存的 WAV.txt 游戏声音资源文件~ 游戏里面用到的声音都在这里~ 也是文本保存 UnitX.txt 单位定义文件 所有游戏单位的定义都在这里~ 包括自己的飞机~ 子弹 敌人~等等~ 敌人如何行动也是在这里定义的 Level.lev 游戏关卡文件 保存了游戏关卡数据文件 使用以上4个文件 你就能做出你自己的飞机游戏了~~ 你也可以试着把这个未完成的关卡完成~ 目前地图编辑器正在开发中~~ ========================= 控制说明 发射子弹 空格 Ctrl 炸弹 方向键 控制行动 ========================= -- 其他功能继续完善中 -- -E. fighters is I spent a few months to do a simple game engine aircraft, which currently support from the definition of resources, Since the definition of units, editing functions such as hurdles! I do not really understand them because currently the OpenGL games or use GUI ~ ~ drawing on the CPU requests than ~ ~ ~ and higher OpenGL texture is not in support of any size photo-documented Reslist.g am documents game game resources needed resources are pictures here - definition version of the current form it is the preservation of WA V.txt game voice resource documents game inside-the voices are used in the text is here ~ UnitX preservation. txt units definition files all game units in the definition here - including its own aircraft bullets enemies ~ ~ ~ enemy, etc. How can people in actio
Platform: | Size: 652427 | Author: 杨明 | Hits:

[OpenGL programeplan

Description: E战机是我花了几个月做的一个简单飞机游戏引擎,目前它支持,自定义资源,自定义单位,编辑关卡等功能! 因为我不是很懂OpenGL所以目前本游戏~还是使用GUI绘图~ 对CPU的~要求比较高~ 而且~OpenGL的纹理不是支持任何尺寸的图片~ 文件说明 Reslist.gam 游戏资源文件 游戏所需要的图片资源都在这里定义~ 目前它还是以文本形式保存的 WAV.txt 游戏声音资源文件~ 游戏里面用到的声音都在这里~ 也是文本保存 UnitX.txt 单位定义文件 所有游戏单位的定义都在这里~ 包括自己的飞机~ 子弹 敌人~等等~ 敌人如何行动也是在这里定义的 Level.lev 游戏关卡文件 保存了游戏关卡数据文件 使用以上4个文件 你就能做出你自己的飞机游戏了~~ 你也可以试着把这个未完成的关卡完成~ 目前地图编辑器正在开发中~~ ========================= 控制说明 发射子弹 空格 Ctrl 炸弹 方向键 控制行动 ========================= -- 其他功能继续完善中 -- -E. fighters is I spent a few months to do a simple game engine aircraft, which currently support from the definition of resources, Since the definition of units, editing functions such as hurdles! I do not really understand them because currently the OpenGL games or use GUI ~ ~ drawing on the CPU requests than ~ ~ ~ and higher OpenGL texture is not in support of any size photo-documented Reslist.g am documents game game resources needed resources are pictures here- definition version of the current form it is the preservation of WA V.txt game voice resource documents game inside-the voices are used in the text is here ~ UnitX preservation. txt units definition files all game units in the definition here- including its own aircraft bullets enemies ~ ~ ~ enemy, etc. How can people in actio
Platform: | Size: 652288 | Author: 杨明 | Hits:

[Audio programa

Description: 将WAV格式的文件转换成voc格式的文件。将WAV格式的文件转换成voc格式的文件-trans wav to voc,trans wav to voc,trans wav to voc,trans wav to voc,trans wav to voc,trans wav to voc,
Platform: | Size: 1024 | Author: 倪小锋 | Hits:

[SCMmakemp3

Description: 、支持mp3, wma, wav, mid SF0播放 2、支持三种播放模式:单曲重复,全曲重复,乱序播放 3、支持任意文件夹文件的播放(注:总文件夹数不大于136个) 4、支持完整歌词显示(GBK超大字库,支持简繁体,推荐歌词形式为多个时间tag复用歌词的形式) 如 [00:12][00:35][00:56]歌词1 对时间tag没有要求,总之就是完全符合规范。 5、6个按键,next,prev,V+,V-,(PLSY/PAUSE),mode/BL 6、支持2G以内sd卡 -, Support mp3, wma, wav, mid SF0 player 2, in support of the three player modes: single, repeat, all song repeat, out-of-order player 3, support for arbitrary file player folder (Note: the total number of folders is not more than 136 ) 4, to support the integrity of the lyrics display (GBK large font, to support simplified and traditional, the form of a number of recommended time lyrics tag reuse the form of the lyrics) in the case [00:12] [00:35] [00:56] lyrics 1 tag does not require time, a word that is in full compliance with the norms. 5,6 a button, next, prev, V+, V-, (PLSY/PAUSE), mode/BL 6, within the sd card support 2G
Platform: | Size: 3261440 | Author: wuyan | Hits:

[Audio programfileBatcher

Description: vox pcm wav文件批量转换,三种文件格式相互转换,文件选取方便,可以单个。多个-vox pcm wav files convert
Platform: | Size: 490496 | Author: jswalley | Hits:

[Streaming Mpeg4fuppes-0.660

Description: A free, multiplatform Universal Plug and Play A/V MediaServer (not yet fully UPnP compliant). It supports on-the-fly transcoding from ogg/vorbis, musepack/mpc, FLAC and AAC/MP4 to mp3, mp2, wav or pcm, image conversion/rescaling and video transcoding.
Platform: | Size: 771072 | Author: 含羞草 | Hits:

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