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Title: MAX9_sdk Download
 Description: sdk for 3ds max 9, can be used to develop plug-ins for max.
 Downloaders recently: [More information of uploader zhuce_lss]
  • [Md2] - 3ds max load generated by the MD2 model
  • [3DEDITORNew] - 3ds model display, editing, users from 3
  • [DXExtensionsMax] - 3ds max plugin for .x file
  • [11] - 3dsmaxSDK 3dsmax plug-in development tec
  • [12] - Bump mapping effects (BumpMapping) sampl
  • [Light_Raytracer] - The Light++ is an object-oriented raytra
File list (Check if you may need any files):
MAX9_sdk\baseaddr.txt
........\baseaddr64.txt
........\gencid.exe
........\help\3dsMax9SdkHelp.chm
........\....\gencid.exe
........\....\max9_sdk_upgrade_guide.chm
........\.owto\3dsmaxPluginWizard\1033\styles.css
........\.....\..................\3dsmaxPluginWizard.ico
........\.....\..................\3dsmaxPluginWizard.vcproj
........\.....\..................\3dsmaxPluginWizard.vsdir
........\.....\..................\3dsmaxPluginWizard.vsz
........\.....\..................\External\exdefs.js
........\.....\..................\HTML\1033\default.htm
........\.....\..................\....\....\Page_2.htm
........\.....\..................\....\....\Page_3.htm
........\.....\..................\....\....\plugarray.js
........\.....\..................\....\....\userDefaults.js
........\.....\..................\Images\3dsmaxPluginWizard.gif
........\.....\..................\......\3dsmaxPluginWizard_BG.gif
........\.....\..................\readme.txt
........\.....\..................\Scripts\1033\default.js
........\.....\..................\Templates\1033\ATMOSPHERIC_TYPE_Atmospheric.cpp
........\.....\..................\.........\....\CAMERA_TYPE_CameraObject.cpp
........\.....\..................\.........\....\CAMERA_TYPE_GenCamera.cpp
........\.....\..................\.........\....\COLPICK_TYPE_ColPick.cpp
........\.....\..................\.........\....\CONTROLLER_TYPE_Control.cpp
........\.....\..................\.........\....\CONTROLLER_TYPE_StdControl.cpp
........\.....\..................\.........\....\dllentry.cpp
........\.....\..................\.........\....\FILE_EXPORT_TYPE_SceneExport.cpp
........\.....\..................\.........\....\FILE_IMPORT_TYPE_SceneImport.cpp
........\.....\..................\.........\....\FILE_LIST_TYPE_None.cpp
........\.....\..................\.........\....\FILTER_KERNEL_TYPE_FilterKernel.cpp
........\.....\..................\.........\....\GRID_OBJECT_TYPE_None.cpp
........\.....\..................\.........\....\GUP_TYPE_GUP.cpp
........\.....\..................\.........\....\HELPER_OBJECT_TYPE_ConstObject.cpp
........\.....\..................\.........\....\HELPER_OBJECT_TYPE_HelperObject.cpp
........\.....\..................\.........\....\IK_TYPE_IKSolver.cpp
........\.....\..................\.........\....\IMAGE_FILTER_COMPOSITOR_TYPE_ImageFilter.cpp
........\.....\..................\.........\....\IMAGE_LOADER_SAVER_TYPE_BitmapIO.cpp
........\.....\..................\.........\....\IMAGE_VIEWER_TYPE_ViewFile.cpp
........\.....\..................\.........\....\LIGHT_TYPE_GenLight.cpp
........\.....\..................\.........\....\LIGHT_TYPE_LightObject.cpp
........\.....\..................\.........\....\MANIP_TYPE_Manipulator.cpp
........\.....\..................\.........\....\MANIP_TYPE_SimpleManipulator.cpp
........\.....\..................\.........\....\MASTER_CLASSDESC.txt
........\.....\..................\.........\....\MASTER_PARAMBLOCKDESC.txt
........\.....\..................\.........\....\MATERIAL_TYPE_Mtl.cpp
........\.....\..................\.........\....\MODIFIER_TYPE_Modifier.cpp
........\.....\..................\.........\....\MODIFIER_TYPE_SimpleMod2.cpp
........\.....\..................\.........\....\NURBS_OBJECT_TYPE_None.cpp
........\.....\..................\.........\....\PARTICLE_TYPE_ParticleObject.cpp
........\.....\..................\.........\....\PARTICLE_TYPE_SimpleParticle.cpp
........\.....\..................\.........\....\PATCH_OBJECT_TYPE_PatchObject.cpp
........\.....\..................\.........\....\PROCEDURAL_OBJECT_TYPE_GeomObject.cpp
........\.....\..................\.........\....\PROCEDURAL_OBJECT_TYPE_SimpleObject2.cpp
........\.....\..................\.........\....\RENDERER_TYPE_Renderer.cpp
........\.....\..................\.........\....\RENDER_EFFECT_TYPE_Effect.cpp
........\.....\..................\.........\....\resource.h
........\.....\..................\.........\....\root.def
........\.....\..................\.........\....\root.h
........\.....\..................\.........\....\root.rc
........\.....\..........

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