Introduction - If you have any usage issues, please Google them yourself
A non-parametric method for texture synthesis proposed.
The texture synthesis process grows a new image
outward from an initial seed, one pixel at a time. A Markov
random field model is assumed, and the conditional distribution
of a pixel given all its neighbors synthesized so far is
estimated by querying the sample image and finding all similar
neighborhoods. The degree of randomness is controlled
by a single perceptually intuitive parameter