Introduction - If you have any usage issues, please Google them yourself
Artificial intelligence game programming mantra brings together intelligent intelligence related to the development of intelligent game content, with the help of these content, program developers can develop intelligent roles. This book is divided into 11 chapters, namely: general intelligence, practical technology and special system, A* path search, path search and movement, tactical problems and intelligent group movement, general intelligent game architecture, decision architecture, FPS, RTS and RPG game in the intelligence, competition and sports intelligence, scripting language, learning theory.