Description: using visual C++ realization of a collision detection basement, surrounded by boxes used to achieve AABB
- [3ds_style] - 3DS file format reading and writing, and
- [ode-0.01] - Ode0.01 version, learning game physics e
- [myMovement] - small ball circular motion ramps or para
- [3DCD] - with vc and borders to achieve 3D Collis
- [java3d] - java3d Collision Detection Tutorial pdf
- [opengl_archetecture] - To map out a three-dimensional architect
- [Game] - D3D games DEMO a collision fighting game
- [Opcode] - Opcode classic collision detection algor
- [collisiondetection] - Directx combine the implementation of th
- [Collision_rar] - d3d collect so you can do something to c
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