Description: D3D programming, multi-dimensional presentation of the 3D shadow effect, please install the DirectX SDK
- [d3d_grass] - use DirectX 3D Drafting code for the lar
- [directx93d] - Display study documents the first part o
- [3dsmoke] - use DirectX 3D rendering smoke examples
- [Water] - This source code USES Direct3D to write,
- [shadowmap] - ShadowMapping a simple source code, and
- [conjugate] - Conjugate gradient method, this algorith
- [shadowmap] - Game, we often see the shadow effect, sh
- [dx1] - dx shadow mapping process requires dxsdk
- [Collision] - Very detailed high-precision collision d
- [OceanWater] - D3D water to achieve the realistic rende
File list (Check if you may need any files):