Description: Their own category write a cube and the sky box there is also a simple type of terrain a total reference
To Search:
- [legendaryclientsource.Rar] - fully compiled two legendary client code
- [HeightMapFullScreen] - use HeightMap achieve level topographic
- [opengl_scene_demo] - yourself writing multithreaded OpenGL pr
- [SkyBox] - With directx realize the sky box using t
- [clouds_src] - Particle system to do the sky with cloud
- [sky] - Create a sky box region can follow the c
- [Koules] - koules, a very good entry-demo DirectSho
- [Texture] - The use of texture mapping, to do a litt
- [Picture] - It mainly contains some practical six-si
File list (Check if you may need any files):