Description: The use of texture mapping, to do a little sky box, to facilitate the use of U.S. and Kazakhstan
- [heightmap] - use OpenGL development of the terrain pr
- [seareflect15] - a simulated sea and the procedures used
- [sky] - Create a sky box region can follow the c
- [071123] - Their own category write a cube and the
- [fanshuru] - Everyone completed the anti-input method
- [texture] - Experiment a simple cube texture mapping
- [3D_Data] - D3D ground to do the sky box to add the
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