Description: This procedure is a simulation of ocean surface, the algorithm is very sophisticated, although the provision is DX8, but is still worthy of our learning algorithm which
- [woool12] - masterpieces of the field more comprehen
- [TheOcean] - related marine ecosystems code of marine
- [ZTDM] - Journey server source code, we will look
- [3D.Game.Engine.Programming.Update] - 3D Game Engine Programming book source c
- [Water] - A super-luxurious GPU programming with t
- [light] - Using GPU to achieve control of lighting
- [map] - A provision used by the GPU terrain proc
- [normalmapping] - GPU made with a normal mapping out the s
- [Game] - Game Engine Design and Implementation, t
File list (Check if you may need any files):
4
.\Sea_Textures
.\............\sun_posz.jpg
.\............\Water.jpg
.\Source
.\......\Debug
.\......\Sea.cpp
.\......\Sea.dsp
.\......\Sea.dsw
.\......\Sea.ncb
.\......\Sea.opt
.\......\Sea.plg
.\......\Sea.sln
.\......\Sea.vcproj
.\......\Sea.vcproj.240D5A5B0A684F8.Administrator.user
.\......\Sea.vcproj.ASUS-200676DD3F.ASUS.user